/* * This program is free software: you can redistribute it and/or modify it under * the terms of the GNU General Public License as published by the Free Software * Foundation, either version 3 of the License, or (at your option) any later * version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more * details. * * You should have received a copy of the GNU General Public License along with * this program. If not, see . */ package com.l2jserver.gameserver.network.clientpackets; import gnu.trove.TIntObjectHashMap; import java.util.Arrays; import com.l2jserver.Config; import com.l2jserver.gameserver.model.L2ItemInstance; import com.l2jserver.gameserver.templates.item.L2Item; import com.l2jserver.gameserver.templates.item.L2WeaponType; public abstract class AbstractEnchantPacket extends L2GameClientPacket { public static final TIntObjectHashMap _scrolls = new TIntObjectHashMap(); public static final TIntObjectHashMap _supports = new TIntObjectHashMap(); public static class EnchantItem { protected final boolean _isWeapon; protected final int _grade; protected final int _maxEnchantLevel; protected final int _chanceAdd; protected final int[] _itemIds; public EnchantItem(boolean wep, int type, int level, int chance, int[] items) { _isWeapon = wep; _grade = type; _maxEnchantLevel = level; _chanceAdd = chance; _itemIds = items; } /* * Return true if support item can be used for this item */ public final boolean isValid(L2ItemInstance enchantItem) { if (enchantItem == null) return false; int type2 = enchantItem.getItem().getType2(); // checking scroll type and configured maximum enchant level switch (type2) { // weapon scrolls can enchant only weapons case L2Item.TYPE2_WEAPON: if (!_isWeapon || (Config.ENCHANT_MAX_WEAPON > 0 && enchantItem.getEnchantLevel() >= Config.ENCHANT_MAX_WEAPON)) return false; break; // armor scrolls can enchant only accessory and armors case L2Item.TYPE2_SHIELD_ARMOR: if (_isWeapon || (Config.ENCHANT_MAX_ARMOR > 0 && enchantItem.getEnchantLevel() >= Config.ENCHANT_MAX_ARMOR)) return false; break; case L2Item.TYPE2_ACCESSORY: if (_isWeapon || (Config.ENCHANT_MAX_JEWELRY > 0 && enchantItem.getEnchantLevel() >= Config.ENCHANT_MAX_JEWELRY)) return false; break; default: return false; } // check for crystal types if (_grade != enchantItem.getItem().getItemGradeSPlus()) return false; // check for maximum enchant level if (_maxEnchantLevel != 0 && enchantItem.getEnchantLevel() >= _maxEnchantLevel) return false; if(_itemIds != null && Arrays.binarySearch(_itemIds, enchantItem.getItemId()) < 0) return false; return true; } /* * return chance increase */ public final int getChanceAdd() { return _chanceAdd; } } public static final class EnchantScroll extends EnchantItem { private final boolean _isBlessed; private final boolean _isCrystal; private final boolean _isSafe; public EnchantScroll(boolean wep, boolean bless, boolean crystal, boolean safe, int type, int level, int chance, int[] items) { super(wep, type, level, chance, items); _isBlessed = bless; _isCrystal = crystal; _isSafe = safe; } /* * Return true for blessed scrolls */ public final boolean isBlessed() { return _isBlessed; } /* * Return true for crystal scrolls */ public final boolean isCrystal() { return _isCrystal; } /* * Return true for safe-enchant scrolls (enchant level will remain on failure) */ public final boolean isSafe() { return _isSafe; } public final boolean isValid(L2ItemInstance enchantItem, EnchantItem supportItem) { // blessed scrolls can't use support items if (supportItem != null && (!supportItem.isValid(enchantItem) || isBlessed())) return false; return isValid(enchantItem); } public final int getChance(L2ItemInstance enchantItem, EnchantItem supportItem) { if (!isValid(enchantItem, supportItem)) return -1; boolean fullBody = enchantItem.getItem().getBodyPart() == L2Item.SLOT_FULL_ARMOR; if (enchantItem.getEnchantLevel() < Config.ENCHANT_SAFE_MAX || (fullBody && enchantItem.getEnchantLevel() < Config.ENCHANT_SAFE_MAX_FULL)) return 100; boolean isAccessory = enchantItem.getItem().getType2() == L2Item.TYPE2_ACCESSORY; int chance = 0; if (_isBlessed) { // blessed scrolls does not use support items if (supportItem != null) return -1; if (_isWeapon) chance = Config.BLESSED_ENCHANT_CHANCE_WEAPON; else if (isAccessory) chance = Config.BLESSED_ENCHANT_CHANCE_JEWELRY; else chance = Config.BLESSED_ENCHANT_CHANCE_ARMOR; } else { if (_isWeapon) chance = Config.ENCHANT_CHANCE_WEAPON; else if (isAccessory) chance = Config.ENCHANT_CHANCE_JEWELRY; else chance = Config.ENCHANT_CHANCE_ARMOR; } chance += _chanceAdd; if (supportItem != null) chance += supportItem.getChanceAdd(); return chance; } } static { // itemId, (isWeapon, isBlessed, isCrystal, isSafe, grade, max enchant level, chance increase, allowed item IDs) // allowed items list must be sorted by ascending order _scrolls.put(729, new EnchantScroll(true, false, false, false, L2Item.CRYSTAL_A, 0, 0, null)); _scrolls.put(730, new EnchantScroll(false, false, false, false, L2Item.CRYSTAL_A, 0, 0, null)); _scrolls.put(731, new EnchantScroll(true, false, true, false, L2Item.CRYSTAL_A, 0, 0, null)); _scrolls.put(732, new EnchantScroll(false, false, true, false, L2Item.CRYSTAL_A, 0, 0, null)); _scrolls.put(947, new EnchantScroll(true, false, false, false, L2Item.CRYSTAL_B, 0, 0, null)); _scrolls.put(948, new EnchantScroll(false, false, false, false, L2Item.CRYSTAL_B, 0, 0, null)); _scrolls.put(949, new EnchantScroll(true, false, true, false, L2Item.CRYSTAL_B, 0, 0, null)); _scrolls.put(950, new EnchantScroll(false, false, true, false, L2Item.CRYSTAL_B, 0, 0, null)); _scrolls.put(951, new EnchantScroll(true, false, false, false, L2Item.CRYSTAL_C, 0, 0, null)); _scrolls.put(952, new EnchantScroll(false, false, false, false, L2Item.CRYSTAL_C, 0, 0, null)); _scrolls.put(953, new EnchantScroll(true, false, true, false, L2Item.CRYSTAL_C, 0, 0, null)); _scrolls.put(954, new EnchantScroll(false, false, true, false, L2Item.CRYSTAL_C, 0, 0, null)); _scrolls.put(955, new EnchantScroll(true, false, false, false, L2Item.CRYSTAL_D, 0, 0, null)); _scrolls.put(956, new EnchantScroll(false, false, false, false, L2Item.CRYSTAL_D, 0, 0, null)); _scrolls.put(957, new EnchantScroll(true, false, true, false, L2Item.CRYSTAL_D, 0, 0, null)); _scrolls.put(958, new EnchantScroll(false, false, true, false, L2Item.CRYSTAL_D, 0, 0, null)); _scrolls.put(959, new EnchantScroll(true, false, false, false, L2Item.CRYSTAL_S, 0, 0, null)); _scrolls.put(960, new EnchantScroll(false, false, false, false, L2Item.CRYSTAL_S, 0, 0, null)); _scrolls.put(961, new EnchantScroll(true, false, true, false, L2Item.CRYSTAL_S, 0, 0, null)); _scrolls.put(962, new EnchantScroll(false, false, true, false, L2Item.CRYSTAL_S, 0, 0, null)); _scrolls.put(6569, new EnchantScroll(true, true, false, false, L2Item.CRYSTAL_A, 0, 0, null)); _scrolls.put(6570, new EnchantScroll(false, true, false, false, L2Item.CRYSTAL_A, 0, 0, null)); _scrolls.put(6571, new EnchantScroll(true, true, false, false, L2Item.CRYSTAL_B, 0, 0, null)); _scrolls.put(6572, new EnchantScroll(false, true, false, false, L2Item.CRYSTAL_B, 0, 0, null)); _scrolls.put(6573, new EnchantScroll(true, true, false, false, L2Item.CRYSTAL_C, 0, 0, null)); _scrolls.put(6574, new EnchantScroll(false, true, false, false, L2Item.CRYSTAL_C, 0, 0, null)); _scrolls.put(6575, new EnchantScroll(true, true, false, false, L2Item.CRYSTAL_D, 0, 0, null)); _scrolls.put(6576, new EnchantScroll(false, true, false, false, L2Item.CRYSTAL_D, 0, 0, null)); _scrolls.put(6577, new EnchantScroll(true, true, false, false, L2Item.CRYSTAL_S, 0, 0, null)); _scrolls.put(6578, new EnchantScroll(false, true, false, false, L2Item.CRYSTAL_S, 0, 0, null)); _scrolls.put(22006, new EnchantScroll(true, false, false, false, L2Item.CRYSTAL_D, 0, 10, null)); _scrolls.put(22007, new EnchantScroll(true, false, false, false, L2Item.CRYSTAL_C, 0, 10, null)); _scrolls.put(22008, new EnchantScroll(true, false, false, false, L2Item.CRYSTAL_B, 0, 10, null)); _scrolls.put(22009, new EnchantScroll(true, false, false, false, L2Item.CRYSTAL_A, 0, 10, null)); _scrolls.put(22010, new EnchantScroll(false, false, false, false, L2Item.CRYSTAL_D, 0, 10, null)); _scrolls.put(22011, new