/* * This program is free software: you can redistribute it and/or modify it under * the terms of the GNU General Public License as published by the Free Software * Foundation, either version 3 of the License, or (at your option) any later * version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more * details. * * You should have received a copy of the GNU General Public License along with * this program. If not, see . */ package net.sf.l2j.gameserver.model.entity; import java.sql.PreparedStatement; import java.sql.ResultSet; import java.util.Calendar; import java.util.Collection; import java.util.List; import java.util.logging.Logger; import javolution.util.FastList; import net.sf.l2j.L2DatabaseFactory; import net.sf.l2j.gameserver.Announcements; import net.sf.l2j.gameserver.ThreadPoolManager; import net.sf.l2j.gameserver.datatables.ClanTable; import net.sf.l2j.gameserver.datatables.MapRegionTable; import net.sf.l2j.gameserver.datatables.NpcTable; import net.sf.l2j.gameserver.idfactory.IdFactory; import net.sf.l2j.gameserver.instancemanager.MercTicketManager; import net.sf.l2j.gameserver.instancemanager.SiegeGuardManager; import net.sf.l2j.gameserver.instancemanager.SiegeManager; import net.sf.l2j.gameserver.instancemanager.SiegeManager.SiegeSpawn; import net.sf.l2j.gameserver.model.L2Character; import net.sf.l2j.gameserver.model.L2Clan; import net.sf.l2j.gameserver.model.L2Object; import net.sf.l2j.gameserver.model.L2SiegeClan; import net.sf.l2j.gameserver.model.L2Spawn; import net.sf.l2j.gameserver.model.L2World; import net.sf.l2j.gameserver.model.L2SiegeClan.SiegeClanType; import net.sf.l2j.gameserver.model.actor.instance.L2ControlTowerInstance; import net.sf.l2j.gameserver.model.actor.instance.L2NpcInstance; import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance; import net.sf.l2j.gameserver.network.SystemMessageId; import net.sf.l2j.gameserver.network.serverpackets.RelationChanged; import net.sf.l2j.gameserver.network.serverpackets.SiegeInfo; import net.sf.l2j.gameserver.network.serverpackets.SystemMessage; import net.sf.l2j.gameserver.network.serverpackets.UserInfo; import net.sf.l2j.gameserver.templates.L2NpcTemplate; import net.sf.l2j.gameserver.util.Broadcast; public class Siege { protected static final Logger _log = Logger.getLogger(Siege.class.getName()); // ========================================================================================== // Message to add/check // id=17 msg=[Castle siege has begun.] c3_attr1=[SystemMsg_k.17] // id=18 msg=[Castle siege is over.] c3_attr1=[SystemMsg_k.18] // id=288 msg=[The castle gate has been broken down.] // id=291 msg=[Clan $s1 is victorious over $s2's castle siege!] // id=292 msg=[$s1 has announced the castle siege time.] // - id=293 msg=[The registration term for $s1 has ended.] // - id=358 msg=[$s1 hour(s) until castle siege conclusion.] // - id=359 msg=[$s1 minute(s) until castle siege conclusion.] // - id=360 msg=[Castle siege $s1 second(s) left!] // id=640 msg=[You have failed to refuse castle defense aid.] // id=641 msg=[You have failed to approve castle defense aid.] // id=644 msg=[You are not yet registered for the castle siege.] // - id=645 msg=[Only clans with Level 4 and higher may register for a castle siege.] // id=646 msg=[You do not have the authority to modify the castle defender list.] // - id=688 msg=[The clan that owns the castle is automatically registered on the defending side.] // id=689 msg=[A clan that owns a castle cannot participate in another siege.] // id=690 msg=[You cannot register on the attacking side because you are part of an alliance with the clan that owns the castle.] // id=718 msg=[The castle gates cannot be opened and closed during a siege.] // - id=295 msg=[$s1's siege was canceled because there were no clans that participated.] // id=659 msg=[This is not the time for siege registration and so registrations cannot be accepted or rejected.] // - id=660 msg=[This is not the time for siege registration and so registration and cancellation cannot be done.] // id=663 msg=[The siege time has been declared for $s. It is not possible to change the time after a siege time has been declared. Do you want to continue?] // id=667 msg=[You are registering on the attacking side of the $s1 siege. Do you want to continue?] // id=668 msg=[You are registering on the defending side of the $s1 siege. Do you want to continue?] // id=669 msg=[You are canceling your application to participate in the $s1 siege battle. Do you want to continue?] // id=707 msg=[You cannot teleport to a village that is in a siege.] // - id=711 msg=[The siege of $s1 has started.] // - id=712 msg=[The siege of $s1 has finished.] // id=844 msg=[The siege to conquer $s1 has begun.] // - id=845 msg=[The deadline to register for the siege of $s1 has passed.] // - id=846 msg=[The siege of $s1 has been canceled due to lack of interest.] // - id=856 msg=[The siege of $s1 has ended in a draw.] // id=285 msg=[Clan $s1 has succeeded in engraving the ruler!] // - id=287 msg=[The opponent clan has begun to engrave the ruler.] public static enum TeleportWhoType { All, Attacker, DefenderNotOwner, Owner, Spectator } private int _controlTowerCount; private int _controlTowerMaxCount; // =============================================================== // Schedule task public class ScheduleEndSiegeTask implements Runnable { private Castle _castleInst; public ScheduleEndSiegeTask(Castle pCastle) { _castleInst = pCastle; } public void run() { if (!getIsInProgress()) return; try { long timeRemaining = _siegeEndDate.getTimeInMillis() - Calendar.getInstance().getTimeInMillis(); if (timeRemaining > 3600000) { ThreadPoolManager.getInstance().scheduleGeneral(new ScheduleEndSiegeTask(_castleInst), timeRemaining - 3600000); // Prepare task for 1 hr left. } else if ((timeRemaining <= 3600000) && (timeRemaining > 600000)) { announceToPlayer(Math.round(timeRemaining / 60000) + " minute(s) until " + getCastle().getName() + " siege conclusion.", true); ThreadPoolManager.getInstance().scheduleGeneral(new ScheduleEndSiegeTask(_castleInst), timeRemaining - 600000); // Prepare task for 10 minute left. } else if ((timeRemaining <= 600000) && (timeRemaining > 300000)) { announceToPlayer(Math.round(timeRemaining / 60000) + " minute(s) until " + getCastle().getName() + " siege conclusion.", true); ThreadPoolManager.getInstance().scheduleGeneral(new ScheduleEndSiegeTask(_castleInst), timeRemaining - 300000); // Prepare task for 5 minute left. } else if ((timeRemaining <= 300000) && (timeRemaining > 10000)) { announceToPlayer(Math.round(timeRemaining / 60000) + " minute(s) until " + getCastle().getName() + " siege conclusion.", true); ThreadPoolManager.getInstance().scheduleGeneral(new ScheduleEndSiegeTask(_castleInst), timeRemaining - 10000); // Prepare task for 10 seconds count down } else if ((timeRemaining <= 10000) && (timeRemaining > 0)) { announceToPlayer(getCastle().getName() + " siege " + Math.round(timeRemaining / 1000) + " second(s) left!", true); ThreadPoolManager.getInstance().scheduleGeneral(new ScheduleEndSiegeTask(_castleInst), timeRemaining); // Prepare task for second count down } else { _castleInst.getSiege().endSiege(); } } catch (Throwable t) { } } } public class ScheduleStartSiegeTask implements Runnable { private Castle _castleInst; public ScheduleStartSiegeTask(Castle pCastle) { _castleInst = pCastle; } public void run() { if (getIsInProgress()) return; try { long timeRemaining = getSiegeDate().getTimeInMillis() - Calendar.getInstance().getTimeInMillis(); if (timeRemaining > 86400000) { ThreadPoolManager.getInstance().scheduleGeneral(new ScheduleStartSiegeTask(_castleInst), timeRemaining - 86400000); // Prepare task for 24 before siege start to end registration } else if ((timeRemaining <= 86400000) && (timeRemaining > 13600000)) { announceToPlayer("The registration term for " + getCastle().getName() + " has ended.", false); _isRegistrationOver = true; clearSiegeWaitingClan(); ThreadPoolManager.getInstance().scheduleGeneral(new ScheduleStartSiegeTask(_castleInst), timeRemaining - 13600000); // Prepare task for 1 hr left before siege start. } else if ((timeRemaining <= 13600000) && (timeRemaining > 600000)) { announceToPlayer(Math.round(timeRemaining / 60000) + " minute(s) until " + getCastle().getName() + " siege begin.", false); ThreadPoolManager.getInstance().scheduleGeneral(new ScheduleStartSiegeTask(_castleInst), timeRemaining - 600000); // Prepare task for 10 minute left. } else if ((timeRemaining <= 600000) && (timeRemaining > 300000)) { announceToPlayer(Math.round(timeRemaining / 60000) + " minute(s) until " + getCastle().getName() + " siege begin.", false); ThreadPoolManager.getInstance().scheduleGeneral(new ScheduleStartSiegeTask(_castleInst), timeRemaining - 300000); // Prepare task for 5 minute left. } else if ((timeRemaining <= 300000) && (timeRemaining > 10000)) { announceToPlayer(Math.round(timeRemaining / 60000) + " minute(s) until " + getCastle().getName() + " siege begin.", false); ThreadPoolManager.getInstance().scheduleGeneral(new ScheduleStartSiegeTask(_castleInst), timeRemaining - 10000); // Prepare task for 10 seconds count down } else if ((timeRemaining <= 10000) && (timeRemaining > 0)) { announceToPlayer(getCastle().getName() + " siege " + Math.round(timeRemaining / 1000) + " second(s) to start!", false); ThreadPoolManager.getInstance().scheduleGeneral(new ScheduleStartSiegeTask(_castleInst), timeRemaining); // Prepare task for second count down } else { _castleInst.getSiege().startSiege(); } } catch (Throwable t) { } } } // ========================================================= // Data Field // Attacker and Defender private List _attackerClans = new FastList(); // L2SiegeClan private List _defenderClans = new FastList(); // L2SiegeClan private List _defenderWaitingClans = new FastList(); // L2SiegeClan private int _defenderRespawnDelayPenalty; // Castle setting private List _controlTowers = new FastList(); private Castle[] _castle; private boolean _isInProgress = false; private boolean _isNormalSide = true; // true = Atk is Atk, false = Atk is Def protected boolean _isRegistrationOver = false; protected Calendar _siegeEndDate; private SiegeGuardManager _siegeGuardManager; protected Calendar _siegeRegistrationEndDate; // ========================================================= // Constructor public Siege(Castle[] castle) { _castle = castle; _siegeGuardManager = new SiegeGuardManager(getCastle()); startAutoTask(); } // ========================================================= // Siege phases /** * When siege ends

