/* * This program is free software: you can redistribute it and/or modify it under * the terms of the GNU General Public License as published by the Free Software * Foundation, either version 3 of the License, or (at your option) any later * version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more * details. * * You should have received a copy of the GNU General Public License along with * this program. If not, see . */ package net.sf.l2j.gameserver.skills.l2skills; import net.sf.l2j.gameserver.idfactory.IdFactory; import net.sf.l2j.gameserver.model.L2Character; import net.sf.l2j.gameserver.model.L2ItemInstance; import net.sf.l2j.gameserver.model.L2Object; import net.sf.l2j.gameserver.model.L2Skill; import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance; import net.sf.l2j.gameserver.network.SystemMessageId; import net.sf.l2j.gameserver.serverpackets.ItemList; import net.sf.l2j.gameserver.serverpackets.SystemMessage; import net.sf.l2j.gameserver.templates.StatsSet; import net.sf.l2j.util.Rnd; /** * @author Nemesiss * */ public class L2SkillCreateItem extends L2Skill { private final int[] _createItemId; private final int _createItemCount; private final int _randomCount; public L2SkillCreateItem(StatsSet set) { super(set); _createItemId = set.getIntegerArray("create_item_id"); _createItemCount = set.getInteger("create_item_count", 0); _randomCount = set.getInteger("random_count", 1); } /** * @see net.sf.l2j.gameserver.model.L2Skill#useSkill(net.sf.l2j.gameserver.model.L2Character, net.sf.l2j.gameserver.model.L2Object[]) */ @Override public void useSkill(L2Character activeChar, L2Object[] targets) { if (activeChar.isAlikeDead()) return; if (_createItemId == null || _createItemCount == 0) { SystemMessage sm = new SystemMessage(SystemMessageId.SKILL_NOT_AVAILABLE); activeChar.sendPacket(sm); return; } L2PcInstance player = (L2PcInstance) activeChar; if (activeChar instanceof L2PcInstance) { int rnd = Rnd.nextInt(_randomCount) + 1; int count = _createItemCount * rnd; int rndid = Rnd.nextInt(_createItemId.length); giveItems(player, _createItemId[rndid], count); } } /** * @param activeChar * @param itemId * @param count */ public void giveItems(L2PcInstance activeChar, int itemId, int count) { L2ItemInstance item = new L2ItemInstance(IdFactory.getInstance().getNextId(), itemId); if (item == null) return; item.setCount(count); activeChar.getInventory().addItem("Skill", item, activeChar, activeChar); if (count > 1) { SystemMessage smsg = new SystemMessage(SystemMessageId.EARNED_S2_S1_S); smsg.addItemName(item.getItemId()); smsg.addNumber(count); activeChar.sendPacket(smsg); } else { SystemMessage smsg = new SystemMessage(SystemMessageId.EARNED_ITEM); smsg.addItemName(item.getItemId()); activeChar.sendPacket(smsg); } ItemList il = new ItemList(activeChar, false); activeChar.sendPacket(il); } }