/* * Copyright (C) 2004-2015 L2J Server * * This file is part of L2J Server. * * L2J Server is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * L2J Server is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ package com.l2jserver.gameserver.model.drops; import java.util.ArrayList; import java.util.Collection; import com.l2jserver.Config; import com.l2jserver.gameserver.datatables.ItemTable; import com.l2jserver.gameserver.model.actor.L2Character; import com.l2jserver.gameserver.model.holders.ItemHolder; import com.l2jserver.gameserver.model.itemcontainer.Inventory; import com.l2jserver.gameserver.model.items.L2Item; import com.l2jserver.gameserver.util.Util; import com.l2jserver.util.Rnd; /** * @author NosBit */ public class GeneralDropItem implements IDropItem { private final int _itemId; private final long _min; private final long _max; private final double _chance; /** * @param itemId the item id * @param min the min count * @param max the max count * @param chance the chance of this drop item */ public GeneralDropItem(int itemId, long min, long max, double chance) { _itemId = itemId; _min = min; _max = max; _chance = chance; } protected double getGlobalChanceMultiplier() { return 1.; } protected double getGlobalAmountMultiplier() { return 1.; } private final long getMinMax(L2Character victim, L2Character killer, long val) { double multiplier = 1; // individual drop amount Float individualDropAmountMultiplier = Config.RATE_DROP_AMOUNT_MULTIPLIER.get(getItemId()); if (individualDropAmountMultiplier != null) { // individual amount list multiplier multiplier *= individualDropAmountMultiplier; } else { final L2Item item = ItemTable.getInstance().getTemplate(getItemId()); // global amount multiplier if ((item != null) && item.hasExImmediateEffect()) { // global herb amount multiplier multiplier *= Config.RATE_HERB_DROP_AMOUNT_MULTIPLIER; } else { // drop type specific amount multiplier multiplier *= getGlobalAmountMultiplier(); } } // global champions amount multiplier if (victim.isChampion()) { multiplier *= getItemId() != Inventory.ADENA_ID ? Config.L2JMOD_CHAMPION_REWARDS : Config.L2JMOD_CHAMPION_ADENAS_REWARDS; } return (long) (val * multiplier); } /** * Gets the item id * @return the item id */ public int getItemId() { return _itemId; } /** * Gets the min drop count * @return the min */ public long getMin() { return _min; } /** * Gets the min drop count * @param victim the victim * @param killer the killer * @return the min modified by any rates. */ public long getMin(L2Character victim, L2Character killer) { return getMinMax(victim, killer, getMin()); } /** * Gets the max drop count * @return the max */ public long getMax() { return _max; } /** * Gets the max drop count * @param victim the victim * @param killer the killer * @return the max modified by any rates. */ public long getMax(L2Character victim, L2Character killer) { return getMinMax(victim, killer, getMax()); } /** * Gets the chance of this drop item. * @return the chance */ public double getChance() { return _chance; } /** * Gets the chance of this drop item. * @param victim the victim * @param killer the killer * @return the chance modified by any rates. */ public double getChance(L2Character victim, L2Character killer) { double multiplier = 1; // individual drop chance Float individualDropChanceMultiplier = Config.RATE_DROP_CHANCE_MULTIPLIER.get(getItemId()); if (individualDropChanceMultiplier != null) { multiplier *= individualDropChanceMultiplier; } else { final L2Item item = ItemTable.getInstance().getTemplate(getItemId()); if ((item != null) && item.hasExImmediateEffect()) { multiplier *= Config.RATE_HERB_DROP_CHANCE_MULTIPLIER; } else { multiplier *= getGlobalChanceMultiplier(); } } if (victim.isChampion()) { multiplier *= Config.L2JMOD_CHAMPION_REWARDS; } return (getChance() * multiplier); } /* * (non-Javadoc) * @see com.l2jserver.gameserver.model.drop.IDropItem#calculateDrops(com.l2jserver.gameserver.model.actor.L2Character, com.l2jserver.gameserver.model.actor.L2Character) */ @Override public Collection calculateDrops(L2Character victim, L2Character killer) { final int levelDifference = victim.getLevel() - killer.getLevel(); final double levelGapChanceToDrop; if (getItemId() == Inventory.ADENA_ID) { levelGapChanceToDrop = Util.map(levelDifference, -Config.DROP_ADENA_MAX_LEVEL_DIFFERENCE, -Config.DROP_ADENA_MIN_LEVEL_DIFFERENCE, Config.DROP_ADENA_MIN_LEVEL_GAP_CHANCE, 100.0); } else { levelGapChanceToDrop = Util.map(levelDifference, -Config.DROP_ITEM_MAX_LEVEL_DIFFERENCE, -Config.DROP_ITEM_MIN_LEVEL_DIFFERENCE, Config.DROP_ITEM_MIN_LEVEL_GAP_CHANCE, 100.0); } // There is a chance of level gap that it wont drop this item if (levelGapChanceToDrop < (Rnd.nextDouble() * 100)) { return null; } final double chance = getChance(victim, killer); int successes; if (!Config.L2JMOD_OLD_DROP_BEHAVIOR) { successes = chance > (Rnd.nextDouble() * 100) ? 1 : 0; } else { successes = (int) (chance / 100); successes += (chance % 100) > (Rnd.nextDouble() * 100) ? 1 : 0; } if (successes > 0) { final Collection items = new ArrayList<>(1); items.add(new ItemHolder(getItemId(), Rnd.get(getMin(victim, killer), getMax(victim, killer)) * successes)); return items; } return null; } }