*/ public void endSiege() { if (getIsInProgress()) { announceToPlayer("The siege of " + getCastle().getName() + " has finished!", false); if (getCastle().getOwnerId() <= 0) announceToPlayer("The siege of " + getCastle().getName() + " has ended in a draw.", false); removeFlags(); // Removes all flags. Note: Remove flag before teleporting players teleportPlayer(Siege.TeleportWhoType.Attacker, MapRegionTable.TeleportWhereType.Town); // Teleport to the second closest town teleportPlayer(Siege.TeleportWhoType.DefenderNotOwner, MapRegionTable.TeleportWhereType.Town); // Teleport to the second closest town teleportPlayer(Siege.TeleportWhoType.Spectator, MapRegionTable.TeleportWhereType.Town); // Teleport to the second closest town _isInProgress = false; // Flag so that siege instance can be started updatePlayerSiegeStateFlags(true); saveCastleSiege(); // Save castle specific data clearSiegeClan(); // Clear siege clan from db removeControlTower(); // Remove all control tower from this castle _siegeGuardManager.unspawnSiegeGuard(); // Remove all spawned siege guard from this castle if (getCastle().getOwnerId() > 0) _siegeGuardManager.removeMercs(); getCastle().spawnDoor(); // Respawn door to castle getCastle().getZone().updateZoneStatusForCharactersInside(); } } private void removeDefender(L2SiegeClan sc) { if (sc != null) getDefenderClans().remove(sc); } private void removeAttacker(L2SiegeClan sc) { if (sc != null) getAttackerClans().remove(sc); } private void addDefender(L2SiegeClan sc, SiegeClanType type) { if (sc == null) return; sc.setType(type); getDefenderClans().add(sc); } private void addAttacker(L2SiegeClan sc) { if (sc == null) return; sc.setType(SiegeClanType.ATTACKER); getAttackerClans().add(sc); } /** * When control of castle changed during siege

