/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later
* version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* this program. If not, see .
*/
package net.sf.l2j.gameserver.datatables;
import java.sql.PreparedStatement;
import java.sql.ResultSet;
import java.util.List;
import java.util.logging.Level;
import java.util.logging.Logger;
import net.sf.l2j.Config;
import net.sf.l2j.L2DatabaseFactory;
import net.sf.l2j.gameserver.instancemanager.ArenaManager;
import net.sf.l2j.gameserver.instancemanager.CastleManager;
import net.sf.l2j.gameserver.instancemanager.ClanHallManager;
import net.sf.l2j.gameserver.instancemanager.FortManager;
import net.sf.l2j.gameserver.instancemanager.TownManager;
import net.sf.l2j.gameserver.model.L2Character;
import net.sf.l2j.gameserver.model.Location;
import net.sf.l2j.gameserver.model.actor.instance.L2NpcInstance;
import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance;
import net.sf.l2j.gameserver.model.entity.Castle;
import net.sf.l2j.gameserver.model.entity.ClanHall;
import net.sf.l2j.gameserver.model.entity.Fort;
import net.sf.l2j.gameserver.model.zone.type.L2ArenaZone;
import net.sf.l2j.gameserver.model.zone.type.L2ClanHallZone;
/**
* This class ...
*/
public class MapRegionTable
{
private static Logger _log = Logger.getLogger(MapRegionTable.class.getName());
private static MapRegionTable _instance;
private final int[][] _regions = new int[19][21];
private final int[][] _pointsWithKarmas;
public static enum TeleportWhereType
{
Castle,
ClanHall,
SiegeFlag,
Town,
Fortress
}
public static MapRegionTable getInstance()
{
if (_instance == null)
{
_instance = new MapRegionTable();
}
return _instance;
}
private MapRegionTable()
{
int count2 = 0;
//LineNumberReader lnr = null;
java.sql.Connection con = null;
try
{
con = L2DatabaseFactory.getInstance().getConnection();
PreparedStatement statement = con.prepareStatement("SELECT region, sec0, sec1, sec2, sec3, sec4, sec5, sec6, sec7, sec8, sec9, sec10 FROM mapregion");
ResultSet rset = statement.executeQuery();
int region;
while (rset.next())
{
region = rset.getInt(1);
for (int j = 0; j < 10; j++)
{
_regions[j][region] = rset.getInt(j + 2);
count2++;
//_log.fine(j+","+region+" -> "+rset.getInt(j+2));
}
}
rset.close();
statement.close();
if (Config.DEBUG)
_log.fine(count2 + " mapregion loaded");
}
catch (Exception e)
{
_log.log(Level.SEVERE, "Error loading Map Region Table.", e);
}
finally
{
try
{
con.close();
}
catch (Exception e)
{
}
}
_pointsWithKarmas = new int[21][3];
//Talking Island
_pointsWithKarmas[0][0] = -79077;
_pointsWithKarmas[0][1] = 240355;
_pointsWithKarmas[0][2] = -3440;
//Elven
_pointsWithKarmas[1][0] = 43503;
_pointsWithKarmas[1][1] = 40398;
_pointsWithKarmas[1][2] = -3450;
//DarkElven
_pointsWithKarmas[2][0] = 1675;
_pointsWithKarmas[2][1] = 19581;
_pointsWithKarmas[2][2] = -3110;
//Orc
_pointsWithKarmas[3][0] = -44413;
_pointsWithKarmas[3][1] = -121762;
_pointsWithKarmas[3][2] = -235;
//Dwalf
_pointsWithKarmas[4][0] = 12009;
_pointsWithKarmas[4][1] = -187319;
_pointsWithKarmas[4][2] = -3309;
//Gludio
_pointsWithKarmas[5][0] = -18872;
_pointsWithKarmas[5][1] = 126216;
_pointsWithKarmas[5][2] = -3280;
//Gludin
_pointsWithKarmas[6][0] = -85915;
_pointsWithKarmas[6][1] = 150402;
_pointsWithKarmas[6][2] = -3060;
//Dion
_pointsWithKarmas[7][0] = 23652;
_pointsWithKarmas[7][1] = 144823;
_pointsWithKarmas[7][2] = -3330;
//Giran
_pointsWithKarmas[8][0] = 79125;
_pointsWithKarmas[8][1] = 154197;
_pointsWithKarmas[8][2] = -3490;
//Oren
_pointsWithKarmas[9][0] = 73840;
_pointsWithKarmas[9][1] = 58193;
_pointsWithKarmas[9][2] = -2730;
//Aden
_pointsWithKarmas[10][0] = 44413;
_pointsWithKarmas[10][1] = 22610;
_pointsWithKarmas[10][2] = 235;
//Hunters
