/*
* Copyright (C) 2004-2015 L2J Server
*
* This file is part of L2J Server.
*
* L2J Server is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* L2J Server is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*/
package com.l2jserver.gameserver.instancemanager;
import java.sql.Connection;
import java.sql.PreparedStatement;
import java.sql.ResultSet;
import java.util.ArrayList;
import java.util.HashMap;
import java.util.List;
import java.util.Map;
import java.util.StringTokenizer;
import java.util.logging.Level;
import java.util.logging.Logger;
import com.l2jserver.Config;
import com.l2jserver.commons.database.pool.impl.ConnectionFactory;
import com.l2jserver.gameserver.datatables.SkillData;
import com.l2jserver.gameserver.model.L2Clan;
import com.l2jserver.gameserver.model.L2Object;
import com.l2jserver.gameserver.model.Location;
import com.l2jserver.gameserver.model.TowerSpawn;
import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
import com.l2jserver.gameserver.model.entity.Castle;
import com.l2jserver.gameserver.model.entity.Siege;
import com.l2jserver.gameserver.model.interfaces.ILocational;
import com.l2jserver.gameserver.model.skills.Skill;
import com.l2jserver.util.PropertiesParser;
public final class SiegeManager
{
private static final Logger _log = Logger.getLogger(SiegeManager.class.getName());
private final Map> _controlTowers = new HashMap<>();
private final Map> _flameTowers = new HashMap<>();
private int _attackerMaxClans = 500; // Max number of clans
private int _attackerRespawnDelay = 0; // Time in ms. Changeable in siege.config
private int _defenderMaxClans = 500; // Max number of clans
private int _flagMaxCount = 1; // Changeable in siege.config
private int _siegeClanMinLevel = 5; // Changeable in siege.config
private int _siegeLength = 120; // Time in minute. Changeable in siege.config
private int _bloodAllianceReward = 0; // Number of Blood Alliance items reward for successful castle defending
protected SiegeManager()
{
load();
}
public final void addSiegeSkills(L2PcInstance character)
{
for (Skill sk : SkillData.getInstance().getSiegeSkills(character.isNoble(), character.getClan().getCastleId() > 0))
{
character.addSkill(sk, false);
}
}
/**
* @param clan The L2Clan of the player
* @param castleid
* @return true if the clan is registered or owner of a castle
*/
public final boolean checkIsRegistered(L2Clan clan, int castleid)
{
if (clan == null)
{
return false;
}
if (clan.getCastleId() > 0)
{
return true;
}
boolean register = false;
try (Connection con = ConnectionFactory.getInstance().getConnection();
PreparedStatement ps = con.prepareStatement("SELECT clan_id FROM siege_clans where clan_id=? and castle_id=?"))
{
ps.setInt(1, clan.getId());
ps.setInt(2, castleid);
try (ResultSet rs = ps.executeQuery())
{
while (rs.next())
{
register = true;
break;
}
}
}
catch (Exception e)
{
_log.log(Level.WARNING, getClass().getSimpleName() + ": Exception: checkIsRegistered(): " + e.getMessage(), e);
}
return register;
}
public final void removeSiegeSkills(L2PcInstance character)
{
for (Skill sk : SkillData.getInstance().getSiegeSkills(character.isNoble(), character.getClan().getCastleId() > 0))
{
character.removeSkill(sk);
}
}
private final void load()
{
final PropertiesParser siegeSettings = new PropertiesParser(Config.SIEGE_CONFIGURATION_FILE);
// Siege setting
_attackerMaxClans = siegeSettings.getInt("AttackerMaxClans", 500);
_attackerRespawnDelay = siegeSettings.getInt("AttackerRespawn", 0);
_defenderMaxClans = siegeSettings.getInt("DefenderMaxClans", 500);
_flagMaxCount = siegeSettings.getInt("MaxFlags", 1);
_siegeClanMinLevel = siegeSettings.getInt("SiegeClanMinLevel", 5);
_siegeLength = siegeSettings.getInt("SiegeLength", 120);
_bloodAllianceReward = siegeSettings.getInt("BloodAllianceReward", 1);
for (Castle castle : CastleManager.getInstance().getCastles())
{
final List controlTowers = new ArrayList<>();