*/ public void midVictory() { if (getIsInProgress()) // Siege still in progress { if (getCastle().getOwnerId() > 0) _siegeGuardManager.removeMercs(); // Remove all merc entry from db if (getDefenderClans().size() == 0 && // If defender doesn't exist (Pc vs Npc) getAttackerClans().size() == 1 // Only 1 attacker ) { L2SiegeClan sc_newowner = getAttackerClan(getCastle().getOwnerId()); removeAttacker(sc_newowner); addDefender(sc_newowner, SiegeClanType.OWNER); endSiege(); return; } if (getCastle().getOwnerId() > 0) { int allyId = ClanTable.getInstance().getClan(getCastle().getOwnerId()).getAllyId(); if (getDefenderClans().size() == 0) // If defender doesn't exist (Pc vs Npc) // and only an alliance attacks { // The player's clan is in an alliance if (allyId != 0) { boolean allinsamealliance = true; for (L2SiegeClan sc : getAttackerClans()) { if (sc != null) { if (ClanTable.getInstance().getClan(sc.getClanId()).getAllyId() != allyId) allinsamealliance = false; } } if (allinsamealliance) { L2SiegeClan sc_newowner = getAttackerClan(getCastle().getOwnerId()); removeAttacker(sc_newowner); addDefender(sc_newowner, SiegeClanType.OWNER); endSiege(); return; } } } for (L2SiegeClan sc : getDefenderClans()) { if (sc != null) { removeDefender(sc); addAttacker(sc); } } L2SiegeClan sc_newowner = getAttackerClan(getCastle().getOwnerId()); removeAttacker(sc_newowner); addDefender(sc_newowner, SiegeClanType.OWNER); // The player's clan is in an alliance if (allyId != 0) { L2Clan[] clanList = ClanTable.getInstance().getClans(); for (L2Clan clan : clanList) { if (clan.getAllyId() == allyId) { L2SiegeClan sc = getAttackerClan(clan.getClanId()); if (sc != null) { removeAttacker(sc); addDefender(sc, SiegeClanType.DEFENDER); } } } } teleportPlayer(Siege.TeleportWhoType.Attacker, MapRegionTable.TeleportWhereType.SiegeFlag); // Teleport to the second closest town teleportPlayer(Siege.TeleportWhoType.Spectator, MapRegionTable.TeleportWhereType.Town); // Teleport to the second closest town removeDefenderFlags(); // Removes defenders' flags getCastle().removeUpgrade(); // Remove all castle upgrade getCastle().spawnDoor(true); // Respawn door to castle but make them weaker (50% hp) removeControlTower(); // Remove all control tower from this castle _controlTowerCount = 0;//Each new siege midvictory CT are completely respawned. _controlTowerMaxCount = 0; spawnControlTower(getCastle().getCastleId()); updatePlayerSiegeStateFlags(false); } } } /** * When siege starts

