/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later
* version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* this program. If not, see .
*/
package com.l2jserver.gameserver.script;
import java.util.Hashtable;
import com.l2jserver.gameserver.script.faenor.FaenorInterface;
/**
* @author Luis Arias
*/
public class ScriptEngine
{
protected EngineInterface _utils = FaenorInterface.getInstance();
public static final Hashtable parserFactories = new Hashtable();
protected static Parser createParser(String name) throws ParserNotCreatedException
{
ParserFactory s = parserFactories.get(name);
if (s == null) // shape not found
{
try
{
Class.forName("com.l2jserver.gameserver.script." + name);
// By now the static block with no function would
// have been executed if the shape was found.
// the shape is expected to have put its factory
// in the hashtable.
s = parserFactories.get(name);
if (s == null) // if the shape factory is not there even now
{
throw (new ParserNotCreatedException());
}
}
catch (ClassNotFoundException e)
{
// We'll throw an exception to indicate that
// the shape could not be created
throw (new ParserNotCreatedException());
}
}
return (s.create());
}
}