/* * This program is free software: you can redistribute it and/or modify it under * the terms of the GNU General Public License as published by the Free Software * Foundation, either version 3 of the License, or (at your option) any later * version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more * details. * * You should have received a copy of the GNU General Public License along with * this program. If not, see . */ package net.sf.l2j.gameserver.handler; import java.util.Map; import java.util.TreeMap; import java.util.logging.Logger; import net.sf.l2j.gameserver.handler.itemhandlers.BeastSoulShot; import net.sf.l2j.gameserver.handler.itemhandlers.BeastSpice; import net.sf.l2j.gameserver.handler.itemhandlers.BeastSpiritShot; import net.sf.l2j.gameserver.handler.itemhandlers.BlessedSpiritShot; import net.sf.l2j.gameserver.handler.itemhandlers.Book; import net.sf.l2j.gameserver.handler.itemhandlers.CharChangePotions; import net.sf.l2j.gameserver.handler.itemhandlers.CrystalCarol; import net.sf.l2j.gameserver.handler.itemhandlers.EnchantScrolls; import net.sf.l2j.gameserver.handler.itemhandlers.EnergyStone; import net.sf.l2j.gameserver.handler.itemhandlers.ExtractableItems; import net.sf.l2j.gameserver.handler.itemhandlers.Firework; import net.sf.l2j.gameserver.handler.itemhandlers.FishShots; import net.sf.l2j.gameserver.handler.itemhandlers.Harvester; import net.sf.l2j.gameserver.handler.itemhandlers.Key; import net.sf.l2j.gameserver.handler.itemhandlers.Maps; import net.sf.l2j.gameserver.handler.itemhandlers.MercTicket; import net.sf.l2j.gameserver.handler.itemhandlers.MysteryPotion; import net.sf.l2j.gameserver.handler.itemhandlers.PaganKeys; import net.sf.l2j.gameserver.handler.itemhandlers.Potions; import net.sf.l2j.gameserver.handler.itemhandlers.Recipes; import net.sf.l2j.gameserver.handler.itemhandlers.Remedy; import net.sf.l2j.gameserver.handler.itemhandlers.RollingDice; import net.sf.l2j.gameserver.handler.itemhandlers.ScrollOfEscape; import net.sf.l2j.gameserver.handler.itemhandlers.ScrollOfResurrection; import net.sf.l2j.gameserver.handler.itemhandlers.Scrolls; import net.sf.l2j.gameserver.handler.itemhandlers.Seed; import net.sf.l2j.gameserver.handler.itemhandlers.SevenSignsRecord; import net.sf.l2j.gameserver.handler.itemhandlers.SoulCrystals; import net.sf.l2j.gameserver.handler.itemhandlers.SoulShots; import net.sf.l2j.gameserver.handler.itemhandlers.SpecialXMas; import net.sf.l2j.gameserver.handler.itemhandlers.SpiritShot; import net.sf.l2j.gameserver.handler.itemhandlers.SummonItems; /** * This class manages handlers of items * * @version $Revision: 1.1.4.3 $ $Date: 2005/03/27 15:30:09 $ */ public class ItemHandler { private static Logger _log = Logger.getLogger(ItemHandler.class.getName()); private static ItemHandler _instance; private Map _datatable; /** * Create ItemHandler if doesn't exist and returns ItemHandler * @return ItemHandler */ public static ItemHandler getInstance() { if (_instance == null) { _instance = new ItemHandler(); } return _instance; } /** * Returns the number of elements contained in datatable * @return int : Size of the datatable */ public int size() { return _datatable.size(); } /** * Constructor of ItemHandler */ private ItemHandler() { _datatable = new TreeMap(); registerItemHandler(new ScrollOfEscape()); registerItemHandler(new ScrollOfResurrection()); registerItemHandler(new SoulShots()); registerItemHandler(new SpiritShot()); registerItemHandler(new BlessedSpiritShot()); registerItemHandler(new BeastSoulShot()); registerItemHandler(new BeastSpiritShot()); registerItemHandler(new Key()); registerItemHandler(new PaganKeys()); registerItemHandler(new Maps()); registerItemHandler(new Potions()); registerItemHandler(new Recipes()); registerItemHandler(new RollingDice()); registerItemHandler(new MysteryPotion()); registerItemHandler(new EnchantScrolls()); registerItemHandler(new EnergyStone()); registerItemHandler(new Book()); registerItemHandler(new Remedy()); registerItemHandler(new Scrolls()); registerItemHandler(new CrystalCarol()); registerItemHandler(new SoulCrystals()); registerItemHandler(new SevenSignsRecord()); registerItemHandler(new CharChangePotions()); registerItemHandler(new Firework()); registerItemHandler(new Seed()); registerItemHandler(new Harvester()); registerItemHandler(new MercTicket()); registerItemHandler(new FishShots()); registerItemHandler(new ExtractableItems()); registerItemHandler(new SpecialXMas()); registerItemHandler(new SummonItems()); registerItemHandler(new BeastSpice()); _log.config("ItemHandler: Loaded " + _datatable.size() + " handlers."); } /** * Adds handler of item type in datatable.

* Concept :
* This handler is put in datatable Map <Integer ; IItemHandler > for each ID corresponding to an item type * (existing in classes of package itemhandlers) sets as key of the Map. * @param handler (IItemHandler) */ public void registerItemHandler(IItemHandler handler) { // Get all ID corresponding to the item type of the handler int[] ids = handler.getItemIds(); // Add handler for each ID found for (int i = 0; i < ids.length; i++) { _datatable.put(new Integer(ids[i]), handler); } } /** * Returns the handler of the item * @param itemId : int designating the itemID * @return IItemHandler */ public IItemHandler getItemHandler(int itemId) { return _datatable.get(new Integer(itemId)); } }