_pointsWithKarmas[11][0] = 114137;
_pointsWithKarmas[11][1] = 72993;
_pointsWithKarmas[11][2] = -2445;
//Giran
_pointsWithKarmas[12][0] = 79125;
_pointsWithKarmas[12][1] = 154197;
_pointsWithKarmas[12][2] = -3490;
// heine
_pointsWithKarmas[13][0] = 119536;
_pointsWithKarmas[13][1] = 218558;
_pointsWithKarmas[13][2] = -3495;
// Rune Castle Town
_pointsWithKarmas[14][0] = 42931;
_pointsWithKarmas[14][1] = -44733;
_pointsWithKarmas[14][2] = -1326;
// Goddard
_pointsWithKarmas[15][0] = 147419;
_pointsWithKarmas[15][1] = -64980;
_pointsWithKarmas[15][2] = -3457;
// Schuttgart
_pointsWithKarmas[16][0] = 85184;
_pointsWithKarmas[16][1] = -138560;
_pointsWithKarmas[16][2] = -2256;
// Kamael Village
_pointsWithKarmas[19][0] = -121425;
_pointsWithKarmas[19][1] = 59778;
_pointsWithKarmas[19][2] = -2264;
}
public final int getMapRegion(int posX, int posY)
{
return _regions[getMapRegionX(posX)][getMapRegionY(posY)];
}
public final int getMapRegionX(int posX)
{
return (posX >> 15) + 4;// + centerTileX;
}
public final int getMapRegionY(int posY)
{
return (posY >> 15) + 10;// + centerTileX;
}
public int getAreaCastle(L2Character activeChar)
{
int area = getClosestTownNumber(activeChar);
int castle;
switch (area)
{
case 0:
castle = 1;
break;//Talking Island Village
case 1:
castle = 4;
break; //Elven Village
case 2:
castle = 4;
break; //Dark Elven Village
case 3:
castle = 9;
break; //Orc Village
case 4:
castle = 9;
break; //Dwarven Village
case 5:
castle = 1;
break; //Town of Gludio
case 6:
castle = 1;
break; //Gludin Village
case 7:
castle = 2;
break; //Town of Dion
case 8:
castle = 3;
break; //Town of Giran
case 9:
castle = 4;
break; //Town of Oren
case 10:
castle = 5;
break; //Town of Aden
case 11:
castle = 5;
break; //Hunters Village
case 12:
castle = 3;
break; //Giran Harbor
case 13:
castle = 6;
break; //Heine
case 14:
castle = 8;
break; //Rune Township
case 15:
castle = 7;
break; //Town of Goddard
case 16:
castle = 9;
break; //Town of Shuttgart
case 17:
castle = 4;
break; //Ivory Tower
case 18:
castle = 8;
break; //Primeval Isle Wharf
case 19:
castle = 5;
break; //Kamael Village
case 20:
castle = 6;
break; //South of Wastelands Camp
case 21:
castle = 8;
break; //Fantasy Island
default:
castle = 5;
break; //Town of Aden
}
return castle;
}
public int getClosestTownNumber(L2Character activeChar)
{
return getMapRegion(activeChar.getX(), activeChar.getY());
}
public String getClosestTownName(L2Character activeChar)
{
int nearestTownId = getMapRegion(activeChar.getX(), activeChar.getY());
String nearestTown;
switch (nearestTownId)
{
case 0:
nearestTown = "Talking Island Village";
break;
case 1:
nearestTown = "Elven Village";
break;
case 2:
nearestTown = "Dark Elven Village";
break;
case 3:
nearestTown = "Orc Village";
break;
case 4:
nearestTown = "Dwarven Village";
break;
case 5:
nearestTown = "Town of Gludio";
break;
case 6:
nearestTown = "Gludin Village";
break;
case 7:
nearestTown = "Town of Dion";
break;
case 8:
nearestTown = "Town of Giran";
break;
case 9:
nearestTown = "Town of Oren";
break;
case 10:
nearestTown = "Town of Aden";
break;
case 11:
nearestTown = "Hunters Village";
break;
case 12:
nearestTown = "Giran Harbor";
break;
case 13:
nearestTown = "Heine";
break;
case 14:
nearestTown = "Rune Township";
break;
case 15:
nearestTown = "Town of Goddard";
break;
case 16:
nearestTown = "Town of Shuttgart";
break; ////TODO@ (Check mapregion table)[Luno]
case 18:
nearestTown = "Primeval Isle";
break;
case 19:
nearestTown = "Kamael Village";
break;
default:
nearestTown = "Town of Aden";
break;
}
return nearestTown;
}
public Location getTeleToLocation(L2Character activeChar, TeleportWhereType teleportWhere)
{
int[] coord;
if (activeChar instanceof L2PcInstance)
{
