/* * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2, or (at your option) * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA * 02111-1307, USA. * * http://www.gnu.org/copyleft/gpl.html */ package com.l2jserver.gameserver.model; import com.l2jserver.gameserver.templates.chars.L2NpcTemplate.AIType; /** * Author: ShanSoft * By L2JTW * * */ // This Data is for NPC Attributes and AI relate stuffs... // Still need to finish...Update later... public class L2NpcAIData { //Basic AI private int _primary_attack; private int _skill_chance; private int _canMove; private int _soulshot; private int _spiritshot; private int _soulshotchance; private int _spiritshotchance; private int _ischaos; private String _clan = null; private int _clanRange; private String _enemyClan = null; private int _enemyRange; //private int _baseShldRate; //private int _baseShldDef; private int _dodge; private int _longrangeskill; private int _shortrangeskill; private int _longrangechance; private int _shortrangechance; private int _switchrangechance; private AIType _aiType = AIType.FIGHTER; //-------------------------------------------------------------------------------------------------------------- //Setting.... //-------------------------------------------------------------------------------------------------------------- public void setPrimaryAttack(int primaryattack) { _primary_attack = primaryattack; } public void setSkillChance(int skill_chance) { _skill_chance = skill_chance; } public void setCanMove(int canMove) { _canMove = canMove; } public void setSoulShot(int soulshot) { _soulshot = soulshot; } public void setSpiritShot(int spiritshot) { _spiritshot = spiritshot; } public void setSoulShotChance(int soulshotchance) { _soulshotchance = soulshotchance; } public void setSpiritShotChance(int spiritshotchance) { _spiritshotchance = spiritshotchance; } public void setShortRangeSkill(int shortrangeskill) { _shortrangeskill = shortrangeskill; } public void setShortRangeChance(int shortrangechance) { _shortrangechance = shortrangechance; } public void setLongRangeSkill(int longrangeskill) { _longrangeskill = longrangeskill; } public void setLongRangeChance(int longrangechance) { _shortrangechance = longrangechance; } public void setSwitchRangeChance(int switchrangechance) { _switchrangechance = switchrangechance; } public void setIsChaos(int ischaos) { _ischaos = ischaos; } public void setClan(String clan) { if (clan != null && !clan.equals("") && !clan.equalsIgnoreCase("null")) _clan = clan.intern(); } public void setClanRange(int clanRange) { _clanRange = clanRange; } public void setEnemyClan(String enemyClan) { if (enemyClan != null && !enemyClan.equals("") && !enemyClan.equalsIgnoreCase("null")) _enemyClan = enemyClan.intern(); } public void setEnemyRange(int enemyRange) { _enemyRange = enemyRange; } public void setDodge(int dodge) { _dodge = dodge; } public void setAi(String ai) { if (ai.equalsIgnoreCase("archer")) _aiType = AIType.ARCHER; else if (ai.equalsIgnoreCase("balanced")) _aiType = AIType.BALANCED; else if (ai.equalsIgnoreCase("mage")) _aiType = AIType.MAGE; else if (ai.equalsIgnoreCase("healer")) _aiType = AIType.HEALER; else if (ai.equalsIgnoreCase("corpse")) _aiType = AIType.CORPSE; else _aiType = AIType.FIGHTER; } /* public void setBaseShldRate (int baseShldRate) { _baseShldRate = baseShldRate; } public void setBaseShldDef (int baseShldDef) { _baseShldDef = baseShldDef; } */ //-------------------------------------------------------------------------------------------------------------- //Data Recall.... //-------------------------------------------------------------------------------------------------------------- public int getPrimaryAttack() { return _primary_attack; } public int getSkillChance() { return _skill_chance; } public int getCanMove() { return _canMove; } public int getSoulShot() { return _soulshot; } public int getSpiritShot() { return _spiritshot; } public int getSoulShotChance() { return _soulshotchance; } public int getSpiritShotChance() { return _spiritshotchance; } public int getShortRangeSkill() { return _shortrangeskill; } public int getShortRangeChance() { return _shortrangechance; } public int getLongRangeSkill() { return _longrangeskill; } public int getLongRangeChance() { return _longrangechance; } public int getSwitchRangeChance() { return _switchrangechance; } public int getIsChaos() { return _ischaos; } public String getClan() { return _clan; } public int getClanRange() { return _clanRange; } public String getEnemyClan() { return _enemyClan; } public int getEnemyRange() { return _enemyRange; } public int getDodge() { return _dodge; } public AIType getAiType() { return _aiType; } /* public int getBaseShldRate () { return _baseShldRate; } public int getBaseShldDef () { return _baseShldDef; } */ }