/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later
* version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* this program. If not, see .
*/
package com.l2jserver.gameserver.handler;
import java.io.File;
import java.util.HashMap;
import java.util.Map;
import com.l2jserver.gameserver.model.effects.L2Effect;
import com.l2jserver.gameserver.scripting.L2ScriptEngineManager;
/**
* @author BiggBoss, UnAfraid
*/
public final class EffectHandler implements IHandler, String>
{
private final Map> _handlers;
protected EffectHandler()
{
_handlers = new HashMap<>();
}
@Override
public void registerHandler(Class extends L2Effect> handler)
{
_handlers.put(handler.getSimpleName(), handler);
}
@Override
public synchronized void removeHandler(Class extends L2Effect> handler)
{
_handlers.remove(handler.getSimpleName());
}
@Override
public final Class extends L2Effect> getHandler(String name)
{
return _handlers.get(name);
}
@Override
public int size()
{
return _handlers.size();
}
public void executeScript()
{
try
{
File file = new File(L2ScriptEngineManager.SCRIPT_FOLDER, "handlers/EffectMasterHandler.java");
L2ScriptEngineManager.getInstance().executeScript(file);
}
catch (Exception e)
{
throw new Error("Problems while running EffectMansterHandler", e);
}
}
private static final class SingletonHolder
{
protected static final EffectHandler _instance = new EffectHandler();
}
public static EffectHandler getInstance()
{
return SingletonHolder._instance;
}
}