/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later
* version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* this program. If not, see .
*/
package net.sf.l2j.gameserver.templates.chars;
import java.util.List;
import java.util.Map;
import java.util.logging.Logger;
import javolution.util.FastList;
import javolution.util.FastMap;
import net.sf.l2j.gameserver.model.L2DropCategory;
import net.sf.l2j.gameserver.model.L2DropData;
import net.sf.l2j.gameserver.model.L2MinionData;
import net.sf.l2j.gameserver.model.L2Skill;
import net.sf.l2j.gameserver.model.base.ClassId;
import net.sf.l2j.gameserver.model.quest.Quest;
import net.sf.l2j.gameserver.skills.Stats;
import net.sf.l2j.gameserver.templates.StatsSet;
/**
* This cl contains all generic data of a L2Spawn object.
*
* Data :
*
npcId, type, name, sex
* rewardExp, rewardSp
* aggroRange, factionId, factionRange
* rhand, lhand, armor
* isUndead
* _drops
* _minions
* _teachInfo
* _skills
* _questsStart
*
* @version $Revision: 1.1.2.4 $ $Date: 2005/04/02 15:57:51 $
*/
public final class L2NpcTemplate extends L2CharTemplate
{
protected static final Logger _log = Logger.getLogger(Quest.class.getName());
public final int npcId;
public final int idTemplate;
public final String type;
public final String name;
public final boolean serverSideName;
public final String title;
public final boolean serverSideTitle;
public final String sex;
public final byte level;
public final int rewardExp;
public final int rewardSp;
public final int aggroRange;
public final int rhand;
public final int lhand;
public final int armor;
public final String factionId;
public final int factionRange;
public final int absorbLevel;
public final AbsorbCrystalType absorbType;
public final short ss;
public final short bss;
public final short ssRate;
public Race race;
public final String jClass;
public final AIType AI;
public final boolean dropherb;
public boolean isQuestMonster; // doesn't include all mobs that are involved in
// quests, just plain quest monsters for preventing champion spawn
public final float baseVitalityDivider;
public static enum AbsorbCrystalType
{
LAST_HIT,
FULL_PARTY,
PARTY_ONE_RANDOM
}
public static enum AIType
{
FIGHTER,
ARCHER,
BALANCED,
MAGE,
HEALER,
CORPSE
}
public static enum Race
{
UNDEAD,
MAGICCREATURE,
BEAST,
ANIMAL,
PLANT,
HUMANOID,
SPIRIT,
ANGEL,
DEMON,
DRAGON,
GIANT,
BUG,
FAIRIE,
HUMAN,
ELVE,
DARKELVE,
ORC,
DWARVE,
OTHER,
NONLIVING,
SIEGEWEAPON,
DEFENDINGARMY,
MERCENARIE,
UNKNOWN,
KAMAEL,
NONE
}
//private final StatsSet _npcStatsSet;
/** The table containing all Item that can be dropped by L2NpcInstance using this L2NpcTemplate*/
private FastList _categories = null;
/** The table containing all Minions that must be spawn with the L2NpcInstance using this L2NpcTemplate*/
private List _minions = null;
private List _teachInfo;
private Map _skills;
private Map _vulnerabilities;
// contains a list of quests for each event type (questStart, questAttack, questKill, etc)
private Map _questEvents;
/**
* Constructor of L2Character.
*
* @param set The StatsSet object to transfer data to the method
*
*/
public L2NpcTemplate(StatsSet set)
{
super(set);
npcId = set.getInteger("npcId");
idTemplate = set.getInteger("idTemplate");
type = set.getString("type");
name = set.getString("name");
serverSideName = set.getBool("serverSideName");
title = set.getString("title");
if (title.equalsIgnoreCase("Quest Monster"))
isQuestMonster = true;
else
isQuestMonster = false;
serverSideTitle = set.getBool("serverSideTitle");
sex = set.getString("sex");
level = set.getByte("level");
rewardExp = set.getInteger("rewardExp");
rewardSp = set.getInteger("rewardSp");
aggroRange = set.getInteger("aggroRange");
rhand = set.getInteger("rhand");
lhand = set.getInteger("lhand");
armor = set.getInteger("armor");
String f = set.getString("factionId", null);
if (f == null)
factionId = null;
else
factionId = f.intern();
factionRange = set.getInteger("factionRange");
absorbLevel = set.getInteger("absorb_level", 0);
absorbType = AbsorbCrystalType.valueOf(set.getString("absorb_type"));
ss = (short) set.getInteger("ss", 0);
bss = (short) set.getInteger("bss", 0);
ssRate = (short) set.getInteger("ssRate", 0);
race = null;
dropherb = set.getBool("drop_herbs", false);
//_npcStatsSet = set;
_teachInfo = null;
jClass = set.getString("jClass");
String ai = set.getString("AI", "fighter");
if (ai.equalsIgnoreCase("archer"))
AI = AIType.ARCHER;
else if (ai.equalsIgnoreCase("balanced"))
AI = AIType.BALANCED;
else if (ai.equalsIgnoreCase("mage"))
AI = AIType.MAGE;
else if (ai.equalsIgnoreCase("healer"))
AI = AIType.HEALER;
else if (ai.equalsIgnoreCase("corpse"))
AI = AIType.CORPSE;
else
AI = AIType.FIGHTER;
// all NPCs has 20 resistance to all attributes
baseFireRes += 20;
baseWindRes += 20;
baseWaterRes += 20;
baseEarthRes += 20;
baseHolyRes += 20;
baseDarkRes += 20;
// can be loaded from db
baseVitalityDivider = level > 0 && rewardExp > 0 ? baseHpMax * 9 * level * level /(100 * rewardExp) : 0;
}
public void addTeachInfo(ClassId classId)
{
if (_teachInfo == null)
_teachInfo = new FastList();
_teachInfo.add(classId);
}
public ClassId[] getTeachInfo()
{
if (_teachInfo == null)
return null;
return _teachInfo.toArray(new ClassId[_teachInfo.size()]);
}
public boolean canTeach(ClassId classId)
{
if (_teachInfo == null)
return false;
// If the player is on a third class, fetch the class teacher
// information for its parent class.