*/ public void startSiege() { if (!getIsInProgress()) { if (getAttackerClans().size() <= 0) { SystemMessage sm; if (getCastle().getOwnerId() <= 0) sm = new SystemMessage(SystemMessageId.SIEGE_OF_S1_HAS_BEEN_CANCELED_DUE_TO_LACK_OF_INTEREST); else sm = new SystemMessage(SystemMessageId.S1_SIEGE_WAS_CANCELED_BECAUSE_NO_CLANS_PARTICIPATED); sm.addString(getCastle().getName()); Announcements.getInstance().announceToAll(sm); return; } _isNormalSide = true; // Atk is now atk _isInProgress = true; // Flag so that same siege instance cannot be started again loadSiegeClan(); // Load siege clan from db updatePlayerSiegeStateFlags(false); teleportPlayer(Siege.TeleportWhoType.Attacker, MapRegionTable.TeleportWhereType.Town); // Teleport to the closest town //teleportPlayer(Siege.TeleportWhoType.Spectator, MapRegionTable.TeleportWhereType.Town); // Teleport to the second closest town _controlTowerCount = 0; _controlTowerMaxCount = 0; spawnControlTower(getCastle().getCastleId()); // Spawn control tower getCastle().spawnDoor(); // Spawn door spawnSiegeGuard(); // Spawn siege guard MercTicketManager.getInstance().deleteTickets(getCastle().getCastleId()); // remove the tickets from the ground _defenderRespawnDelayPenalty = 0; // Reset respawn delay getCastle().getZone().updateZoneStatusForCharactersInside(); // Schedule a task to prepare auto siege end _siegeEndDate = Calendar.getInstance(); _siegeEndDate.add(Calendar.MINUTE, SiegeManager.getInstance().getSiegeLength()); ThreadPoolManager.getInstance().scheduleGeneral(new ScheduleEndSiegeTask(getCastle()), 1000); // Prepare auto end task announceToPlayer("The siege of " + getCastle().getName() + " has started!", false); } } // ========================================================= // Method - Public /** * Announce to player.

* @param message The String of the message to send to player * @param inAreaOnly The boolean flag to show message to players in area only. */ public void announceToPlayer(String message, boolean inAreaOnly) { if (inAreaOnly) { getCastle().getZone().announceToPlayers(message); return; } Broadcast.announceToOnlinePlayers(message); } public void updatePlayerSiegeStateFlags(boolean clear) { L2Clan clan; for (L2SiegeClan siegeclan : getAttackerClans()) { clan = ClanTable.getInstance().getClan(siegeclan.getClanId()); for (L2PcInstance member : clan.getOnlineMembers(0)) { if (clear) member.setSiegeState((byte) 0); else member.setSiegeState((byte) 1); member.sendPacket(new UserInfo(member)); Collection plrs = member.getKnownList().getKnownPlayers().values(); //synchronized (member.getKnownList().getKnownPlayers()) { for (L2PcInstance player : plrs) { player.sendPacket(new RelationChanged(member, member.getRelation(player), member.isAutoAttackable(player))); if (member.getPet() != null) player.sendPacket(new RelationChanged(member.getPet(), member.getRelation(player), member.isAutoAttackable(player))); } } } } for (L2SiegeClan siegeclan : getDefenderClans()) { clan = ClanTable.getInstance().getClan(siegeclan.getClanId()); for (L2PcInstance member : clan.getOnlineMembers(0)) { if (clear) member.setSiegeState((byte) 0); else member.setSiegeState((byte) 2); member.sendPacket(new UserInfo(member)); Collection plrs = member.getKnownList().getKnownPlayers().values(); //synchronized (member.getKnownList().getKnownPlayers()) { for (L2PcInstance player : plrs) { player.sendPacket(new RelationChanged(member, member.getRelation(player), member.isAutoAttackable(player))); if (member.getPet() != null) player.sendPacket(new RelationChanged(member.getPet(), member.getRelation(player), member.isAutoAttackable(player))); } } } } } /** * Approve clan as defender for siege

* @param clanId The int of player's clan id */ public void approveSiegeDefenderClan(int clanId) { if (clanId <= 0) return; saveSiegeClan(ClanTable.getInstance().getClan(clanId), 0, true); loadSiegeClan(); } /** Return true if object is inside the zone */ public boolean checkIfInZone(L2Object object) { return checkIfInZone(object.getX(), object.getY(), object.getZ()); } /** Return true if object is inside the zone */ public boolean checkIfInZone(int x, int y, int z) { return (getIsInProgress() && (getCastle().checkIfInZone(x, y, z))); // Castle zone during siege } /** * Return true if clan is attacker

* @param clan The L2Clan of the player */ public boolean checkIsAttacker(L2Clan clan) { return (getAttackerClan(clan) != null); } /** * Return true if clan is defender

* @param clan The L2Clan of the player */ public boolean checkIsDefender(L2Clan clan) { return (getDefenderClan(clan) != null); } /** * Return true if clan is defender waiting approval