L2PcInstance player = ((L2PcInstance) activeChar);
// If in Monster Derby Track
if (player.isInsideZone(L2Character.ZONE_MONSTERTRACK))
return new Location(12661, 181687, -3560);
Castle castle = null;
Fort fort = null;
ClanHall clanhall = null;
if (player.getClan() != null)
{
// If teleport to clan hall
if (teleportWhere == TeleportWhereType.ClanHall)
{
clanhall = ClanHallManager.getInstance().getClanHallByOwner(player.getClan());
if (clanhall != null)
{
L2ClanHallZone zone = clanhall.getZone();
if (zone != null)
{
return zone.getSpawn();
}
}
}
// If teleport to castle
if (teleportWhere == TeleportWhereType.Castle)
{
castle = CastleManager.getInstance().getCastleByOwner(player.getClan());
// Check if player is on castle or fortress ground
if (castle == null)
castle = CastleManager.getInstance().getCastle(player);
if (castle != null && castle.getCastleId() > 0)
{
// If Teleporting to castle or
// If is on caslte with siege and player's clan is defender
if (teleportWhere == TeleportWhereType.Castle || (teleportWhere == TeleportWhereType.Castle && castle.getSiege().getIsInProgress() && castle.getSiege().getDefenderClan(player.getClan()) != null))
{
coord = castle.getZone().getSpawn();
return new Location(coord[0], coord[1], coord[2]);
}
}
}
// If teleport to fortress
if (teleportWhere == TeleportWhereType.Fortress)
{
fort = FortManager.getInstance().getFortByOwner(player.getClan());
if (fort == null)
fort = FortManager.getInstance().getFort(player);
if (fort != null && fort.getFortId() > 0)
{
// If Teleporting to castle or
// If is on caslte with siege and player's clan is defender
if (teleportWhere == TeleportWhereType.Fortress || (teleportWhere == TeleportWhereType.Fortress && fort.getSiege().getIsInProgress() && fort.getSiege().getDefenderClan(player.getClan()) != null))
{
coord = fort.getZone().getSpawn();
return new Location(coord[0], coord[1], coord[2]);
}
}
}
// If teleport to SiegeHQ
if (teleportWhere == TeleportWhereType.SiegeFlag)
{
castle = CastleManager.getInstance().getCastle(player);
fort = FortManager.getInstance().getFort(player);
if (castle != null)
{
if (castle.getSiege().getIsInProgress())
{
// Check if player's clan is attacker
List flags = castle.getSiege().getFlag(player.getClan());
if (flags != null && !flags.isEmpty())
{
// Spawn to flag - Need more work to get player to the nearest flag
L2NpcInstance flag = flags.get(0);
return new Location(flag.getX(), flag.getY(), flag.getZ());
}
}
}
else if (fort != null)
{
if (fort.getSiege().getIsInProgress())
{
// Check if player's clan is attacker
List flags = fort.getSiege().getFlag(player.getClan());
if (flags != null && !flags.isEmpty())
{
// Spawn to flag - Need more work to get player to the nearest flag
L2NpcInstance flag = flags.get(0);
return new Location(flag.getX(), flag.getY(), flag.getZ());
}
}
}
}
}
// teleport RED PK 5+ to Floran Village
if (player.getPkKills() > 5 && player.getKarma() > 1)
return new Location(17817, 170079, -3530);
//Karma player land out of city
if (player.getKarma() > 1)
{
int closest = getMapRegion(activeChar.getX(), activeChar.getY());
if (closest >= 0 && closest < _pointsWithKarmas.length)
return new Location(_pointsWithKarmas[closest][0], _pointsWithKarmas[closest][1], _pointsWithKarmas[closest][2]);
else
return new Location(17817, 170079, -3530);
}
// Checking if in arena
L2ArenaZone arena = ArenaManager.getInstance().getArena(player);
if (arena != null)
{
coord = arena.getSpawnLoc();
return new Location(coord[0], coord[1], coord[2]);
}
}
// Get the nearest town
// TODO: Micht: Maybe we should add some checks to prevent exception here.
coord = TownManager.getInstance().getClosestTown(activeChar).getSpawnLoc();
return new Location(coord[0], coord[1], coord[2]);
}
}