/*
* Copyright (C) 2004-2014 L2J Server
*
* This file is part of L2J Server.
*
* L2J Server is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* L2J Server is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*/
package com.l2jserver.gameserver.model;
import java.util.ArrayList;
import java.util.List;
import java.util.function.Function;
import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
import com.l2jserver.gameserver.network.SystemMessageId;
import com.l2jserver.gameserver.network.serverpackets.CreatureSay;
import com.l2jserver.gameserver.network.serverpackets.L2GameServerPacket;
import com.l2jserver.gameserver.network.serverpackets.SystemMessage;
import com.l2jserver.util.Rnd;
/**
* @author Battlecruiser
*/
public abstract class AbstractPlayerGroup
{
/**
* @return a list of all members of this group
*/
public abstract List getMembers();
/**
* @return a list of object IDs of the members of this group
*/
public List getMembersObjectId()
{
final List ids = new ArrayList<>();
forEachMember(m ->
{
ids.add(m.getObjectId());
return true;
});
return ids;
}
/**
* @return the leader of this group
*/
public abstract L2PcInstance getLeader();
/**
* Change the leader of this group to the specified player.
* @param leader the player to set as the new leader of this group
*/
public abstract void setLeader(L2PcInstance leader);
/**
* @return the leader's object ID
*/
public int getLeaderObjectId()
{
return getLeader().getObjectId();
}
/**
* Check if a given player is the leader of this group.
* @param player the player to check
* @return {@code true} if the specified player is the leader of this group, {@code false} otherwise
*/
public boolean isLeader(L2PcInstance player)
{
return (getLeaderObjectId() == player.getObjectId());
}
/**
* @return the count of all players in this group
*/
public int getMemberCount()
{
return getMembers().size();
}
/**
* @return the level of this group
*/
public abstract int getLevel();
/**
* Broadcast a packet to every member of this group.
* @param packet the packet to broadcast
*/
public void broadcastPacket(final L2GameServerPacket packet)
{
forEachMember(m ->
{
if (m != null)
{
m.sendPacket(packet);
}
return true;
});
}
/**
* Broadcast a system message to this group.
* @param message the system message to broadcast
*/
public void broadcastMessage(SystemMessageId message)
{
broadcastPacket(SystemMessage.getSystemMessage(message));
}
/**
* Broadcast a text message to this group.
* @param text to broadcast
*/
public void broadcastString(String text)
{
broadcastPacket(SystemMessage.sendString(text));
}
public void broadcastCreatureSay(final CreatureSay msg, final L2PcInstance broadcaster)
{
forEachMember(m ->
{
if ((m != null) && !BlockList.isBlocked(m, broadcaster))
{
m.sendPacket(msg);
}
return true;
});
}
/**
* Check if this group contains a given player.
* @param player the player to check
* @return {@code true} if this group contains the specified player, {@code false} otherwise
*/
public boolean containsPlayer(L2PcInstance player)
{
return getMembers().contains(player);
}
/**
* @return a random member of this group
*/
public L2PcInstance getRandomPlayer()
{
return getMembers().get(Rnd.get(getMemberCount()));
}
/**
* Iterates over the group and executes procedure on each member
* @param procedure the prodecure to be executed on each member.
* If executing the procedure on a member returns {@code true}, the loop continues to the next member, otherwise it breaks the loop
* @return {@code true} if the procedure executed correctly, {@code false} if the loop was broken prematurely
*/
public boolean forEachMember(Function procedure)
{
for (L2PcInstance player : getMembers())
{
if (!procedure.apply(player))
{
return false;
}
}
return true;
}
}