/* * This program is free software: you can redistribute it and/or modify it under * the terms of the GNU General Public License as published by the Free Software * Foundation, either version 3 of the License, or (at your option) any later * version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more * details. * * You should have received a copy of the GNU General Public License along with * this program. If not, see . */ package net.sf.l2j.gameserver.skills.effects; import net.sf.l2j.gameserver.datatables.SkillTable; import net.sf.l2j.gameserver.model.L2Character; import net.sf.l2j.gameserver.model.L2Effect; import net.sf.l2j.gameserver.model.L2Skill; import net.sf.l2j.gameserver.model.actor.instance.L2EffectPointInstance; import net.sf.l2j.gameserver.network.SystemMessageId; import net.sf.l2j.gameserver.serverpackets.MagicSkillUse; import net.sf.l2j.gameserver.serverpackets.SystemMessage; import net.sf.l2j.gameserver.skills.Env; import net.sf.l2j.gameserver.skills.l2skills.L2SkillSignet; import net.sf.l2j.gameserver.skills.l2skills.L2SkillSignetCasttime; /** * @authors Forsaiken, Sami */ final class EffectSignet extends L2Effect { private L2Skill _skill; private L2EffectPointInstance _actor; public EffectSignet(Env env, EffectTemplate template) { super(env, template); } @Override public EffectType getEffectType() { return EffectType.SIGNET_EFFECT; } @Override public void onStart() { if (getSkill() instanceof L2SkillSignet) _skill = SkillTable.getInstance().getInfo(((L2SkillSignet)getSkill()).effectId, getLevel()); else if (getSkill() instanceof L2SkillSignetCasttime) _skill = SkillTable.getInstance().getInfo(((L2SkillSignetCasttime)getSkill()).effectId, getLevel()); _actor = (L2EffectPointInstance)getEffected(); } @Override public boolean onActionTime() { //if (getCount() == getTotalCount() - 1) return true; // do nothing first time if (_skill == null) return true; int mpConsume = _skill.getMpConsume(); if (mpConsume > getEffector().getCurrentMp()) { getEffector().sendPacket(new SystemMessage(SystemMessageId.SKILL_REMOVED_DUE_LACK_MP)); return false; } else getEffector().reduceCurrentMp(mpConsume); for (L2Character cha : _actor.getKnownList().getKnownCharactersInRadius(getSkill().getSkillRadius())) { if (cha == null) continue; _skill.getEffects(_actor, cha); // there doesn't seem to be a visible effect with MagicSkillLaunched packet... _actor.broadcastPacket(new MagicSkillUse(_actor,cha,_skill.getId(),_skill.getLevel(),0,0)); } return true; } @Override public void onExit() { if (_actor != null) { _actor.deleteMe(); } } }