/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later
* version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* this program. If not, see .
*/
package com.l2jserver.gameserver.network.clientpackets;
import java.util.List;
import java.util.concurrent.Future;
import java.util.logging.Level;
import java.util.logging.Logger;
import com.l2jserver.Config;
import com.l2jserver.gameserver.ThreadPoolManager;
import com.l2jserver.gameserver.TradeController;
import com.l2jserver.gameserver.datatables.ItemTable;
import com.l2jserver.gameserver.model.L2ItemInstance;
import com.l2jserver.gameserver.model.L2Object;
import com.l2jserver.gameserver.model.L2TradeList;
import com.l2jserver.gameserver.model.actor.L2Npc;
import com.l2jserver.gameserver.model.actor.instance.L2MercManagerInstance;
import com.l2jserver.gameserver.model.actor.instance.L2MerchantInstance;
import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
import com.l2jserver.gameserver.model.itemcontainer.PcInventory;
import com.l2jserver.gameserver.network.SystemMessageId;
import com.l2jserver.gameserver.network.serverpackets.ActionFailed;
import com.l2jserver.gameserver.network.serverpackets.InventoryUpdate;
import com.l2jserver.gameserver.network.serverpackets.StatusUpdate;
import com.l2jserver.gameserver.network.serverpackets.SystemMessage;
import com.l2jserver.gameserver.templates.item.L2Item;
import com.l2jserver.gameserver.util.Util;
/**
* RequestWearItem client packet class.
*/
public final class RequestWearItem extends L2GameClientPacket
{
private static final String _C__C6_REQUESTWEARITEM = "[C] C6 RequestWearItem";
protected static final Logger _log = Logger.getLogger(RequestWearItem.class.getName());
protected Future> _removeWearItemsTask;
@SuppressWarnings("unused")
private int _unknow;
/** List of ItemID to Wear */
private int _listId;
/** Number of Item to Wear */
private int _count;
/** Table of ItemId containing all Item to Wear */
private int[] _items;
/** Player that request a Try on */
protected L2PcInstance _activeChar;
class RemoveWearItemsTask implements Runnable
{
public void run()
{
try
{
_activeChar.destroyWearedItems("Wear", null, true);
}
catch (Exception e)
{
_log.log(Level.SEVERE, "", e);
}
}
}
/**
* Decrypt the RequestWearItem Client->Server Packet and Create _items table containing all ItemID to Wear.
*
*/
@Override
protected void readImpl()
{
// Read and Decrypt the RequestWearItem Client->Server Packet
_activeChar = getClient().getActiveChar();
_unknow = readD();
_listId = readD(); // List of ItemID to Wear
_count = readD(); // Number of Item to Wear
if (_count < 0)
_count = 0;
if (_count > 100)
_count = 0; // prevent too long lists
// Create _items table that will contain all ItemID to Wear
_items = new int[_count];
// Fill _items table with all ItemID to Wear
for (int i = 0; i < _count; i++)
{
int itemId = readD();
_items[i] = itemId;
}
}
/**
* Launch Wear action.
