/*
* Copyright (C) 2004-2014 L2J Server
*
* This file is part of L2J Server.
*
* L2J Server is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* L2J Server is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*/
package com.l2jserver.gameserver.model.drops.strategy;
import java.util.Collections;
import java.util.List;
import com.l2jserver.gameserver.model.actor.L2Character;
import com.l2jserver.gameserver.model.drops.GeneralDropItem;
import com.l2jserver.gameserver.model.holders.ItemHolder;
import com.l2jserver.util.Rnd;
/**
* @author Battlecruiser
*/
public interface IDropCalculationStrategy
{
public static final IDropCalculationStrategy DEFAULT_STRATEGY = (item, victim, killer) ->
{
double chance = item.getChance(victim, killer);
if (chance > (Rnd.nextDouble() * 100))
{
int amountMultiply = 1;
if (item.isPreciseCalculated() && (chance > 100))
{
amountMultiply = (int) chance / 100;
if ((chance % 100) > (Rnd.nextDouble() * 100))
{
amountMultiply++;
}
}
long amount = Rnd.get(item.getMin(victim), item.getMax(victim)) * amountMultiply;
return Collections.singletonList(new ItemHolder(item.getItemId(), amount));
}
return null;
};
public List calculateDrops(GeneralDropItem item, L2Character victim, L2Character killer);
}