* @param clan The L2Clan of the player */ public boolean checkIsDefenderWaiting(L2Clan clan) { return (getDefenderWaitingClan(clan) != null); } /** Clear all registered siege clans from database for castle */ public void clearSiegeClan() { java.sql.Connection con = null; try { con = L2DatabaseFactory.getInstance().getConnection(); PreparedStatement statement = con.prepareStatement("DELETE FROM siege_clans WHERE castle_id=?"); statement.setInt(1, getCastle().getCastleId()); statement.execute(); statement.close(); if (getCastle().getOwnerId() > 0) { PreparedStatement statement2 = con.prepareStatement("DELETE FROM siege_clans WHERE clan_id=?"); statement2.setInt(1, getCastle().getOwnerId()); statement2.execute(); statement2.close(); } getAttackerClans().clear(); getDefenderClans().clear(); getDefenderWaitingClans().clear(); } catch (Exception e) { _log.warning("Exception: clearSiegeClan(): " + e.getMessage()); e.printStackTrace(); } finally { try { con.close(); } catch (Exception e) { } } } /** Clear all siege clans waiting for approval from database for castle */ public void clearSiegeWaitingClan() { java.sql.Connection con = null; try { con = L2DatabaseFactory.getInstance().getConnection(); PreparedStatement statement = con.prepareStatement("DELETE FROM siege_clans WHERE castle_id=? and type = 2"); statement.setInt(1, getCastle().getCastleId()); statement.execute(); statement.close(); getDefenderWaitingClans().clear(); } catch (Exception e) { _log.warning("Exception: clearSiegeWaitingClan(): " + e.getMessage()); e.printStackTrace(); } finally { try { con.close(); } catch (Exception e) { } } } /** Return list of L2PcInstance registered as attacker in the zone. */ public List getAttackersInZone() { List players = new FastList(); L2Clan clan; for (L2SiegeClan siegeclan : getAttackerClans()) { clan = ClanTable.getInstance().getClan(siegeclan.getClanId()); for (L2PcInstance player : clan.getOnlineMembers(0)) { if (checkIfInZone(player.getX(), player.getY(), player.getZ())) players.add(player); } } return players; } /** Return list of L2PcInstance registered as defender but not owner in the zone. */ public List getDefendersButNotOwnersInZone() { List players = new FastList(); L2Clan clan; for (L2SiegeClan siegeclan : getDefenderClans()) { clan = ClanTable.getInstance().getClan(siegeclan.getClanId()); if (clan.getClanId() == getCastle().getOwnerId()) continue; for (L2PcInstance player : clan.getOnlineMembers(0)) { if (checkIfInZone(player.getX(), player.getY(), player.getZ())) players.add(player); } } return players; } /** Return list of L2PcInstance in the zone. */ public List getPlayersInZone() { return getCastle().getZone().getAllPlayers(); } /** Return list of L2PcInstance owning the castle in the zone. */ public List getOwnersInZone() { List players = new FastList(); L2Clan clan; for (L2SiegeClan siegeclan : getDefenderClans()) { clan = ClanTable.getInstance().getClan(siegeclan.getClanId()); if (clan.getClanId() != getCastle().getOwnerId()) continue; for (L2PcInstance player : clan.getOnlineMembers(0)) { if (checkIfInZone(player.getX(), player.getY(), player.getZ())) players.add(player); } } return players; } /** Return list of L2PcInstance not registered as attacker or defender in the zone. */ public List getSpectatorsInZone() { List players = new FastList(); Collection pls = L2World.getInstance().getAllPlayers().values(); //synchronized (L2World.getInstance().getAllPlayers()) { for (L2PcInstance player : pls) { // quick check from player states, which don't include siege number however if (!player.isInsideZone(L2Character.ZONE_SIEGE) || player.getSiegeState() != 0) continue; if (checkIfInZone(player.getX(), player.getY(), player.getZ())) players.add(player); } } return players; } /** Control Tower was skilled */ public void killedCT(L2NpcInstance ct) { _controlTowerCount--; if (_controlTowerCount < 0) _controlTowerCount = 0; if (_controlTowerMaxCount > 0) _defenderRespawnDelayPenalty = (_controlTowerMaxCount - _controlTowerCount) / _controlTowerCount * SiegeManager.getInstance().getControlTowerLosePenalty(); // Add respawn penalty to defenders for each control tower lose else _defenderRespawnDelayPenalty = 0; } /** Remove the flag that was killed */ public void killedFlag(L2NpcInstance flag) { if (flag == null) return; for (int i = 0; i < getAttackerClans().size(); i++) { if (getAttackerClan(i).removeFlag(flag)) return; } } /** Display list of registered clans */ public void listRegisterClan(L2PcInstance player) { player.sendPacket(new SiegeInfo(getCastle())); } /** * Register clan as attacker

* @param player The L2PcInstance of the player trying to register */ public void registerAttacker(L2PcInstance player) { registerAttacker(player, false); } public void registerAttacker(L2PcInstance player, boolean force) { if (player.getClan() == null) return; int allyId = 0; if (getCastle().getOwnerId() != 0) allyId = ClanTable.getInstance().getClan(getCastle().getOwnerId()).getAllyId(); if (allyId != 0) { if (player.getClan().getAllyId() == allyId && !force) { player.sendMessage("You cannot register as an attacker because your alliance owns the castle"); return; } } if (force || checkIfCanRegister(player)) saveSiegeClan(player.getClan(), 1, false); // Save to database } /** * Register clan as defender

* @param player The L2PcInstance of the player trying to register */ public void registerDefender(L2PcInstance player) { registerDefender(player, false); } public void registerDefender(L2PcInstance player, boolean force) { if (getCastle().getOwnerId() <= 0) player.sendMessage("You cannot register as a defender because " + getCastle().getName() + " is owned by NPC."); else if (force || checkIfCanRegister(player)) saveSiegeClan(player.getClan(), 2, false); // Save to database } /** * Remove clan from siege

