/* * This program is free software: you can redistribute it and/or modify it under * the terms of the GNU General Public License as published by the Free Software * Foundation, either version 3 of the License, or (at your option) any later * version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more * details. * * You should have received a copy of the GNU General Public License along with * this program. If not, see . */ package net.sf.l2j.gameserver.skills.effects; import net.sf.l2j.gameserver.model.L2Effect; import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance; import net.sf.l2j.gameserver.network.SystemMessageId; import net.sf.l2j.gameserver.serverpackets.EtcStatusUpdate; import net.sf.l2j.gameserver.serverpackets.SystemMessage; import net.sf.l2j.gameserver.skills.Env; public class EffectCharge extends L2Effect { public int numCharges; public EffectCharge(Env env, EffectTemplate template) { super(env, template); numCharges = 1; if (env.target instanceof L2PcInstance) { env.target.sendPacket(new EtcStatusUpdate((L2PcInstance)env.target)); SystemMessage sm = new SystemMessage(SystemMessageId.FORCE_INCREASED_TO_S1); sm.addNumber(numCharges); getEffected().sendPacket(sm); } } @Override public EffectType getEffectType() { return EffectType.CHARGE; } @Override public boolean onActionTime() { // ignore return true; } @Override public int getLevel() { return numCharges; } public void addNumCharges(int i) { numCharges = numCharges + i; } }