if (classId.level() == 3)
return _teachInfo.contains(classId.getParent());
return _teachInfo.contains(classId);
}
// add a drop to a given category. If the category does not exist, create it.
public void addDropData(L2DropData drop, int categoryType)
{
if (drop.isQuestDrop())
{
// if (_questDrops == null)
// _questDrops = new FastList(0);
// _questDrops.add(drop);
}
else
{
if (_categories == null)
_categories = new FastList();
// if the category doesn't already exist, create it first
synchronized (_categories)
{
boolean catExists = false;
for (L2DropCategory cat : _categories)
// if the category exists, add the drop to this category.
if (cat.getCategoryType() == categoryType)
{
cat.addDropData(drop, type.equalsIgnoreCase("L2RaidBoss") || type.equalsIgnoreCase("L2GrandBoss"));
catExists = true;
break;
}
// if the category doesn't exit, create it and add the drop
if (!catExists)
{
L2DropCategory cat = new L2DropCategory(categoryType);
cat.addDropData(drop, type.equalsIgnoreCase("L2RaidBoss") || type.equalsIgnoreCase("L2GrandBoss"));
_categories.add(cat);
}
}
}
}
public void addRaidData(L2MinionData minion)
{
if (_minions == null)
_minions = new FastList();
_minions.add(minion);
}
public void addSkill(L2Skill skill)
{
if (_skills == null)
_skills = new FastMap();
_skills.put(skill.getId(), skill);
}
public void addVulnerability(Stats id, double vuln)
{
if (_vulnerabilities == null)
_vulnerabilities = new FastMap();
_vulnerabilities.put(id, new Double(vuln));
}
public double getVulnerability(Stats id)
{
if (_vulnerabilities == null || _vulnerabilities.get(id) == null)
return 1;
return _vulnerabilities.get(id);
}
public double removeVulnerability(Stats id)
{
return _vulnerabilities.remove(id);
}
/**
* Return the list of all possible UNCATEGORIZED drops of this L2NpcTemplate.
*/
public FastList getDropData()
{
return _categories;
}
/**
* Return the list of all possible item drops of this L2NpcTemplate.
* (ie full drops and part drops, mats, miscellaneous & UNCATEGORIZED)
*/
public List getAllDropData()
{
if (_categories == null)
return null;
List lst = new FastList();
for (L2DropCategory tmp : _categories)
{
lst.addAll(tmp.getAllDrops());
}
return lst;
}
/**
* Empty all possible drops of this L2NpcTemplate.
*/
public synchronized void clearAllDropData()
{
if (_categories == null)
return;
while (!_categories.isEmpty())
{
_categories.getFirst().clearAllDrops();
_categories.removeFirst();
}
_categories.clear();
}
/**
* Return the list of all Minions that must be spawn with the L2NpcInstance using this L2NpcTemplate.
*/
public List getMinionData()
{
return _minions;
}
public Map getSkills()
{
return _skills;
}
public void addQuestEvent(Quest.QuestEventType EventType, Quest q)
{
if (_questEvents == null)
_questEvents = new FastMap();
if (_questEvents.get(EventType) == null)
{
_questEvents.put(EventType, new Quest[]
{
q
});
}
else
{
Quest[] _quests = _questEvents.get(EventType);
int len = _quests.length;
// if only one registration per npc is allowed for this event type
// then only register this NPC if not already registered for the specified event.
// if a quest allows multiple registrations, then register regardless of count
// In all cases, check if this new registration is replacing an older copy of the SAME quest
// Finally, check quest class hierarchy: a parent class should never replace a child class.
