#========================================================================================================================= # General Server Settings #========================================================================================================================= # Purpose: # This properties file is for the general settings of the server. # # Note: # The defaults are set to retail, if you modify any of these settings your server will NOT be "retail-like". # # Warning: # Please take extreme caution when changing anything. Also please understand what you change before you do so on # a live server. #========================================================================================================================= #============================================================# # Administrator # #============================================================# # If this option is set to true every newly created character will have access level 200. # This means that every character created will have Administrator Privileges # Retail: false EverybodyHasAdminRights = False # Setting for serverList # Displays [] in front of server name on character selection # Retail: false ServerListBrackets = False # Displays a clock next to the server name on character selection. # Retail: false ServerListClock = False # If true, only accounts with GM access will enter, # regardless of Character access level. # Retail: false ServerGMOnly = False # Alternative privileges for GMs based on command privileges (command-privileges.properties) # Retail: false, true, 100 AltPrivilegesAdmin = False AltPrivilegesSecureCheck = True AltPrivilegesDefaultLevel = 100 # This option allows different name colors for GM and Admin characters. # Retail: true GMNameColorEnabled = True # Color to use for Admin names, if enabled. (access level 100+). # Color to use for GM names, if enabled. (access level 75+). # Example: # 00FF00 (green) FFFF00 (yellow) # Note: # The colors are in BGR, NOT RGB, Reverse RGB to get BGR # Retail: 00FF00, FFFF00 AdminNameColor = 00FF00 GMNameColor = FFFF00 # This option allows different title colors for GM and Admin characters. # Retail: true GMTitleColorEnabled = True # Color to use for Admin title, if enabled. (access level 100+). # Color to use for GM title, if enabled. (access level 75+). # Example: # 00FF00 (green) FFFF00 (yellow) # Note: # The colors are in BGR, NOT RGB, Reverse RGB to get BGR # Retail: 00FF00, FFFF00 AdminTitleColor = 00FF00 GMTitleColor = FFFF00 # Enable GMs to have the glowing aura of a Hero character on # character login. # GM can do "///hero" on themselves and get this aura voluntarily. # Advised to keep this off due to graphic lag. # Retail: false GMHeroAura = False # Auto set invulnerable status to a GM on login. # Retail: false GMStartupInvulnerable = False # Auto set invisible status to a GM on login. # Retail: false GMStartupInvisible = False # Auto block private messages to a GM on login. # Retail: false GMStartupSilence = False # Auto list GMs in GM list (/gmlist) on login. # Retail: false GMStartupAutoList = True # The way //admin panel looks can be "modern" or "classic" # (default is modern while classic provides more compatibility) # Retail: modern GMAdminMenuStyle = modern #============================================================# # Server Security # #============================================================# # Bypass exploit protection, to ENABLE protection, set to true. # To disable protection set this to false. # Retail: true BypassValidation = True # Enforce gameguard for clients # GameGuardEnforce - enforces gameguard query on character login # GameGuardProhibitAction - don't allow player to perform trade, talk with npc # or move until gameguard reply is received. # Retail: true, true GameGuardEnforce = True GameGuardProhibitAction = True # To enable chat logging set option to true, otherwise set to false. # To enable item logging set option to true, otherwise set to false. # To enable GM Action logging set option to true, otherwise set to false. # Note: # This will increase writing to your hard drive and rapidly # increase hard drive space used with large player populations # if enabled. # Retail: true, false, false LogChat = True LogItems = False GMAudit = False #============================================================# # Dev Configuration # #============================================================# # Do not touch these if you do not know what you are doing. # These settings are for debugging servers ONLY, not meant for LIVE # servers. Debug = False Assert = False Developer = False AcceptGeoeditorConn = False # if true the server will be a test server (listed by testserver clients only) TestServer = False # if this is true then test servers will be listed like test servers. ListTestServers = False # Don't load quests AltDevNoQuests = False # Don't load spawntable AltDevNoSpawns = False #============================================================# # Thread Configuration # #============================================================# # Extreme caution should be here, set to defaults if you do # not know what you are doing. # These could possibly hurt your servers performance, or improve # it drastically. ThreadPoolSizeEffects = 10 ThreadPoolSizeGeneral = 13 #Default 2 UrgentPacketThreadCoreSize = 2 #Default 4 GeneralPacketThreadCoreSize = 4 #Default 4 GeneralThreadCoreSize = 4 AiMaxThread = 6 #Packet LifeTime in milliseconds, 0 - disabled feature PacketLifeTime = 0 #============================================================# # Optimize # #============================================================# # === Flood Protector === # set the initial size of the flood protector (should equal ~player count) FloodProtectorInitialSize = 50 # === Items on ground management === # Allow players to drop items on the ground AllowDiscardItem = True # delete from world dropped reward items after n seconds. 0 - disabled AutoDestroyDroppedItemAfter = 0 # Time in secs after which dropped herb will be auto-destroyed (default: 15 seconds) AutoDestroyHerbTime = 15 # List of items that will not be destroyed (separated by ",") # NOTE: Make sure the lists do NOT CONTAIN trailing spaces or spaces between the numbers! # items on this list will be protected regardless below options ListOfProtectedItems = 57,5575,6673 # This is the interval (in minutes), that the gameserver will update a players information such as location. # The higher you set this number, there will be less character information saving so you will have less access to MySQL and your Hard Drive. # The lower you set this number, there will be more frequent character information saving so you will have more access to your MySQL and your Hard Drive. # A value of 0 disables periodic saving. # Independent of this setting the character is always saved after leaving the world. CharacterDataStoreInterval = 15 # This enables the server to only update items when saving the character # Enabling this greatly reduces DB usage and improves performance. # WARNING: This option causes item loss during crashes LazyItemsUpdate = false # This forces(even if using lazy item updates) the items owned by the character to be updated into DB when saving its character # Increases DB usage UpdateItemsOnCharStore = false # also delete from world misc. items dropped by players (all except equip-able items) # NOTE: work only if AutoDestroyDroppedItemAfter >0 DestroyPlayerDroppedItem = false # Destroy also equip-able items (armor, weapon, jewelry) # NOTE: Work only if DestroyPlayerDroppedItem = true DestroyEquipableItem = false # save into DB dropped items for restoring after reboot SaveDroppedItem = false # Empty table after items are loaded into memory - safety setting # if server crash before saving items, on next start old items will be restored # and players may already picked up some of them - so this will prevent duplicates EmptyDroppedItemTableAfterLoad = false # Time interval in minutes to save in DB items on ground, 0 to disable # NOTE: If SaveDroppedItemInterval is disabled items will be saved into DB only at server shutdown SaveDroppedItemInterval = 60 # delete all saved items form DB On next start # NOTE: Work only if SaveDroppedItem = false ClearDroppedItemTable = false -------------------------------------------- # delete invalid quest from player AutoDeleteInvalidQuestData = False # setting false can improve server performance on high rate servers PreciseDropCalculation = True # allows creating multiple nonstackable items at one time MultipleItemDrop = True # Forces full item inventory packet to be sent for any item change # Note: This can increase network traffic ForceInventoryUpdate = False # Set the html cache's lazy loading True or False # (Load html's into cache only on first time requested) LazyCache = True # Minimum and maximum variable in seconds for npc animation delay. # You must keep MinNPCAnimation <= MaxNPCAnimation. # "0" is default value. MinNPCAnimation = 10 MaxNPCAnimation = 20 MinMonsterAnimation = 5 MaxMonsterAnimation = 20 # This is setting of experimental Client <--> Server Player coordinates synchronization, # 0 - no synchronization at all # 1 - partial synchronization Client --> Server only * using this option it is difficult for players to bypass obstacles # 2 - partial synchronization Server --> Client only # 3 - full synchronization Client <--> Server # -1 - Will synchronize Z only. Suggested with