/*
* $Header: Util.java, 21/10/2005 23:17:40 luisantonioa Exp $
*
* $Author: luisantonioa $
* $Date: 21/10/2005 23:17:40 $
* $Revision: 1 $
* $Log: Util.java,v $
* Revision 1 21/10/2005 23:17:40 luisantonioa
* Added copyright notice
*
*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later
* version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* this program. If not, see .
*/
package com.l2jserver.gameserver.util;
import java.io.File;
import java.util.Collection;
import com.l2jserver.gameserver.ThreadPoolManager;
import com.l2jserver.gameserver.model.L2Object;
import com.l2jserver.gameserver.model.actor.L2Character;
import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
/**
* General Utility functions related to Gameserver
*/
public final class Util
{
public static void handleIllegalPlayerAction(L2PcInstance actor, String message, int punishment)
{
ThreadPoolManager.getInstance().scheduleGeneral(new IllegalPlayerAction(actor, message, punishment), 5000);
}
public static String getRelativePath(File base, File file)
{
return file.toURI().getPath().substring(base.toURI().getPath().length());
}
/**
* Return degree value of object 2 to the horizontal line with object 1
* being the origin
*/
public static double calculateAngleFrom(L2Object obj1, L2Object obj2)
{
return calculateAngleFrom(obj1.getX(), obj1.getY(), obj2.getX(), obj2.getY());
}
/**
* Return degree value of object 2 to the horizontal line with object 1
* being the origin
*/
public final static double calculateAngleFrom(int obj1X, int obj1Y, int obj2X, int obj2Y)
{
double angleTarget = Math.toDegrees(Math.atan2(obj2Y - obj1Y, obj2X - obj1X));
if (angleTarget < 0)
angleTarget = 360 + angleTarget;
return angleTarget;
}
public final static double convertHeadingToDegree(int clientHeading)
{
double degree = clientHeading / 182.044444444;
return degree;
}
public final static int convertDegreeToClientHeading(double degree)
{
if (degree < 0)
degree = 360 + degree;
return (int) (degree * 182.044444444);
}
public final static int calculateHeadingFrom(L2Object obj1, L2Object obj2)
{
return calculateHeadingFrom(obj1.getX(), obj1.getY(), obj2.getX(), obj2.getY());
}
public final static int calculateHeadingFrom(int obj1X, int obj1Y, int obj2X, int obj2Y)
{
double angleTarget = Math.toDegrees(Math.atan2(obj2Y - obj1Y, obj2X - obj1X));
if (angleTarget < 0)
angleTarget = 360 + angleTarget;
return (int) (angleTarget * 182.044444444);
}
public final static int calculateHeadingFrom(double dx, double dy)
{
double angleTarget = Math.toDegrees(Math.atan2(dy, dx));
if (angleTarget < 0)
angleTarget = 360 + angleTarget;
return (int) (angleTarget * 182.044444444);
}
/**
* @return the distance between the two coordinates in 2D plane
*/
public static double calculateDistance(int x1, int y1, int x2, int y2)
{
return calculateDistance(x1, y1, 0, x2, y2, 0, false);
}
/**
* @param includeZAxis - if true, includes also the Z axis in the calculation
* @return the distance between the two coordinates
*/
public static double calculateDistance(int x1, int y1, int z1, int x2, int y2, int z2, boolean includeZAxis)
{
double dx = (double) x1 - x2;
double dy = (double) y1 - y2;
if (includeZAxis)
{
double dz = z1 - z2;
return Math.sqrt(dx * dx + dy * dy + dz * dz);
}
else
return Math.sqrt(dx * dx + dy * dy);
}
/**
* @param includeZAxis - if true, includes also the Z axis in the calculation
* @return the distance between the two objects
*/
public static double calculateDistance(L2Object obj1, L2Object obj2, boolean includeZAxis)
{
if (obj1 == null || obj2 == null)
return 1000000;
return calculateDistance(obj1.getPosition().getX(), obj1.getPosition().getY(), obj1.getPosition().getZ(), obj2.getPosition().getX(), obj2.getPosition().getY(), obj2.getPosition().getZ(), includeZAxis);
}
/**
* (Based on ucfirst() function of PHP)
*
* @param str - the string whose first letter to capitalize
* @return a string with the first letter of the {@code str} capitalized
*/
public static String capitalizeFirst(String str)
{
str = str.trim();
if (str.length() > 0 && Character.isLetter(str.charAt(0)))
return str.substring(0, 1).toUpperCase() + str.substring(1);
return str;
}
/**
* (Based on ucwords() function of PHP)
*
* @param str - the string to capitalize
* @return a string with the first letter of every word in {@code str} capitalized
*/
public static String capitalizeWords(String str)
{
char[] charArray = str.toCharArray();
StringBuilder result = new StringBuilder();
// Capitalize the first letter in the given string!
