/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later
* version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* this program. If not, see .
*/
package com.l2jserver.loginserver;
import java.io.BufferedOutputStream;
import java.io.IOException;
import java.io.InputStream;
import java.io.OutputStream;
import java.net.Socket;
import java.security.KeyPair;
import java.security.interfaces.RSAPrivateKey;
import java.security.interfaces.RSAPublicKey;
import java.util.Set;
import java.util.logging.Logger;
import javolution.util.FastSet;
import com.l2jserver.Config;
import com.l2jserver.loginserver.GameServerTable.GameServerInfo;
import com.l2jserver.loginserver.network.L2JGameServerPacketHandler;
import com.l2jserver.loginserver.network.L2JGameServerPacketHandler.GameServerState;
import com.l2jserver.loginserver.network.loginserverpackets.InitLS;
import com.l2jserver.loginserver.network.loginserverpackets.KickPlayer;
import com.l2jserver.loginserver.network.loginserverpackets.LoginServerFail;
import com.l2jserver.loginserver.network.loginserverpackets.RequestCharacters;
import com.l2jserver.util.Util;
import com.l2jserver.util.crypt.NewCrypt;
import com.l2jserver.util.network.BaseSendablePacket;
/**
* @author -Wooden-
* @author KenM
*
*/
public class GameServerThread extends Thread
{
protected static final Logger _log = Logger.getLogger(GameServerThread.class.getName());
private final Socket _connection;
private InputStream _in;
private OutputStream _out;
private final RSAPublicKey _publicKey;
private final RSAPrivateKey _privateKey;
private NewCrypt _blowfish;
private GameServerState _loginConnectionState = GameServerState.CONNECTED;
private final String _connectionIp;
private GameServerInfo _gsi;
/** Authed Clients on a GameServer*/
private final Set _accountsOnGameServer = new FastSet();
private String _connectionIPAddress;
@Override
public void run()
{
_connectionIPAddress = _connection.getInetAddress().getHostAddress();
if (GameServerThread.isBannedGameserverIP(_connectionIPAddress))
{
_log.info("GameServerRegistration: IP Address " + _connectionIPAddress + " is on Banned IP list.");
forceClose(LoginServerFail.REASON_IP_BANNED);
// ensure no further processing for this connection
return;
}
InitLS startPacket = new InitLS(_publicKey.getModulus().toByteArray());
try
{
sendPacket(startPacket);
int lengthHi = 0;
int lengthLo = 0;
int length = 0;
boolean checksumOk = false;
for (;;)
{
lengthLo = _in.read();
lengthHi = _in.read();
length= lengthHi*256 + lengthLo;
if (lengthHi < 0 || _connection.isClosed())
{
_log.finer("LoginServerThread: Login terminated the connection.");
break;
}
byte[] data = new byte[length - 2];
int receivedBytes = 0;
int newBytes = 0;
int left = length - 2;
while (newBytes != -1 && receivedBytes < length - 2)
{
newBytes = _in.read(data, receivedBytes, left);
receivedBytes = receivedBytes + newBytes;
left -= newBytes;
}
if (receivedBytes != length-2)
{
_log.warning("Incomplete Packet is sent to the server, closing connection.(LS)");
break;
}
// decrypt if we have a key
data = _blowfish.decrypt(data);
checksumOk = NewCrypt.verifyChecksum(data);
if (!checksumOk)
{
_log.warning("Incorrect packet checksum, closing connection (LS)");
return;
}
if (Config.DEBUG)
{
_log.warning("[C]\n"+Util.printData(data));
}
L2JGameServerPacketHandler.handlePacket(data, this);
}
}
catch (IOException e)
{
String serverName = (getServerId() != -1 ? "["+getServerId()+"] "+GameServerTable.getInstance().getServerNameById(getServerId()) : "("+_connectionIPAddress+")");
String msg = "GameServer "+serverName+": Connection lost: "+e.getMessage();
_log.info(msg);
broadcastToTelnet(msg);
}
finally
{
if (isAuthed())
{
_gsi.setDown();
_log.info("Server ["+getServerId()+"] "+GameServerTable.getInstance().getServerNameById(getServerId())+" is now set as disconnected");
}
L2LoginServer.getInstance().getGameServerListener().removeGameServer(this);
L2LoginServer.getInstance().getGameServerListener().removeFloodProtection(_connectionIp);
}
}
public boolean hasAccountOnGameServer(String account)
{
return _accountsOnGameServer.contains(account);
}
public int getPlayerCount()
{
return _accountsOnGameServer.size();
}
/**
* Attachs a GameServerInfo to this Thread
* Updates the GameServerInfo values based on GameServerAuth packet
* Sets the GameServerInfo as Authed
* @param gsi The GameServerInfo to be attached.
