/* * This program is free software: you can redistribute it and/or modify it under * the terms of the GNU General Public License as published by the Free Software * Foundation, either version 3 of the License, or (at your option) any later * version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more * details. * * You should have received a copy of the GNU General Public License along with * this program. If not, see . */ package com.l2jserver.gameserver.ai; import java.util.ArrayList; import com.l2jserver.gameserver.model.actor.L2Character; import com.l2jserver.gameserver.model.actor.L2Character.AIAccessor; /** * @author BiggBoss * */ public final class L2SpecialSiegeGuardAI extends L2SiegeGuardAI { private ArrayList _allied; /** * @param accessor */ public L2SpecialSiegeGuardAI(AIAccessor accessor) { super(accessor); _allied = new ArrayList(); } public ArrayList getAlly() { return _allied; } @Override protected boolean autoAttackCondition(L2Character target) { if(_allied.contains(target.getObjectId())) return false; return super.autoAttackCondition(target); } }