/* * This program is free software: you can redistribute it and/or modify it under * the terms of the GNU General Public License as published by the Free Software * Foundation, either version 3 of the License, or (at your option) any later * version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more * details. * * You should have received a copy of the GNU General Public License along with * this program. If not, see . */ package net.sf.l2j.gameserver.handler.admincommandhandlers; import net.sf.l2j.gameserver.communitybbs.Manager.RegionBBSManager; import net.sf.l2j.gameserver.handler.IAdminCommandHandler; import net.sf.l2j.gameserver.model.L2Object; import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance; import net.sf.l2j.gameserver.serverpackets.LeaveWorld; /** * This class handles following admin commands: * - character_disconnect = disconnects target player * * @version $Revision: 1.2.4.4 $ $Date: 2005/04/11 10:06:00 $ */ public class AdminDisconnect implements IAdminCommandHandler { private static final String[] ADMIN_COMMANDS = { "admin_character_disconnect" }; public boolean useAdminCommand(String command, L2PcInstance activeChar) { if (command.equals("admin_character_disconnect")) { disconnectCharacter(activeChar); } return true; } public String[] getAdminCommandList() { return ADMIN_COMMANDS; } private void disconnectCharacter(L2PcInstance activeChar) { L2Object target = activeChar.getTarget(); L2PcInstance player = null; if (target instanceof L2PcInstance) player = (L2PcInstance)target; else return; if (player == activeChar) { activeChar.sendMessage("You cannot logout your own character."); } else { activeChar.sendMessage("Character " + player.getName() + " disconnected from server."); //Logout Character LeaveWorld ql = new LeaveWorld(); player.sendPacket(ql); RegionBBSManager.getInstance().changeCommunityBoard(); player.closeNetConnection(); } } }