// a child class should always replace a parent class.
if (!EventType.isMultipleRegistrationAllowed())
{
// if it is the same quest (i.e. reload) or the existing is a superclass of the new one, replace the existing.
if (_quests[0].getName().equals(q.getName()) || L2NpcTemplate.isAssignableTo(q, _quests[0].getClass()))
{
_quests[0] = q;
}
else
{
_log.warning("Quest event not allowed in multiple quests. Skipped addition of Event Type \"" + EventType + "\" for NPC \"" + name + "\" and quest \"" + q.getName() + "\".");
}
}
else
{
// be ready to add a new quest to a new copy of the list, with larger size than previously.
Quest[] tmp = new Quest[len + 1];
// loop through the existing quests and copy them to the new list. While doing so, also
// check if this new quest happens to be just a replacement for a previously loaded quest.
// Replace existing if the new quest is the same (reload) or a child of the existing quest.
// Do nothing if the new quest is a superclass of an existing quest.
// Add the new quest in the end of the list otherwise.
for (int i = 0; i < len; i++)
{
if (_quests[i].getName().equals(q.getName()) || L2NpcTemplate.isAssignableTo(q, _quests[i].getClass()))
{
_quests[i] = q;
return;
}
else if (L2NpcTemplate.isAssignableTo(_quests[i], q.getClass()))
{
return;
}
tmp[i] = _quests[i];
}
tmp[len] = q;
_questEvents.put(EventType, tmp);
}
}
}
/**
* Checks if obj can be assigned to the Class represented by clazz.
* This is true if, and only if, obj is the same class represented by clazz,
* or a subclass of it or obj implements the interface represented by clazz.
*
*
* @param obj
* @param clazz
* @return
*/
public static boolean isAssignableTo(Object obj, Class> clazz)
{
return L2NpcTemplate.isAssignableTo(obj.getClass(), clazz);
}
public static boolean isAssignableTo(Class> sub, Class> clazz)
{
// if clazz represents an interface
if (clazz.isInterface())
{
// check if obj implements the clazz interface
Class>[] interfaces = sub.getInterfaces();
for (int i = 0; i < interfaces.length; i++)
{
if (clazz.getName().equals(interfaces[i].getName()))
{
return true;
}
}
}
else
{
do
{
if (sub.getName().equals(clazz.getName()))
{
return true;
}
sub = sub.getSuperclass();
}
while (sub != null);
}
return false;
}
public Quest[] getEventQuests(Quest.QuestEventType EventType)
{
if (_questEvents == null)
{
return null;
}
return _questEvents.get(EventType);
}
public void setRace(int raceId)
{
switch (raceId)
{
case 1:
race = L2NpcTemplate.Race.UNDEAD;
break;
case 2:
race = L2NpcTemplate.Race.MAGICCREATURE;
break;
case 3:
race = L2NpcTemplate.Race.BEAST;
break;
case 4:
race = L2NpcTemplate.Race.ANIMAL;
break;
case 5:
race = L2NpcTemplate.Race.PLANT;
break;
case 6:
race = L2NpcTemplate.Race.HUMANOID;
break;
case 7:
race = L2NpcTemplate.Race.SPIRIT;
break;
case 8:
race = L2NpcTemplate.Race.ANGEL;
break;
case 9:
race = L2NpcTemplate.Race.DEMON;
break;
case 10:
race = L2NpcTemplate.Race.DRAGON;
break;
case 11:
race = L2NpcTemplate.Race.GIANT;
break;
case 12:
race = L2NpcTemplate.Race.BUG;
break;
case 13:
race = L2NpcTemplate.Race.FAIRIE;
break;
case 14:
race = L2NpcTemplate.Race.HUMAN;
break;
case 15:
race = L2NpcTemplate.Race.ELVE;
break;
case 16:
race = L2NpcTemplate.Race.DARKELVE;
break;
case 17:
race = L2NpcTemplate.Race.ORC;
break;
case 18:
race = L2NpcTemplate.Race.DWARVE;
break;
case 19:
race = L2NpcTemplate.Race.OTHER;
break;
case 20:
race = L2NpcTemplate.Race.NONLIVING;
break;
case 21:
race = L2NpcTemplate.Race.SIEGEWEAPON;
break;
case 22:
race = L2NpcTemplate.Race.DEFENDINGARMY;
break;
case 23:
race = L2NpcTemplate.Race.MERCENARIE;
break;
case 24:
race = L2NpcTemplate.Race.UNKNOWN;
break;
case 25:
race = L2NpcTemplate.Race.KAMAEL;
break;
default:
race = L2NpcTemplate.Race.NONE;
break;
}
}
public L2NpcTemplate.Race getRace()
{
if (race == null)
race = L2NpcTemplate.Race.NONE;
return race;
}
public boolean isCustom()
{
return npcId != idTemplate;
}
/**
* @return name
*/
public String getName()
{
return name;
}
}