/* * This program is free software: you can redistribute it and/or modify it under * the terms of the GNU General Public License as published by the Free Software * Foundation, either version 3 of the License, or (at your option) any later * version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more * details. * * You should have received a copy of the GNU General Public License along with * this program. If not, see . */ package net.sf.l2j.gameserver.skills.effects; import net.sf.l2j.gameserver.model.L2Effect; import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance; import net.sf.l2j.gameserver.skills.Env; /** * * @author nBd */ final class EffectDisarm extends L2Effect { public EffectDisarm(Env env, EffectTemplate template) { super(env, template); } @Override public EffectType getEffectType() { return EffectType.DISARM; } @Override public void onStart() { if (!(getEffected() instanceof L2PcInstance)) return; ((L2PcInstance)getEffected()).disarmWeapons(); getEffected().setIsDisarmed(true); } @Override public void onExit() { getEffected().setIsDisarmed(false); } @Override public boolean onActionTime() { return false; } }