geodata. CoordSynchronize = -1 # Knownlist (the list of things a character sees) update method. Default is currently # time based updating, which also makes it possible to use config options for guards # to see moving monsters. Alternatively move based update can be used to cut down CPU # use. Guards cannot track mobs with that option but otherwise it should # work well. MoveBasedKnownlist = False #============================================================# # Geodata # #============================================================# #Grid options: Grids can now turn themselves on and off. This also affects #the loading and processing of all AI tasks and (in the future) geodata #within this grid. #Turn on for a grid with a person in it is immediate, but it then turns on #the 8 neighboring grids based on the specified number of seconds. #Turn off for self and neighbors occurs after the specified number of #seconds have passed during which a grid has had no players in or in #any of its neighbors. #The always on option allows to ignore all this and let all grids be active #at all times (not suggested) GridsAlwaysOn = False GridNeighborTurnOnTime = 1 GridNeighborTurnOffTime = 90 # GeoData options: (no recommendations, for each his own) # 0 = GeoData and PathFinding OFF (default) # 1 = GeoData is used to check Line Of Sight (LOS) targeting and # L2Playable movement. You need to download files for data/geodata folder. # Monsters can pass walls but not aggro (no line of sight) through them. # 2 = Full GeoData enabled. Includes PathFinding (requires also /data/pathnode # files) and all character moves go through geodata checks (if a mob # passes a wall, pathfinding didn't find a route but we allow attack). # Recommended server memory minimum 2 GB, rather 3 GB. GeoData = 0 #[True]Loads GeoData buffer's content into physical memory. #[False] Does not necessarily imply that the GeoData buffer's content is not resident in physical memory. ForceGeodata = True #============================================================# # Features # #============================================================# # Zone Setting # 0 = Peace All the Time # 1 = PVP During Siege for siege participants # 2 = PVP All the Time ZoneTown = 0 # Activate the position recorder # valid 3D points will be recorded and written to data/universe.txt on shutdown ActivatePositionRecorder = False # Chat configuration # Global Chat - ON (=region), OFF, GM, GLOBAL GlobalChat = ON # Trade Chat - ON (=global, might be good for small servers), OFF, GM, LIMITED (=region) TradeChat = LIMITED # If you are experiencing problems with Warehouse or Freight transactions, # feel free to disable them here. (They are both enabled by default). AllowWarehouse = True # Enable Warehouse Cache - if WH is not used will server clear memory used by this WH WarehouseCache = False # How long Warehouse should be store in Memory WarehouseCacheTime = 15 AllowFreight = True # If True player can try on weapon and armor in shop # Each Item tried cost WearPrice adena AllowWear = False WearDelay = 5 WearPrice = 10 # =============== Test features =============== AllowLottery = False AllowRace = False AllowWater = True # Enable pet for rent(wyvern&strider) from pet managers AllowRentPet = False # Allow fishing disabled until all code uploaded AllowFishing = True #Allow boat AllowBoat = True #Allow cursed weapons AllowCursedWeapons = True #Allow Manor AllowManor = True #Allow WalkerNPC AllowNpcWalkers = True # Show "data/html/servnews.htm" when a character enters world. ShowServerNews = False # Type of the Community board # - Full = new Community Board ( /!\ Experimental) # - Old = old Community Board # - off = no community Board CommunityType = old BBSShowPlayerList = False BBSDefault = _bbshome # show level of character to others in Community Board ShowLevelOnCommunityBoard = False ShowStatusOnCommunityBoard = True NamePageSizeOnCommunityBoard = 50 NamePerRowOnCommunityBoard = 5 #============================================================# # Olympiad # #============================================================# # Olympiad Start Time in Military hours Default 6pm (18) AltOlyStartTime = 18 # Olympiad Start Time for Min's, Default 00 so at the start of the hour. AltOlyMin = 00 # Olympiad Competition Period, Default 6 hours. # (If set different, should be increment by 10mins) AltOlyCPeriod = 21600000 # Olympiad Battle Period, Default 6 minutes. (If set different, should be < AltOlyBWait) AltOlyBattle = 360000 # Olympiad Battle Wait, Default 10 Minutes AltOlyBWait = 600000 # Olympiad Initial Wait Period, Default 5 minutes AltOlyIWait = 300000 # Olympiad Weekly Period, Default 1 week AltOlyWPeriod = 604800000 # Olympiad Validation Period, Default 24 