/* * This program is free software: you can redistribute it and/or modify it under * the terms of the GNU General Public License as published by the Free Software * Foundation, either version 3 of the License, or (at your option) any later * version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more * details. * * You should have received a copy of the GNU General Public License along with * this program. If not, see . */ package net.sf.l2j.gameserver.instancemanager; import java.util.logging.Logger; import javolution.util.FastList; import net.sf.l2j.gameserver.datatables.MapRegionTable; import net.sf.l2j.gameserver.model.L2Object; import net.sf.l2j.gameserver.model.entity.Castle; import net.sf.l2j.gameserver.model.zone.type.L2TownZone; public class TownManager { private static final Logger _log = Logger.getLogger(TownManager.class.getName()); // ========================================================= private static TownManager _instance; public static final TownManager getInstance() { if (_instance == null) { _log.info("Initializing TownManager"); _instance = new TownManager(); } return _instance; } // ========================================================= // ========================================================= // Data Field private FastList _towns; // ========================================================= // Constructor public TownManager() { } // ========================================================= // Property - Public public void addTown(L2TownZone arena) { if (_towns == null) _towns = new FastList(); _towns.add(arena); } public final L2TownZone getClosestTown(L2Object activeObject) { switch (MapRegionTable.getInstance().getMapRegion(activeObject.getPosition().getX(), activeObject.getPosition().getY())) { case 0: return getTown(2); // TI case 1: return getTown(3); // Elven case 2: return getTown(1); // DE case 3: return getTown(4); // Orc case 4: return getTown(6); // Dwarven case 5: return getTown(7); // Gludio case 6: return getTown(5); // Gludin case 7: return getTown(8); // Dion case 8: return getTown(9); // Giran case 9: return getTown(10); // Oren case 10: return getTown(12); // Aden case 11: return getTown(11); // HV case 12: return getTown(9); // Giran Harbour case 13: return getTown(15); // Heine case 14: return getTown(14); // Rune case 15: return getTown(13); // Goddard case 16: return getTown(17); // Schuttgart case 17: return getTown(16); // Floran case 18: return getTown(19); //Primeval Isle case 19: return getTown(20); //Kamael Village case 20: return getTown(21); //South of Wastelands Camp case 21: return getTown(22); //Fantasy Island } return getTown(16); // Default to floran } public final boolean townHasCastleInSiege(int townId) { //int[] castleidarray = {0,0,0,0,0,0,0,1,2,3,4,0,5,0,0,6,0}; int[] castleidarray = {0,0,0,0,0,0,0,1,2,3,4,0,5,7,8,6,0,9,0,0,0,0,0}; int castleIndex= castleidarray[townId] ; if ( castleIndex > 0 ) { Castle castle = CastleManager.getInstance().getCastles().get(CastleManager.getInstance().getCastleIndex(castleIndex)); if (castle != null) return castle.getSiege().getIsInProgress(); } return false; } public final boolean townHasCastleInSiege(int x, int y) { int curtown= (MapRegionTable.getInstance().getMapRegion(x, y)); //int[] castleidarray = {0,0,0,0,0,1,0,2,3,4,5,0,0,6,0,0,0,0}; int[] castleidarray = {0,0,0,0,0,1,0,2,3,4,5,0,0,6,8,7,9,0,0,0,0,0}; //find an instance of the castle for this town. int castleIndex = castleidarray[curtown]; if ( castleIndex > 0 ) { Castle castle = CastleManager.getInstance().getCastles().get(CastleManager.getInstance().getCastleIndex(castleIndex)); if (castle != null) return castle.getSiege().getIsInProgress(); } return false; } public final L2TownZone getTown(int townId) { for (L2TownZone temp : _towns) if (temp.getTownId() == townId) return temp; return null; } /** * Returns the town at that position (if any) * @param x * @param y * @param z * @return */ public final L2TownZone getTown(int x, int y, int z) { for (L2TownZone temp : _towns) if (temp.isInsideZone(x, y, z)) return temp; return null; } }