/* * Copyright (C) 2004-2014 L2J Server * * This file is part of L2J Server. * * L2J Server is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * L2J Server is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ package com.l2jserver.gameserver.datatables; import java.util.HashMap; import java.util.List; import java.util.Map; import com.l2jserver.gameserver.model.actor.instance.L2PcInstance; import com.l2jserver.gameserver.model.skills.Skill; /** * @author Nyaran */ public class SummonEffectsTable { /** Servitors **/ // Map tree // -> key: charObjectId, value: classIndex Map // --> key: classIndex, value: servitors Map // ---> key: servitorSkillId, value: Effects list private final Map>>> _servitorEffects = new HashMap<>(); public Map>>> getServitorEffectsOwner() { return _servitorEffects; } public Map> getServitorEffects(L2PcInstance owner) { final Map>> servitorMap = _servitorEffects.get(owner.getObjectId()); if (servitorMap == null) { return null; } return servitorMap.get(owner.getClassIndex()); } /** Pets **/ private final Map> _petEffects = new HashMap<>(); // key: petItemObjectId, value: Effects list public Map> getPetEffects() { return _petEffects; } public class SummonEffect { Skill _skill; int _effectCurTime; public SummonEffect(Skill skill, int effectCurTime) { _skill = skill; _effectCurTime = effectCurTime; } public Skill getSkill() { return _skill; } public int getEffectCurTime() { return _effectCurTime; } } public static SummonEffectsTable getInstance() { return SingletonHolder._instance; } private static class SingletonHolder { protected static final SummonEffectsTable _instance = new SummonEffectsTable(); } }