/* * This program is free software: you can redistribute it and/or modify it under * the terms of the GNU General Public License as published by the Free Software * Foundation, either version 3 of the License, or (at your option) any later * version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more * details. * * You should have received a copy of the GNU General Public License along with * this program. If not, see . */ package com.l2jserver.gameserver.network.clientpackets; import java.util.logging.Logger; import com.l2jserver.gameserver.datatables.SkillTable; import com.l2jserver.gameserver.model.L2Skill; import com.l2jserver.gameserver.model.actor.instance.L2PcInstance; import com.l2jserver.gameserver.network.serverpackets.ActionFailed; import com.l2jserver.gameserver.network.serverpackets.ValidateLocation; import com.l2jserver.gameserver.util.Util; import com.l2jserver.util.Point3D; /** * Fromat:(ch) dddddc * @author -Wooden- */ public final class RequestExMagicSkillUseGround extends L2GameClientPacket { private static final String _C__D0_2F_REQUESTEXMAGICSKILLUSEGROUND = "[C] D0:2F RequestExMagicSkillUseGround"; private static Logger _log = Logger.getLogger(RequestExMagicSkillUseGround.class.getName()); private int _x; private int _y; private int _z; private int _skillId; private boolean _ctrlPressed; private boolean _shiftPressed; @Override protected void readImpl() { _x = readD(); _y = readD(); _z = readD(); _skillId = readD(); _ctrlPressed = readD() != 0; _shiftPressed = readC() != 0; } /** * @see com.l2jserver.util.network.BaseRecievePacket.ClientBasePacket#runImpl() */ @Override protected void runImpl() { // Get the current L2PcInstance of the player L2PcInstance activeChar = getClient().getActiveChar(); if (activeChar == null) return; // Get the level of the used skill int level = activeChar.getSkillLevel(_skillId); if (level <= 0) { activeChar.sendPacket(ActionFailed.STATIC_PACKET); return; } // Get the L2Skill template corresponding to the skillID received from the client L2Skill skill = SkillTable.getInstance().getInfo(_skillId, level); // Check the validity of the skill if (skill != null) { activeChar.setCurrentSkillWorldPosition(new Point3D(_x , _y, _z)); // normally magicskilluse packet turns char client side but for these skills, it doesn't (even with correct target) activeChar.setHeading(Util.calculateHeadingFrom(activeChar.getX(), activeChar.getY(), _x , _y)); activeChar.broadcastPacket(new ValidateLocation(activeChar)); activeChar.useMagic(skill, _ctrlPressed, _shiftPressed); } else { activeChar.sendPacket(ActionFailed.STATIC_PACKET); _log.warning("No skill found with id " + _skillId + " and level " + level + " !!"); } } /** * @see com.l2jserver.gameserver.BasePacket#getType() */ @Override public String getType() { return _C__D0_2F_REQUESTEXMAGICSKILLUSEGROUND; } }