*
*/
@Override
protected void runImpl()
{
// Get the current player and return if null
L2PcInstance player = getClient().getActiveChar();
if (player == null)
return;
// If Alternate rule Karma punishment is set to true, forbid Wear to player with Karma
if (!Config.ALT_GAME_KARMA_PLAYER_CAN_SHOP && player.getKarma() > 0)
return;
// Check current target of the player and the INTERACTION_DISTANCE
L2Object target = player.getTarget();
if (!player.isGM() && (target == null // No target (ie GM Shop)
|| !(target instanceof L2MerchantInstance || target instanceof L2MercManagerInstance) // Target not a merchant and not mercmanager
|| !player.isInsideRadius(target, L2Npc.INTERACTION_DISTANCE, false, false) // Distance is too far
))
return;
L2TradeList list = null;
// Get the current merchant targeted by the player
L2MerchantInstance merchant = (target instanceof L2MerchantInstance) ? (L2MerchantInstance) target : null;
List lists = TradeController.getInstance().getBuyListByNpcId(merchant.getNpcId());
if (lists == null)
{
Util.handleIllegalPlayerAction(player, "Warning!! Character " + player.getName() + " of account " + player.getAccountName() + " sent a false BuyList list_id " + _listId, Config.DEFAULT_PUNISH);
return;
}
for (L2TradeList tradeList : lists)
{
if (tradeList.getListId() == _listId)
{
list = tradeList;
}
}
if (list == null)
{
Util.handleIllegalPlayerAction(player, "Warning!! Character " + player.getName() + " of account " + player.getAccountName() + " sent a false BuyList list_id " + _listId, Config.DEFAULT_PUNISH);
return;
}
_listId = list.getListId();
// Check if the quantity of Item to Wear
if (_count < 1 || _listId >= 1000000)
{
sendPacket(ActionFailed.STATIC_PACKET);
return;
}
// Total Price of the Try On
long totalPrice = 0;
// Check for buylist validity and calculates summary values
int slots = 0;
int weight = 0;
for (int i = 0; i < _count; i++)
{
int itemId = _items[i];
if (!list.containsItemId(itemId))
{
Util.handleIllegalPlayerAction(player, "Warning!! Character " + player.getName() + " of account " + player.getAccountName() + " sent a false BuyList list_id " + _listId + " and item_id " + itemId, Config.DEFAULT_PUNISH);
return;
}
L2Item template = ItemTable.getInstance().getTemplate(itemId);
weight += template.getWeight();
slots++;
totalPrice += Config.WEAR_PRICE;
if (totalPrice > PcInventory.MAX_ADENA)
{
Util.handleIllegalPlayerAction(player, "Warning!! Character " + player.getName() + " of account " + player.getAccountName() + " tried to purchase over " + PcInventory.MAX_ADENA + " adena worth of goods.", Config.DEFAULT_PUNISH);
return;
}
}
// Check the weight
if (!player.getInventory().validateWeight(weight))
{
sendPacket(new SystemMessage(SystemMessageId.WEIGHT_LIMIT_EXCEEDED));
return;
}
// Check the inventory capacity
if (!player.getInventory().validateCapacity(slots))
{
sendPacket(new SystemMessage(SystemMessageId.SLOTS_FULL));
return;
}
// Charge buyer and add tax to castle treasury if not owned by npc clan because a Try On is not Free
if ((totalPrice < 0) || !player.reduceAdena("Wear", totalPrice, player.getLastFolkNPC(), false))
{
sendPacket(new SystemMessage(SystemMessageId.YOU_NOT_ENOUGH_ADENA));
return;
}
// Proceed the wear
InventoryUpdate playerIU = new InventoryUpdate();
for (int i = 0; i < _count; i++)
{
int itemId = _items[i];
if (!list.containsItemId(itemId))
{
Util.handleIllegalPlayerAction(player, "Warning!! Character " + player.getName() + " of account " + player.getAccountName() + " sent a false BuyList list_id " + _listId + " and item_id " + itemId, Config.DEFAULT_PUNISH);
return;
}
// If player doesn't own this item : Add this L2ItemInstance to Inventory and set properties lastchanged to ADDED and _wear to True
// If player already own this item : Return its L2ItemInstance (will not be destroy because property _wear set to False)
L2ItemInstance item = player.getInventory().addWearItem("Wear", itemId, player, merchant);
// Equip player with this item (set its location)
player.getInventory().equipItemAndRecord(item);
// Add this Item in the InventoryUpdate Server->Client Packet
playerIU.addItem(item);
}
// Send the InventoryUpdate Server->Client Packet to the player
// Add Items in player inventory and equip them
player.sendPacket(playerIU);
// Send the StatusUpdate Server->Client Packet to the player with new CUR_LOAD (0x0e) information
StatusUpdate su = new StatusUpdate(player);
su.addAttribute(StatusUpdate.CUR_LOAD, player.getCurrentLoad());
player.sendPacket(su);
// Send a Server->Client packet UserInfo to this L2PcInstance and CharInfo to all L2PcInstance in its _KnownPlayers
player.broadcastUserInfo();
// All weared items should be removed in ALLOW_WEAR_DELAY sec.
if (_removeWearItemsTask == null)
_removeWearItemsTask = ThreadPoolManager.getInstance().scheduleGeneral(new RemoveWearItemsTask(), Config.WEAR_DELAY * 1000);
}
/* (non-Javadoc)
* @see com.l2jserver.gameserver.clientpackets.ClientBasePacket#getType()
*/
@Override
public String getType()
{
return _C__C6_REQUESTWEARITEM;
}
}