* @param clanId The int of player's clan id */ public void removeSiegeClan(int clanId) { if (clanId <= 0) return; java.sql.Connection con = null; try { con = L2DatabaseFactory.getInstance().getConnection(); PreparedStatement statement = con.prepareStatement("DELETE FROM siege_clans WHERE castle_id=? and clan_id=?"); statement.setInt(1, getCastle().getCastleId()); statement.setInt(2, clanId); statement.execute(); statement.close(); loadSiegeClan(); } catch (Exception e) { } finally { try { con.close(); } catch (Exception e) { } } } /** * Remove clan from siege

* @param player The L2PcInstance of player/clan being removed */ public void removeSiegeClan(L2Clan clan) { if (clan == null || clan.getHasCastle() == getCastle().getCastleId() || !SiegeManager.getInstance().checkIsRegistered(clan, getCastle().getCastleId())) return; removeSiegeClan(clan.getClanId()); } /** * Remove clan from siege

* @param player The L2PcInstance of player/clan being removed */ public void removeSiegeClan(L2PcInstance player) { removeSiegeClan(player.getClan()); } /** * Start the auto tasks

*/ public void startAutoTask() { correctSiegeDateTime(); _log.info("Siege of " + getCastle().getName() + ": " + getCastle().getSiegeDate().getTime()); loadSiegeClan(); // Schedule registration end _siegeRegistrationEndDate = Calendar.getInstance(); _siegeRegistrationEndDate.setTimeInMillis(getCastle().getSiegeDate().getTimeInMillis()); _siegeRegistrationEndDate.add(Calendar.DAY_OF_MONTH, -1); // Schedule siege auto start ThreadPoolManager.getInstance().scheduleGeneral(new Siege.ScheduleStartSiegeTask(getCastle()), 1000); } /** * Teleport players */ public void teleportPlayer(TeleportWhoType teleportWho, MapRegionTable.TeleportWhereType teleportWhere) { List players; switch (teleportWho) { case Owner: players = getOwnersInZone(); break; case Attacker: players = getAttackersInZone(); break; case DefenderNotOwner: players = getDefendersButNotOwnersInZone(); break; case Spectator: players = getSpectatorsInZone(); break; default: players = getPlayersInZone(); } for (L2PcInstance player : players) { if (player.isGM() || player.isInJail()) continue; player.teleToLocation(teleportWhere); } } // ========================================================= // Method - Private /** * Add clan as attacker

* @param clanId The int of clan's id */ private void addAttacker(int clanId) { getAttackerClans().add(new L2SiegeClan(clanId, SiegeClanType.ATTACKER)); // Add registered attacker to attacker list } /** * Add clan as defender

* @param clanId The int of clan's id */ private void addDefender(int clanId) { getDefenderClans().add(new L2SiegeClan(clanId, SiegeClanType.DEFENDER)); // Add registered defender to defender list } /** *

Add clan as defender with the specified type

* @param clanId The int of clan's id * @param type the type of the clan */ private void addDefender(int clanId, SiegeClanType type) { getDefenderClans().add(new L2SiegeClan(clanId, type)); } /** * Add clan as defender waiting approval

* @param clanId The int of clan's id */ private void addDefenderWaiting(int clanId) { getDefenderWaitingClans().add(new L2SiegeClan(clanId, SiegeClanType.DEFENDER_PENDING)); // Add registered defender to defender list } /** * Return true if the player can register.

* @param player The L2PcInstance of the player trying to register */ private boolean checkIfCanRegister(L2PcInstance player) { if (getIsRegistrationOver()) player.sendMessage("The deadline to register for the siege of " + getCastle().getName() + " has passed."); else if (getIsInProgress()) player.sendMessage("This is not the time for siege registration and so registration and cancellation cannot be done."); else if (player.getClan() == null || player.getClan().getLevel() < SiegeManager.getInstance().getSiegeClanMinLevel()) player.sendMessage("Only clans with Level " + SiegeManager.getInstance().getSiegeClanMinLevel() + " and higher may register for a castle siege."); else if (player.getClan().getHasCastle() > 0) player.sendMessage("You cannot register because your clan already owns a castle."); else if (player.getClan().getClanId() == getCastle().getOwnerId()) player.sendPacket(new SystemMessage(SystemMessageId.CLAN_THAT_OWNS_CASTLE_IS_AUTOMATICALLY_REGISTERED_DEFENDING)); else if (SiegeManager.getInstance().checkIsRegistered(player.getClan(), getCastle().getCastleId())) player.sendPacket(new SystemMessage(SystemMessageId.ALREADY_REQUESTED_SIEGE_BATTLE)); else if (checkIfAlreadyRegisteredForSameDay(player.getClan())) player.sendPacket(new SystemMessage(SystemMessageId.APPLICATION_DENIED_BECAUSE_ALREADY_SUBMITTED_A_REQUEST_FOR_ANOTHER_SIEGE_BATTLE)); else return true; return false; } /** * Return true if the clan has already registered to a siege for the same day.

* @param clan The L2Clan of the player trying to register */ public boolean checkIfAlreadyRegisteredForSameDay(L2Clan clan) { for (Siege siege : SiegeManager.getInstance().getSieges()) { if (siege == this) continue; if (siege.getSiegeDate().get(Calendar.DAY_OF_WEEK) == this.getSiegeDate().get(Calendar.DAY_OF_WEEK)) { if (siege.checkIsAttacker(clan)) return true; if (siege.checkIsDefender(clan)) return true; if (siege.checkIsDefenderWaiting(clan)) return true; } } return false; } /** * Return the correct siege date as Calendar.