Hours. AltOlyVPeriod = 86400000 # Required number of participants for Classed and Non-Classed matches, Default 5 & 9 AltOlyClassedParticipants = 5 AltOlyNonClassedParticipants = 9 # Olympiad battle winner reward for Class and Non_Class games. # Retail 6651(Gate Pass) AltOlyBattleRewItem = 6651 # Retail 50 per winning AltOlyClassedRewItemCount = 50 # Retail 30 per winning AltOlyNonClassedRewItemCount = 30 # Olympiad Competition Rewards # Minimum Points needed to to exchange nobless gate pass, Retail 50 AltOlyMinPointForExchange = 50 # ItemId for this Reward, Retail 6651(Gate Pass) AltOlyCompRewItem = 6651 # Rate to exchange Points to Reward item, Retail 1 Point * 1000 AltOlyGPPerPoint = 1000 # Noblesse points awarded to Heros. Retail 300 AltOlyHeroPoints = 300 # Restrict same item in olympiad. ItemID's need to be separated whit coma (ex. 1,200,350) AltOlyRestrictedItems = 0 #============================================================# # Manor # #============================================================# # Manor Refresh Time in Military hours Default 8pm (20) AltManorRefreshTime = 20 # Manor Refresh Time for Min's, Default 00 so at the start of the hour. AltManorRefreshMin = 00 # Manor Next Period Approve Time in Military hours Default 6am AltManorApproveTime = 6 # Manor Next Period Approve Time for Min's, Default 00 so at the start of the hour. AltManorApproveMin = 00 # Manor Maintenance time, Default 6 minutes. AltManorMaintenancePeriod = 360000 # Manor Save Type. 1-Save data into db after every action; Default false AltManorSaveAllActions = True # Manor Save Period (used only if AltManorSaveAllActions=false) Default very 2 hours AltManorSavePeriodRate = 2 #============================================================# # Lottery # #============================================================# # Initial Lottery prize AltLotteryPrize = 50000 # Lottery Ticket Price AltLotteryTicketPrice = 2000 # What part of jackpot amount should receive characters who pick 5 wining numbers AltLottery5NumberRate = 0.6 # What part of jackpot amount should receive characters who pick 4 wining numbers AltLottery4NumberRate = 0.2 # What part of jackpot amount should receive characters who pick 3 wining numbers AltLottery3NumberRate = 0.2 # How much adena receive characters who pick two or less of the winning number AltLottery2and1NumberPrize = 200 #============================================================# # Dimension Rift # #============================================================# # Minimal party size to enter rift. Min = 2, Max = 9. # If in rift party will become smaller all members will be teleported back # Default: 2 RiftMinPartySize = 2 # Number of maximum jumps between rooms allowed, after this time party will be teleported back MaxRiftJumps = 4 # Time in ms the party has to wait until the mobs spawn when entering a room. C4 retail: 10s RiftSpawnDelay = 10000 # Time between automatic jumps in seconds AutoJumpsDelayMin = 480 AutoJumpsDelayMax = 600 # Time Multiplier for stay in the boss room BossRoomTimeMultiply = 1.5 # Cost in dimension fragments to enter the rift, each party member must own this amount RecruitCost = 18 SoldierCost = 21 OfficerCost = 24 CaptainCost = 27 CommanderCost = 30 HeroCost = 33 #============================================================# # Punishment # #============================================================# # Player punishment for illegal acions # 1 - broadcast warning to gms only # 2 - kick player(default) # 3 - kick & ban player # 4 - jail player (define minutes of jail with param: 0 = infinite) DefaultPunish = 2 DefaultPunishParam = 0 # Apply default punish if player buy items for zero adena. # Retail: true OnlyGMItemsFree = True # Jail is a PvP zone JailIsPvp = True # Disable all chat in jail (except normal one) JailDisableChat = True #============================================================# # Database Customizations # #============================================================# # Option to store additional spawnlist data on a custom table. CustomSpawnlistTable = false # Option to save GM spawn only in the custom table. SaveGmSpawnOnCustom = false # Option to delete spawn in alternate table. DeleteGmSpawnOnCustom = false # Option to store additional npc data on a custom table. CustomNpcTable = false # Option to store additional Items data on custom tables. CustomEtcitemTable = false CustomArmorTable = false CustomArmorSetsTable = false CustomWeaponTable = false # Option to store additional Teleport location on a custom table. CustomTeleportTable = false # Option to store alternative drop on a custom table. CustomDroplistTable = false # Option to store alternative merchant data on a custom table. CustomMerchantTables = false