EnchantScroll(false, false, false, false, L2Item.CRYSTAL_C, 0, 10, null)); _scrolls.put(22012, new EnchantScroll(false, false, false, false, L2Item.CRYSTAL_B, 0, 10, null)); _scrolls.put(22013, new EnchantScroll(false, false, false, false, L2Item.CRYSTAL_A, 0, 10, null)); _scrolls.put(22014, new EnchantScroll(true, false, false, true, L2Item.CRYSTAL_B, 16, 10, null)); _scrolls.put(22015, new EnchantScroll(true, false, false, true, L2Item.CRYSTAL_A, 16, 10, null)); _scrolls.put(22016, new EnchantScroll(false, false, false, true, L2Item.CRYSTAL_B, 16, 10, null)); _scrolls.put(22017, new EnchantScroll(false, false, false, true, L2Item.CRYSTAL_A, 16, 10, null)); _scrolls.put(22018, new EnchantScroll(true, false, false, false, L2Item.CRYSTAL_B, 0, 100, null)); _scrolls.put(22019, new EnchantScroll(true, false, false, false, L2Item.CRYSTAL_A, 0, 100, null)); _scrolls.put(22020, new EnchantScroll(false, false, false, false, L2Item.CRYSTAL_B, 0, 100, null)); _scrolls.put(22021, new EnchantScroll(false, false, false, false, L2Item.CRYSTAL_A, 0, 100, null)); // Master Yogi's Scroll Enchant Weapon (event) _scrolls.put(13540, new EnchantScroll(true, false, false, false, L2Item.CRYSTAL_NONE, 0, 0, new int[]{ 13539 })); // itemId, (isWeapon, grade, max enchant level, chance increase) _supports.put(12362, new EnchantItem(true, L2Item.CRYSTAL_D, 9, 20, null)); _supports.put(12363, new EnchantItem(true, L2Item.CRYSTAL_C, 9, 18, null)); _supports.put(12364, new EnchantItem(true, L2Item.CRYSTAL_B, 9, 15, null)); _supports.put(12365, new EnchantItem(true, L2Item.CRYSTAL_A, 9, 12, null)); _supports.put(12366, new EnchantItem(true, L2Item.CRYSTAL_S, 9, 10, null)); _supports.put(12367, new EnchantItem(false, L2Item.CRYSTAL_D, 9, 35, null)); _supports.put(12368, new EnchantItem(false, L2Item.CRYSTAL_C, 9, 27, null)); _supports.put(12369, new EnchantItem(false, L2Item.CRYSTAL_B, 9, 23, null)); _supports.put(12370, new EnchantItem(false, L2Item.CRYSTAL_A, 9, 18, null)); _supports.put(12371, new EnchantItem(false, L2Item.CRYSTAL_S, 9, 15, null)); _supports.put(14702, new EnchantItem(true, L2Item.CRYSTAL_D, 9, 20, null)); _supports.put(14703, new EnchantItem(true, L2Item.CRYSTAL_C, 9, 18, null)); _supports.put(14704, new EnchantItem(true, L2Item.CRYSTAL_B, 9, 15, null)); _supports.put(14705, new EnchantItem(true, L2Item.CRYSTAL_A, 9, 12, null)); _supports.put(14706, new EnchantItem(true, L2Item.CRYSTAL_S, 9, 10, null)); _supports.put(14707, new EnchantItem(false, L2Item.CRYSTAL_D, 9, 35, null)); _supports.put(14708, new EnchantItem(false, L2Item.CRYSTAL_C, 9, 27, null)); _supports.put(14709, new EnchantItem(false, L2Item.CRYSTAL_B, 9, 23, null)); _supports.put(14710, new EnchantItem(false, L2Item.CRYSTAL_A, 9, 18, null)); _supports.put(14711, new EnchantItem(false, L2Item.CRYSTAL_S, 9, 15, null)); } /** * Return enchant template for scroll */ protected static final EnchantScroll getEnchantScroll(L2ItemInstance scroll) { return _scrolls.get(scroll.getItemId()); } /** * Return enchant template for support item */ protected static final EnchantItem getSupportItem(L2ItemInstance item) { return _supports.get(item.getItemId()); } /** * Return true if item can be enchanted */ protected static final boolean isEnchantable(L2ItemInstance item) { if (item.isHeroItem()) return false; if (item.isShadowItem()) return false; if (item.isCommonItem()) return false; if (item.isEtcItem()) return false; if (item.isTimeLimitedItem()) return false; // rods if (item.getItem().getItemType() == L2WeaponType.FISHINGROD) return false; // bracelets if (item.getItem().getBodyPart() == L2Item.SLOT_L_BRACELET) return false; if (item.getItem().getBodyPart() == L2Item.SLOT_R_BRACELET) return false; if (item.getItem().getBodyPart() == L2Item.SLOT_BACK) return false; // blacklist check if (Arrays.binarySearch(Config.ENCHANT_BLACKLIST, item.getItemId()) >= 0) return false; // only items in inventory and equipped can be enchanted if (item.getLocation() != L2ItemInstance.ItemLocation.INVENTORY && item.getLocation() != L2ItemInstance.ItemLocation.PAPERDOLL) return false; return true; } }