/* * Copyright (C) 2004-2013 L2J Server * * This file is part of L2J Server. * * L2J Server is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * L2J Server is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ package com.l2jserver.gameserver.model; import java.util.List; /** * @author malyelfik */ public class TowerSpawn { private final int _npcId; private final Location _location; private List _zoneList = null; private int _upgradeLevel = 0; public TowerSpawn(int npcId, Location location) { _location = location; _npcId = npcId; } public TowerSpawn(int npcId, Location location, List zoneList) { _location = location; _npcId = npcId; _zoneList = zoneList; } public int getNpcId() { return _npcId; } public Location getLocation() { return _location; } public List getZoneList() { return _zoneList; } public void setUpgradeLevel(int level) { _upgradeLevel = level; } public int getUpgradeLevel() { return _upgradeLevel; } }