/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later
* version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* this program. If not, see .
*/
package com.l2jserver.gameserver.ai;
import java.util.ArrayList;
import com.l2jserver.gameserver.model.actor.L2Character;
import com.l2jserver.gameserver.model.actor.L2Character.AIAccessor;
/**
* @author BiggBoss
*
*/
public final class L2SpecialSiegeGuardAI extends L2SiegeGuardAI
{
private ArrayList _allied;
/**
* @param accessor
*/
public L2SpecialSiegeGuardAI(AIAccessor accessor)
{
super(accessor);
_allied = new ArrayList();
}
public ArrayList getAlly()
{
return _allied;
}
@Override
protected boolean autoAttackCondition(L2Character target)
{
if(_allied.contains(target.getObjectId()))
return false;
return super.autoAttackCondition(target);
}
}