* @param siegeDate The Calendar siege date and time */ private void correctSiegeDateTime() { boolean corrected = false; if (getCastle().getSiegeDate().getTimeInMillis() < Calendar.getInstance().getTimeInMillis()) { // Since siege has past reschedule it to the next one (14 days) // This is usually caused by server being down corrected = true; setNextSiegeDate(); } if (getCastle().getSiegeDate().get(Calendar.DAY_OF_WEEK) != getCastle().getSiegeDayOfWeek()) { corrected = true; getCastle().getSiegeDate().set(Calendar.DAY_OF_WEEK, getCastle().getSiegeDayOfWeek()); } if (getCastle().getSiegeDate().get(Calendar.HOUR_OF_DAY) != getCastle().getSiegeHourOfDay()) { corrected = true; getCastle().getSiegeDate().set(Calendar.HOUR_OF_DAY, getCastle().getSiegeHourOfDay()); } getCastle().getSiegeDate().set(Calendar.MINUTE, 0); if (corrected) saveSiegeDate(); } /** Load siege clans. */ private void loadSiegeClan() { java.sql.Connection con = null; try { getAttackerClans().clear(); getDefenderClans().clear(); getDefenderWaitingClans().clear(); // Add castle owner as defender (add owner first so that they are on the top of the defender list) if (getCastle().getOwnerId() > 0) addDefender(getCastle().getOwnerId(), SiegeClanType.OWNER); PreparedStatement statement = null; ResultSet rs = null; con = L2DatabaseFactory.getInstance().getConnection(); statement = con.prepareStatement("SELECT clan_id,type FROM siege_clans where castle_id=?"); statement.setInt(1, getCastle().getCastleId()); rs = statement.executeQuery(); int typeId; while (rs.next()) { typeId = rs.getInt("type"); if (typeId == 0) addDefender(rs.getInt("clan_id")); else if (typeId == 1) addAttacker(rs.getInt("clan_id")); else if (typeId == 2) addDefenderWaiting(rs.getInt("clan_id")); } statement.close(); } catch (Exception e) { _log.warning("Exception: loadSiegeClan(): " + e.getMessage()); e.printStackTrace(); } finally { try { con.close(); } catch (Exception e) { } } } /** Remove all control tower spawned. */ private void removeControlTower() { if (_controlTowers != null) { // Remove all instance of control tower for this castle for (L2ControlTowerInstance ct : _controlTowers) { if (ct != null) ct.decayMe(); } _controlTowers = null; } } /** Remove all flags. */ private void removeFlags() { for (L2SiegeClan sc : getAttackerClans()) { if (sc != null) sc.removeFlags(); } for (L2SiegeClan sc : getDefenderClans()) { if (sc != null) sc.removeFlags(); } } /** Remove flags from defenders. */ private void removeDefenderFlags() { for (L2SiegeClan sc : getDefenderClans()) { if (sc != null) sc.removeFlags(); } } /** Save castle siege related to database. */ private void saveCastleSiege() { setNextSiegeDate(); // Set the next set date for 2 weeks from now saveSiegeDate(); // Save the new date startAutoTask(); // Prepare auto start siege and end registration } /** Save siege date to database. */ private void saveSiegeDate() { java.sql.Connection con = null; try { con = L2DatabaseFactory.getInstance().getConnection(); PreparedStatement statement = con.prepareStatement("Update castle set siegeDate = ? where id = ?"); statement.setLong(1, getSiegeDate().getTimeInMillis()); statement.setInt(2, getCastle().getCastleId()); statement.execute(); statement.close(); } catch (Exception e) { _log.warning("Exception: saveSiegeDate(): " + e.getMessage()); e.printStackTrace(); } finally { try { con.close(); } catch (Exception e) { } } } /** * Save registration to database.

