/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later
* version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* this program. If not, see .
*/
package net.sf.l2j.gameserver.datatables;
import java.util.Map;
import javolution.util.FastList;
import javolution.util.FastMap;
import net.sf.l2j.gameserver.model.L2Skill;
import net.sf.l2j.gameserver.skills.SkillsEngine;
import net.sf.l2j.gameserver.templates.L2WeaponType;
/**
* This class ...
*
* @version $Revision: 1.8.2.6.2.18 $ $Date: 2005/04/06 16:13:25 $
*/
public class SkillTable
{
//private static Logger _log = Logger.getLogger(SkillTable.class.getName());
private static SkillTable _instance;
private Map _skills;
private boolean _initialized = true;
public static SkillTable getInstance()
{
if (_instance == null)
_instance = new SkillTable();
return _instance;
}
private SkillTable()
{
_skills = new FastMap();
SkillsEngine.getInstance().loadAllSkills(_skills);
}
public void reload()
{
_instance = new SkillTable();
}
public boolean isInitialized()
{
return _initialized;
}
/**
* Provides the skill hash
* @param skill The L2Skill to be hashed
* @return SkillTable.getSkillHashCode(skill.getId(), skill.getLevel())
*/
public static int getSkillHashCode(L2Skill skill)
{
return SkillTable.getSkillHashCode(skill.getId(), skill.getLevel());
}
/**
* Centralized method for easier change of the hashing sys
* @param skillId The Skill Id
* @param skillLevel The Skill Level
* @return The Skill hash number
*/
public static int getSkillHashCode(int skillId, int skillLevel)
{
return skillId * 256 + skillLevel;
}
public L2Skill getInfo(int skillId, int level)
{
return _skills.get(SkillTable.getSkillHashCode(skillId, level));
}
public int getMaxLevel(int magicId, int level)
{
L2Skill temp;
while (level < 100)
{
level++;
temp = _skills.get(SkillTable.getSkillHashCode(magicId, level));
if (temp == null)
return level - 1;
}
return level;
}
private static final L2WeaponType[] weaponDbMasks =
{
L2WeaponType.ETC, L2WeaponType.BOW, L2WeaponType.POLE, L2WeaponType.DUALFIST, L2WeaponType.DUAL, L2WeaponType.BLUNT, L2WeaponType.SWORD, L2WeaponType.DAGGER, L2WeaponType.BIGSWORD, L2WeaponType.ROD, L2WeaponType.BIGBLUNT,
L2WeaponType.ANCIENT_SWORD, L2WeaponType.RAPIER, L2WeaponType.CROSSBOW
};
public int calcWeaponsAllowed(int mask)
{
if (mask == 0)
return 0;
int weaponsAllowed = 0;
for (int i = 0; i < weaponDbMasks.length; i++)
if ((mask & (1 << i)) != 0)
weaponsAllowed |= weaponDbMasks[i].mask();
return weaponsAllowed;
}
/**
* Returns an array with siege skills. If addNoble == true, will add also Advanced headquarters.
*/
public L2Skill[] getSiegeSkills(boolean addNoble)
{
FastList list = new FastList();
list.add(_skills.get(SkillTable.getSkillHashCode(246, 1)));
list.add(_skills.get(SkillTable.getSkillHashCode(247, 1)));
if (addNoble)
list.add(_skills.get(SkillTable.getSkillHashCode(326, 1)));
L2Skill[] temp = new L2Skill[list.size()];
list.toArray(temp);
return temp;
}
}