/* * This program is free software: you can redistribute it and/or modify it under * the terms of the GNU General Public License as published by the Free Software * Foundation, either version 3 of the License, or (at your option) any later * version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more * details. * * You should have received a copy of the GNU General Public License along with * this program. If not, see . */ package net.sf.l2j.gameserver.skills.effects; import net.sf.l2j.gameserver.model.L2Effect; import net.sf.l2j.gameserver.network.SystemMessageId; import net.sf.l2j.gameserver.serverpackets.SystemMessage; import net.sf.l2j.gameserver.skills.Env; class EffectMpConsumePerLevel extends L2Effect { public EffectMpConsumePerLevel(Env env, EffectTemplate template) { super(env, template); } @Override public EffectType getEffectType() { return EffectType.MP_CONSUME_PER_LEVEL ; } @Override public boolean onActionTime() { if(getEffected().isDead()) return false; double base = calc(); double consume = (getEffected().getLevel() - 1)/7.5*base*getPeriod(); if(consume > getEffected().getCurrentMp()) { SystemMessage sm = new SystemMessage(SystemMessageId.SKILL_REMOVED_DUE_LACK_MP); getEffected().sendPacket(sm); return false; } getEffected().reduceCurrentMp(consume); return true; } }