* @param gameServerAuth The server info.
*/
public void attachGameServerInfo(GameServerInfo gsi, int port, String[] hosts, int maxPlayers)
{
setGameServerInfo(gsi);
gsi.setGameServerThread(this);
gsi.setPort(port);
setGameHosts(hosts);
gsi.setMaxPlayers(maxPlayers);
gsi.setAuthed(true);
}
public void forceClose(int reason)
{
sendPacket(new LoginServerFail(reason));
try
{
_connection.close();
}
catch (IOException e)
{
_log.finer("GameServerThread: Failed disconnecting banned server, server already disconnected.");
}
}
/**
* @param ipAddress
* @return
*/
public static boolean isBannedGameserverIP(String ipAddress)
{
return false;
}
public GameServerThread(Socket con)
{
_connection = con;
_connectionIp = con.getInetAddress().getHostAddress();
try
{
_in = _connection.getInputStream();
_out = new BufferedOutputStream(_connection.getOutputStream());
}
catch (IOException e)
{
e.printStackTrace();
}
KeyPair pair = GameServerTable.getInstance().getKeyPair();
_privateKey = (RSAPrivateKey) pair.getPrivate();
_publicKey = (RSAPublicKey) pair.getPublic();
_blowfish = new NewCrypt("_;v.]05-31!|+-%xT!^[$\00");
setName(getClass().getSimpleName()+"-"+getId()+"@"+_connectionIp);
start();
}
/**
* @param sl
* @throws IOException
*/
public void sendPacket(BaseSendablePacket sl)
{
try
{
byte[] data = sl.getContent();
NewCrypt.appendChecksum(data);
if (Config.DEBUG)
{
_log.finest("[S] "+sl.getClass().getSimpleName()+":\n"+Util.printData(data));
}
data = _blowfish.crypt(data);
int len = data.length+2;
synchronized(_out)
{
_out.write(len & 0xff);
_out.write(len >> 8 &0xff);
_out.write(data);
_out.flush();
}
}
catch (IOException e)
{
_log.severe("IOException while sending packet "+sl.getClass().getSimpleName());
}
}
public void broadcastToTelnet(String msg)
{
if (L2LoginServer.getInstance().getStatusServer() != null)
{
L2LoginServer.getInstance().getStatusServer().sendMessageToTelnets(msg);
}
}
public void kickPlayer(String account)
{
sendPacket(new KickPlayer(account));
}
public void requestCharacters(String account)
{
sendPacket(new RequestCharacters(account));
}
/**
* @param gameHost The gameHost to set.
*/
public void setGameHosts(String[] hosts)
{
_log.info("Updated Gameserver ["+getServerId()+"] "+GameServerTable.getInstance().getServerNameById(getServerId())+" IP's:");
_gsi.clearServerAddresses();
for (int i = 0; i < hosts.length; i += 2)
{
try
{
_gsi.addServerAddress(hosts[i], hosts[i + 1]);
}
catch (Exception e)
{
_log.warning("Couldn't resolve hostname \""+e+"\"");
}
}
for (String s : _gsi.getServerAddresses())
_log.info(s);
}
/**
* @return Returns the isAuthed.
*/
public boolean isAuthed()
{
if (getGameServerInfo() == null)
return false;
return getGameServerInfo().isAuthed();
}
public void setGameServerInfo(GameServerInfo gsi)
{
_gsi = gsi;
}
public GameServerInfo getGameServerInfo()
{
return _gsi;
}
/**
* @return Returns the connectionIpAddress.
*/
public String getConnectionIpAddress()
{
return _connectionIPAddress;
}
public int getServerId()
{
if (getGameServerInfo() != null)
{
return getGameServerInfo().getId();
}
return -1;
}
public RSAPrivateKey getPrivateKey()
{
return _privateKey;
}
public void SetBlowFish(NewCrypt blowfish)
{
_blowfish = blowfish;
}
public void addAccountOnGameServer(String account)
{
_accountsOnGameServer.add(account);
}
public void removeAccountOnGameServer(String account)
{
_accountsOnGameServer.remove(account);
}
public GameServerState getLoginConnectionState()
{
return _loginConnectionState;
}
public void setLoginConnectionState(GameServerState state)
{
_loginConnectionState = state;
}
}