/* This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2, or (at your option) * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA * 02111-1307, USA. * * http://www.gnu.org/copyleft/gpl.html */ package net.sf.l2j.gameserver.model; import java.util.List; import javolution.util.FastList; import net.sf.l2j.gameserver.model.L2ItemInstance.ItemLocation; import net.sf.l2j.gameserver.model.actor.instance.L2NpcInstance; public class NpcInventory extends Inventory { public static final int ADENA_ID = 57; public static final int ANCIENT_ADENA_ID = 5575; private final L2NpcInstance _owner; public boolean sshotInUse = false; public boolean bshotInUse = false; public NpcInventory(L2NpcInstance owner) { _owner = owner; } public void reset() { this.destroyAllItems("Reset", null, null); if (_owner.getTemplate().ss > 0) this.addItem("Reset", 1835, _owner.getTemplate().ss, null, null); if (_owner.getTemplate().bss > 0) this.addItem("Reset", 3947, _owner.getTemplate().bss, null, null); } @Override public L2NpcInstance getOwner() { return _owner; } @Override protected ItemLocation getBaseLocation() { return ItemLocation.NPC; } @Override protected ItemLocation getEquipLocation() { return ItemLocation.NPC; } /** * Returns the list of all items in inventory that have a given item id. * @return L2ItemInstance[] : matching items from inventory */ public L2ItemInstance[] getAllItemsByItemId(int itemId) { List list = new FastList(); for (L2ItemInstance item : _items) { if (item.getItemId() == itemId) list.add(item); } return list.toArray(new L2ItemInstance[list.size()]); } /** * Refresh the weight of equipment loaded */ @Override public void refreshWeight() { // not needed } /** * Get back items in inventory from database */ @Override public void restore() { // not needed } }