/* * Copyright (C) 2004-2014 L2J Server * * This file is part of L2J Server. * * L2J Server is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * L2J Server is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ package com.l2jserver.gameserver.model.drops.strategy; import java.util.Collections; import java.util.List; import com.l2jserver.gameserver.model.actor.L2Character; import com.l2jserver.gameserver.model.drops.GeneralDropItem; import com.l2jserver.gameserver.model.holders.ItemHolder; import com.l2jserver.util.Rnd; /** * @author Battlecruiser */ public interface IDropCalculationStrategy { public static final IDropCalculationStrategy DEFAULT_STRATEGY = (item, victim, killer) -> { double chance = item.getChance(victim, killer); if (chance > (Rnd.nextDouble() * 100)) { int amountMultiply = 1; if (item.isPreciseCalculated() && (chance > 100)) { amountMultiply = (int) chance / 100; if ((chance % 100) > (Rnd.nextDouble() * 100)) { amountMultiply++; } } long amount = Rnd.get(item.getMin(victim), item.getMax(victim)) * amountMultiply; return Collections.singletonList(new ItemHolder(item.getItemId(), amount)); } return null; }; public List calculateDrops(GeneralDropItem item, L2Character victim, L2Character killer); }