/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later
* version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* this program. If not, see .
*/
package net.sf.l2j.gameserver.instancemanager;
import java.util.logging.Logger;
import javolution.util.FastList;
import net.sf.l2j.gameserver.datatables.MapRegionTable;
import net.sf.l2j.gameserver.model.L2Object;
import net.sf.l2j.gameserver.model.entity.Castle;
import net.sf.l2j.gameserver.model.zone.type.L2TownZone;
public class TownManager
{
private static final Logger _log = Logger.getLogger(TownManager.class.getName());
// =========================================================
private static TownManager _instance;
public static final TownManager getInstance()
{
if (_instance == null)
{
_log.info("Initializing TownManager");
_instance = new TownManager();
}
return _instance;
}
// =========================================================
// =========================================================
// Data Field
private FastList _towns;
// =========================================================
// Constructor
public TownManager()
{
}
// =========================================================
// Property - Public
public void addTown(L2TownZone arena)
{
if (_towns == null)
_towns = new FastList();
_towns.add(arena);
}
public final L2TownZone getClosestTown(L2Object activeObject)
{
switch (MapRegionTable.getInstance().getMapRegion(activeObject.getPosition().getX(), activeObject.getPosition().getY()))
{
case 0:
return getTown(2); // TI
case 1:
return getTown(3); // Elven
case 2:
return getTown(1); // DE
case 3:
return getTown(4); // Orc
case 4:
return getTown(6); // Dwarven
case 5:
return getTown(7); // Gludio
case 6:
return getTown(5); // Gludin
case 7:
return getTown(8); // Dion
case 8:
return getTown(9); // Giran
case 9:
return getTown(10); // Oren
case 10:
return getTown(12); // Aden
case 11:
return getTown(11); // HV
case 12:
return getTown(9); // Giran Harbour
case 13:
return getTown(15); // Heine
case 14:
return getTown(14); // Rune
case 15:
return getTown(13); // Goddard
case 16:
return getTown(17); // Schuttgart
case 17:
return getTown(16); // Floran
case 18:
return getTown(19); //Primeval Isle
case 19:
return getTown(20); //Kamael Village
case 20:
return getTown(21); //South of Wastelands Camp
case 21:
return getTown(22); //Fantasy Island
}
return getTown(16); // Default to floran
}
public final boolean townHasCastleInSiege(int townId)
{
//int[] castleidarray = {0,0,0,0,0,0,0,1,2,3,4,0,5,0,0,6,0};
int[] castleidarray = {0,0,0,0,0,0,0,1,2,3,4,0,5,7,8,6,0,9,0,0,0,0,0};
int castleIndex= castleidarray[townId] ;
if ( castleIndex > 0 )
{
Castle castle = CastleManager.getInstance().getCastles().get(CastleManager.getInstance().getCastleIndex(castleIndex));
if (castle != null)
return castle.getSiege().getIsInProgress();
}
return false;
}
public final boolean townHasCastleInSiege(int x, int y)
{
int curtown= (MapRegionTable.getInstance().getMapRegion(x, y));
//int[] castleidarray = {0,0,0,0,0,1,0,2,3,4,5,0,0,6,0,0,0,0};
int[] castleidarray = {0,0,0,0,0,1,0,2,3,4,5,0,0,6,8,7,9,0,0,0,0,0};
//find an instance of the castle for this town.
int castleIndex = castleidarray[curtown];
if ( castleIndex > 0 )
{
Castle castle = CastleManager.getInstance().getCastles().get(CastleManager.getInstance().getCastleIndex(castleIndex));
if (castle != null)
return castle.getSiege().getIsInProgress();
}
return false;
}
public final L2TownZone getTown(int townId)
{
for (L2TownZone temp : _towns)
if (temp.getTownId() == townId) return temp;
return null;
}
/**
* Returns the town at that position (if any)
* @param x
* @param y
* @param z
* @return
*/
public final L2TownZone getTown(int x, int y, int z)
{
for (L2TownZone temp : _towns)
if (temp.isInsideZone(x, y, z)) return temp;
return null;
}
}