* @param clan The L2Clan of player * @param typeId -1 = owner 0 = defender, 1 = attacker, 2 = defender waiting */ private void saveSiegeClan(L2Clan clan, int typeId, boolean isUpdateRegistration) { if (clan.getHasCastle() > 0) return; java.sql.Connection con = null; try { if (typeId == 0 || typeId == 2 || typeId == -1) { if (getDefenderClans().size() + getDefenderWaitingClans().size() >= SiegeManager.getInstance().getDefenderMaxClans()) return; } else { if (getAttackerClans().size() >= SiegeManager.getInstance().getAttackerMaxClans()) return; } con = L2DatabaseFactory.getInstance().getConnection(); PreparedStatement statement; if (!isUpdateRegistration) { statement = con.prepareStatement("INSERT INTO siege_clans (clan_id,castle_id,type,castle_owner) values (?,?,?,0)"); statement.setInt(1, clan.getClanId()); statement.setInt(2, getCastle().getCastleId()); statement.setInt(3, typeId); statement.execute(); statement.close(); } else { statement = con.prepareStatement("Update siege_clans set type = ? where castle_id = ? and clan_id = ?"); statement.setInt(1, typeId); statement.setInt(2, getCastle().getCastleId()); statement.setInt(3, clan.getClanId()); statement.execute(); statement.close(); } if (typeId == 0 || typeId == -1) { addDefender(clan.getClanId()); announceToPlayer(clan.getName() + " has been registered to defend " + getCastle().getName(), false); } else if (typeId == 1) { addAttacker(clan.getClanId()); announceToPlayer(clan.getName() + " has been registered to attack " + getCastle().getName(), false); } else if (typeId == 2) { addDefenderWaiting(clan.getClanId()); announceToPlayer(clan.getName() + " has requested to defend " + getCastle().getName(), false); } } catch (Exception e) { _log.warning("Exception: saveSiegeClan(L2Clan clan, int typeId, boolean isUpdateRegistration): " + e.getMessage()); e.printStackTrace(); } finally { try { con.close(); } catch (Exception e) { } } } /** Set the date for the next siege. */ private void setNextSiegeDate() { while (getCastle().getSiegeDate().getTimeInMillis() < Calendar.getInstance().getTimeInMillis()) { // Set next siege date if siege has passed getCastle().getSiegeDate().add(Calendar.DAY_OF_MONTH, 14); // Schedule to happen in 14 days } _isRegistrationOver = false; // Allow registration for next siege } /** Spawn control tower. */ private void spawnControlTower(int Id) { //Set control tower array size if one does not exist if (_controlTowers == null) _controlTowers = new FastList(); for (SiegeSpawn _sp : SiegeManager.getInstance().getControlTowerSpawnList(Id)) { L2ControlTowerInstance ct; L2NpcTemplate template = NpcTable.getInstance().getTemplate(_sp.getNpcId()); // TODO: Check/confirm if control towers have any special weapon resistances/vulnerabilities // template.addVulnerability(Stats.BOW_WPN_VULN,0); // template.addVulnerability(Stats.BLUNT_WPN_VULN,0); // template.addVulnerability(Stats.DAGGER_WPN_VULN,0); ct = new L2ControlTowerInstance(IdFactory.getInstance().getNextId(), template); ct.setCurrentHpMp(_sp.getHp(), ct.getMaxMp()); ct.spawnMe(_sp.getLocation().getX(), _sp.getLocation().getY(), _sp.getLocation().getZ() + 20); _controlTowerCount++; _controlTowerMaxCount++; _controlTowers.add(ct); } } /** * Spawn siege guard.

*/ private void spawnSiegeGuard() { getSiegeGuardManager().spawnSiegeGuard(); // Register guard to the closest Control Tower // When CT dies, so do all the guards that it controls if (getSiegeGuardManager().getSiegeGuardSpawn().size() > 0 && _controlTowers.size() > 0) { L2ControlTowerInstance closestCt; double distance, x, y, z; double distanceClosest = 0; for (L2Spawn spawn : getSiegeGuardManager().getSiegeGuardSpawn()) { if (spawn == null) continue; closestCt = null; distanceClosest = 0; for (L2ControlTowerInstance ct : _controlTowers) { if (ct == null) continue; x = (spawn.getLocx() - ct.getX()); y = (spawn.getLocy() - ct.getY()); z = (spawn.getLocz() - ct.getZ()); distance = (x * x) + (y * y) + (z * z); if (closestCt == null || distance < distanceClosest) { closestCt = ct; distanceClosest = distance; } } if (closestCt != null) closestCt.registerGuard(spawn); } } } public final L2SiegeClan getAttackerClan(L2Clan clan) { if (clan == null) return null; return getAttackerClan(clan.getClanId()); } public final L2SiegeClan getAttackerClan(int clanId) { for (L2SiegeClan sc : getAttackerClans()) if (sc != null && sc.getClanId() == clanId) return sc; return null; } public final List getAttackerClans() { if (_isNormalSide) return _attackerClans; return _defenderClans; } public final int getAttackerRespawnDelay() { return (SiegeManager.getInstance().getAttackerRespawnDelay()); } public final Castle getCastle() { if (_castle == null || _castle.length <= 0) return null; return _castle[0]; } public final L2SiegeClan getDefenderClan(L2Clan clan) { if (clan == null) return null; return getDefenderClan(clan.getClanId()); } public final L2SiegeClan getDefenderClan(int clanId) { for (L2SiegeClan sc : getDefenderClans()) if (sc != null && sc.getClanId() == clanId) return sc; return null; } public final List getDefenderClans() { if (_isNormalSide) return _defenderClans; return _attackerClans; } public final L2SiegeClan getDefenderWaitingClan(L2Clan clan) { if (clan == null) return null; return getDefenderWaitingClan(clan.getClanId()); } public final L2SiegeClan getDefenderWaitingClan(int clanId) { for (L2SiegeClan sc : getDefenderWaitingClans()) if (sc != null && sc.getClanId() == clanId) return sc; return null; } public final List getDefenderWaitingClans() { return _defenderWaitingClans; } public final int getDefenderRespawnDelay() { return (SiegeManager.getInstance().getDefenderRespawnDelay() + _defenderRespawnDelayPenalty); } public final boolean getIsInProgress() { return _isInProgress; } public final boolean getIsRegistrationOver() { return _isRegistrationOver; } public final Calendar getSiegeDate() { return getCastle().getSiegeDate(); } public List getFlag(L2Clan clan) { if (clan != null) { L2SiegeClan sc = getAttackerClan(clan); if (sc != null) return sc.getFlag(); } return null; } public final SiegeGuardManager getSiegeGuardManager() { if (_siegeGuardManager == null) { _siegeGuardManager = new SiegeGuardManager(getCastle()); } return _siegeGuardManager; } }