/* * This program is free software: you can redistribute it and/or modify it under * the terms of the GNU General Public License as published by the Free Software * Foundation, either version 3 of the License, or (at your option) any later * version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more * details. * * You should have received a copy of the GNU General Public License along with * this program. If not, see . */ package com.l2jserver.gameserver.handler; import java.util.HashMap; import java.util.Map; import com.l2jserver.gameserver.model.skills.L2SkillType; /** * @author UnAfraid */ public class SkillHandler implements IHandler { private final Map _datatable; protected SkillHandler() { _datatable = new HashMap<>(); } @Override public void registerHandler(ISkillHandler handler) { L2SkillType[] types = handler.getSkillIds(); for (L2SkillType t : types) { _datatable.put(t.ordinal(), handler); } } @Override public synchronized void removeHandler(ISkillHandler handler) { L2SkillType[] types = handler.getSkillIds(); for (L2SkillType t : types) { _datatable.remove(t.ordinal()); } } @Override public ISkillHandler getHandler(L2SkillType skillType) { return _datatable.get(skillType.ordinal()); } @Override public int size() { return _datatable.size(); } public static SkillHandler getInstance() { return SingletonHolder._instance; } private static class SingletonHolder { protected static final SkillHandler _instance = new SkillHandler(); } }