for (int i = 1; i < 0xFF; i++)
{
final String settingsKeyName = castle.getName() + "ControlTower" + i;
if (!siegeSettings.containskey(settingsKeyName))
{
break;
}
final StringTokenizer st = new StringTokenizer(siegeSettings.getString(settingsKeyName, ""), ",");
try
{
final int x = Integer.parseInt(st.nextToken());
final int y = Integer.parseInt(st.nextToken());
final int z = Integer.parseInt(st.nextToken());
final int npcId = Integer.parseInt(st.nextToken());
controlTowers.add(new TowerSpawn(npcId, new Location(x, y, z)));
}
catch (Exception e)
{
_log.warning(getClass().getSimpleName() + ": Error while loading control tower(s) for " + castle.getName() + " castle.");
}
}
final List flameTowers = new ArrayList<>();
for (int i = 1; i < 0xFF; i++)
{
final String settingsKeyName = castle.getName() + "FlameTower" + i;
if (!siegeSettings.containskey(settingsKeyName))
{
break;
}
final StringTokenizer st = new StringTokenizer(siegeSettings.getString(settingsKeyName, ""), ",");
try
{
final int x = Integer.parseInt(st.nextToken());
final int y = Integer.parseInt(st.nextToken());
final int z = Integer.parseInt(st.nextToken());
final int npcId = Integer.parseInt(st.nextToken());
final List zoneList = new ArrayList<>();
while (st.hasMoreTokens())
{
zoneList.add(Integer.parseInt(st.nextToken()));
}
flameTowers.add(new TowerSpawn(npcId, new Location(x, y, z), zoneList));
}
catch (Exception e)
{
_log.warning(getClass().getSimpleName() + ": Error while loading flame tower(s) for " + castle.getName() + " castle.");
}
}
_controlTowers.put(castle.getResidenceId(), controlTowers);
_flameTowers.put(castle.getResidenceId(), flameTowers);
MercTicketManager.MERCS_MAX_PER_CASTLE[castle.getResidenceId() - 1] = siegeSettings.getInt(castle.getName() + "MaxMercenaries", MercTicketManager.MERCS_MAX_PER_CASTLE[castle.getResidenceId() - 1]);
if (castle.getOwnerId() != 0)
{
loadTrapUpgrade(castle.getResidenceId());
}
}
}
public final List getControlTowers(int castleId)
{
return _controlTowers.get(castleId);
}
public final List getFlameTowers(int castleId)
{
return _flameTowers.get(castleId);
}
public final int getAttackerMaxClans()
{
return _attackerMaxClans;
}
public final int getAttackerRespawnDelay()
{
return _attackerRespawnDelay;
}
public final int getDefenderMaxClans()
{
return _defenderMaxClans;
}
public final int getFlagMaxCount()
{
return _flagMaxCount;
}
public final Siege getSiege(ILocational loc)
{
return getSiege(loc.getX(), loc.getY(), loc.getZ());
}
public final Siege getSiege(L2Object activeObject)
{
return getSiege(activeObject.getX(), activeObject.getY(), activeObject.getZ());
}
public final Siege getSiege(int x, int y, int z)
{
for (Castle castle : CastleManager.getInstance().getCastles())
{
if (castle.getSiege().checkIfInZone(x, y, z))
{
return castle.getSiege();
}
}
return null;
}
public final int getSiegeClanMinLevel()
{
return _siegeClanMinLevel;
}
public final int getSiegeLength()
{
return _siegeLength;
}
public final int getBloodAllianceReward()
{
return _bloodAllianceReward;
}
public final List getSieges()
{
List sieges = new ArrayList<>();
for (Castle castle : CastleManager.getInstance().getCastles())
{
sieges.add(castle.getSiege());
}
return sieges;
}
private final void loadTrapUpgrade(int castleId)
{
try (Connection con = ConnectionFactory.getInstance().getConnection();
PreparedStatement ps = con.prepareStatement("SELECT * FROM castle_trapupgrade WHERE castleId=?"))
{
ps.setInt(1, castleId);
try (ResultSet rs = ps.executeQuery())
{
while (rs.next())
{
_flameTowers.get(castleId).get(rs.getInt("towerIndex")).setUpgradeLevel(rs.getInt("level"));
}
}
}
catch (Exception e)
{
_log.log(Level.WARNING, "Exception: loadTrapUpgrade(): " + e.getMessage(), e);
}
}
public static final SiegeManager getInstance()
{
return SingletonHolder._instance;
}
private static class SingletonHolder
{
protected static final SiegeManager _instance = new SiegeManager();
}
}