/* * This program is free software: you can redistribute it and/or modify it under * the terms of the GNU General Public License as published by the Free Software * Foundation, either version 3 of the License, or (at your option) any later * version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more * details. * * You should have received a copy of the GNU General Public License along with * this program. If not, see . */ package com.l2jserver.gameserver.network.clientpackets; import com.l2jserver.gameserver.instancemanager.BoatManager; import com.l2jserver.gameserver.model.actor.instance.L2BoatInstance; import com.l2jserver.gameserver.model.actor.instance.L2PcInstance; import com.l2jserver.gameserver.network.serverpackets.ActionFailed; import com.l2jserver.gameserver.network.serverpackets.GetOnVehicle; import com.l2jserver.util.Point3D; /** * This class ... * * @version $Revision: 1.1.4.3 $ $Date: 2005/03/27 15:29:30 $ */ public final class RequestGetOnVehicle extends L2GameClientPacket { private static final String _C__5C_GETONVEHICLE = "[C] 5C GetOnVehicle"; private int _boatId; private Point3D _pos; @Override protected void readImpl() { int x, y, z; _boatId = readD(); x = readD(); y = readD(); z = readD(); _pos = new Point3D(x, y, z); } @Override protected void runImpl() { final L2PcInstance activeChar = getClient().getActiveChar(); if (activeChar == null) return; L2BoatInstance boat; if (activeChar.isInBoat()) { boat = activeChar.getBoat(); if (boat.getObjectId() != _boatId) { sendPacket(ActionFailed.STATIC_PACKET); return; } } else { boat = BoatManager.getInstance().getBoat(_boatId); if (boat == null || boat.isMoving() || !activeChar.isInsideRadius(boat, 1000, true, false)) { sendPacket(ActionFailed.STATIC_PACKET); return; } } activeChar.setInVehiclePosition(_pos); activeChar.setVehicle(boat); activeChar.broadcastPacket(new GetOnVehicle(activeChar.getObjectId(), boat.getObjectId(), _pos)); activeChar.setXYZ(boat.getX(), boat.getY(), boat.getZ()); activeChar.revalidateZone(true); } /* (non-Javadoc) * @see com.l2jserver.gameserver.clientpackets.ClientBasePacket#getType() */ @Override public String getType() { return _C__5C_GETONVEHICLE; } }