charArray[0] = Character.toUpperCase(charArray[0]);
for (int i = 0; i < charArray.length; i++)
{
if (Character.isWhitespace(charArray[i]))
charArray[i + 1] = Character.toUpperCase(charArray[i + 1]);
result.append(charArray[i]);
}
return result.toString();
}
/**
* @return {@code true} if the two objects are within specified range between each other, {@code false} otherwise
*/
public static boolean checkIfInRange(int range, L2Object obj1, L2Object obj2, boolean includeZAxis)
{
if (obj1 == null || obj2 == null)
return false;
if (obj1.getInstanceId() != obj2.getInstanceId())
return false;
if (range == -1)
return true; // not limited
int rad = 0;
if (obj1 instanceof L2Character)
rad += ((L2Character) obj1).getTemplate().collisionRadius;
if (obj2 instanceof L2Character)
rad += ((L2Character) obj2).getTemplate().collisionRadius;
double dx = obj1.getX() - obj2.getX();
double dy = obj1.getY() - obj2.getY();
if (includeZAxis)
{
double dz = obj1.getZ() - obj2.getZ();
double d = dx * dx + dy * dy + dz * dz;
return d <= range * range + 2 * range * rad + rad * rad;
}
else
{
double d = dx * dx + dy * dy;
return d <= range * range + 2 * range * rad + rad * rad;
}
}
/**
* Checks if object is within short (sqrt(int.max_value)) radius, not using collisionRadius.
* Faster calculation than checkIfInRange if distance is short and collisionRadius isn't needed.
* Not for long distance checks (potential teleports, far away castles etc).
* @param range - the maximum range between the two objects
* @param includeZAxis - if true, check also Z axis (3-dimensional check), otherwise only 2D
* @return {@code true} if objects are within specified range between each other, {@code false} otherwise
*/
public static boolean checkIfInShortRadius(int radius, L2Object obj1, L2Object obj2, boolean includeZAxis)
{
if (obj1 == null || obj2 == null)
return false;
if (radius == -1)
return true; // not limited
int dx = obj1.getX() - obj2.getX();
int dy = obj1.getY() - obj2.getY();
if (includeZAxis)
{
int dz = obj1.getZ() - obj2.getZ();
return dx * dx + dy * dy + dz * dz <= radius * radius;
}
else
return dx * dx + dy * dy <= radius * radius;
}
/**
* @param str - the String to count
* @return the number of "words" in a given string.
*/
public static int countWords(String str)
{
return str.trim().split("\\s+").length;
}
/**
* (Based on implode() in PHP)
* @param strArray - an array of strings to concatenate
* @param strDelim - the delimiter to put between the strings
* @return a delimited string for a given array of string elements.
*/
public static String implodeString(String[] strArray, String strDelim)
{
StringBuilder result = new StringBuilder();
for (String strValue : strArray)
{
result.append(strValue);
result.append(strDelim);
}
return result.toString();
}
/**
* @param strCollection - a collection of strings to concatenate
* @param strDelim - the delimiter to put between the strings
* @see #implodeString(String[] strArray, String strDelim)
*/
public static String implodeString(Collection strCollection, String strDelim)
{
return implodeString(strCollection.toArray(new String[strCollection.size()]), strDelim);
}
/**
* (Based on round() in PHP)
* @param number - the number to round
* @param numPlaces - how many digits after decimal point to leave intact
* @return the value of {@code number} rounded to specified number of digits after the decimal point.
*/
public static float roundTo(float number, int numPlaces)
{
if (numPlaces <= 1)
return Math.round(number);
float exponent = (float) Math.pow(10, numPlaces);
return Math.round(number * exponent) / exponent;
}
/**
* @param text - the text to check
* @return {@code true} if {@code text} contains only numbers, {@code false} otherwise
*/
public static boolean isDigit(String text)
{
if (text == null)
return false;
return text.matches("[0-9]+");
}
/**
* @param text - the text to check
* @return {@code true} if {@code text} contains only letters and/or numbers, {@code false} otherwise
*/
public static boolean isAlphaNumeric(String text)
{
if (text == null || text.isEmpty())
return false;
for (char c : text.toCharArray())
if (!Character.isLetterOrDigit(c))
return false;
return true;
}
/**
* Format the specified digit using the digit grouping symbol "," (comma).
* For example, 123456789 becomes 123,456,789.
* @param amount - the amount of adena
* @return the formatted adena amount
*/
public static String formatAdena(long amount)
{
String s = "";
long rem = amount % 1000;
s = Long.toString(rem);
amount = (amount - rem) / 1000;
while (amount > 0)
{
if (rem < 99)
s = '0' + s;
if (rem < 9)
s = '0' + s;
rem = amount % 1000;
s = Long.toString(rem) + "," + s;
amount = (amount - rem) / 1000;
}
return s;
}
/**
* @param array - the array to look into
* @param obj - the object to search for
* @return {@code true} if the {@code array} contains the {@code obj}, {@code false} otherwise
*/
public static boolean contains(T[] array, T obj)
{
for (T element : array)
if (element == obj)
return true;
return false;
}
/**
* @param array - the array to look into
* @param obj - the integer to search for
* @return {@code true} if the {@code array} contains the {@code obj}, {@code false} otherwise
*/
public static boolean contains(int[] array, int obj)
{
for (int element : array)
if (element == obj)
return true;
return false;
}
}