/*
* Copyright (C) 2004-2015 L2J Server
*
* This file is part of L2J Server.
*
* L2J Server is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* L2J Server is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*/
package com.l2jserver.gameserver.instancemanager;
import java.io.File;
import java.sql.Connection;
import java.sql.PreparedStatement;
import java.sql.ResultSet;
import java.sql.SQLException;
import java.sql.Statement;
import java.util.Collection;
import java.util.HashMap;
import java.util.Map;
import java.util.Set;
import java.util.logging.Level;
import java.util.logging.Logger;
import javax.xml.parsers.DocumentBuilderFactory;
import org.w3c.dom.Document;
import org.w3c.dom.NamedNodeMap;
import org.w3c.dom.Node;
import com.l2jserver.Config;
import com.l2jserver.commons.database.pool.impl.ConnectionFactory;
import com.l2jserver.gameserver.model.CursedWeapon;
import com.l2jserver.gameserver.model.actor.L2Attackable;
import com.l2jserver.gameserver.model.actor.L2Character;
import com.l2jserver.gameserver.model.actor.instance.L2DefenderInstance;
import com.l2jserver.gameserver.model.actor.instance.L2FeedableBeastInstance;
import com.l2jserver.gameserver.model.actor.instance.L2FestivalMonsterInstance;
import com.l2jserver.gameserver.model.actor.instance.L2FortCommanderInstance;
import com.l2jserver.gameserver.model.actor.instance.L2GrandBossInstance;
import com.l2jserver.gameserver.model.actor.instance.L2GuardInstance;
import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
import com.l2jserver.gameserver.model.actor.instance.L2RiftInvaderInstance;
import com.l2jserver.gameserver.model.items.instance.L2ItemInstance;
import com.l2jserver.gameserver.network.SystemMessageId;
import com.l2jserver.gameserver.network.serverpackets.SystemMessage;
import com.l2jserver.gameserver.util.Broadcast;
/**
* UnAfraid: TODO: Rewrite with DocumentParser
* @author Micht
*/
public final class CursedWeaponsManager
{
private static final Logger _log = Logger.getLogger(CursedWeaponsManager.class.getName());
private Map _cursedWeapons;
protected CursedWeaponsManager()
{
init();
}
private void init()
{
_cursedWeapons = new HashMap<>();
if (!Config.ALLOW_CURSED_WEAPONS)
{
return;
}
load();
restore();
controlPlayers();
_log.info(getClass().getSimpleName() + ": Loaded : " + _cursedWeapons.size() + " cursed weapon(s).");
}
public final void reload()
{
init();
}
private final void load()
{
try
{
DocumentBuilderFactory factory = DocumentBuilderFactory.newInstance();
factory.setValidating(false);
factory.setIgnoringComments(true);
File file = new File(Config.DATAPACK_ROOT + "/data/cursedWeapons.xml");
if (!file.exists())
{
_log.log(Level.WARNING, getClass().getSimpleName() + ": Couldn't find data/" + file.getName());
return;
}
Document doc = factory.newDocumentBuilder().parse(file);
for (Node n = doc.getFirstChild(); n != null; n = n.getNextSibling())
{
if ("list".equalsIgnoreCase(n.getNodeName()))
{
for (Node d = n.getFirstChild(); d != null; d = d.getNextSibling())
{
if ("item".equalsIgnoreCase(d.getNodeName()))
{
NamedNodeMap attrs = d.getAttributes();
int id = Integer.parseInt(attrs.getNamedItem("id").getNodeValue());
int skillId = Integer.parseInt(attrs.getNamedItem("skillId").getNodeValue());
String name = attrs.getNamedItem("name").getNodeValue();
CursedWeapon cw = new CursedWeapon(id, skillId, name);
int val;
for (Node cd = d.getFirstChild(); cd != null; cd = cd.getNextSibling())
{
if ("dropRate".equalsIgnoreCase(cd.getNodeName()))
{
attrs = cd.getAttributes();
val = Integer.parseInt(attrs.getNamedItem("val").getNodeValue());
cw.setDropRate(val);
}
else if ("duration".equalsIgnoreCase(cd.getNodeName()))
{
attrs = cd.getAttributes();
val = Integer.parseInt(attrs.getNamedItem("val").getNodeValue());
cw.setDuration(val);
}
else if ("durationLost".equalsIgnoreCase(cd.getNodeName()))
{
attrs = cd.getAttributes();
val = Integer.parseInt(attrs.getNamedItem("val").getNodeValue());
cw.setDurationLost(val);
}
else if ("disapearChance".equalsIgnoreCase(cd.getNodeName()))
{
attrs = cd.getAttributes();
val = Integer.parseInt(attrs.getNamedItem("val").getNodeValue());
cw.setDisapearChance(val);
}
else if ("stageKills".equalsIgnoreCase(cd.getNodeName()))
{
attrs = cd.getAttributes();
val = Integer.parseInt(attrs.getNamedItem("val").getNodeValue());
cw.setStageKills(val);
}
}
// Store cursed weapon
_cursedWeapons.put(id, cw);
}
}
}
}
}
catch (Exception e)
{
_log.log(Level.SEVERE, "Error parsing cursed weapons file.", e);
return;
}
}
private final void restore()
{
try (Connection con = ConnectionFactory.getInstance().getConnection();
Statement s = con.createStatement();
ResultSet rs = s.executeQuery("SELECT itemId, charId, playerKarma, playerPkKills, nbKills, endTime FROM cursed_weapons"))
{
// Retrieve the L2PcInstance from the characters table of the database
CursedWeapon cw;
while (rs.next())
{
cw = _cursedWeapons.get(rs.getInt("itemId"));
cw.setPlayerId(rs.getInt("charId"));
cw.setPlayerKarma(rs.getInt("playerKarma"));
cw.setPlayerPkKills(rs.getInt("playerPkKills"));
cw.setNbKills(rs.getInt("nbKills"));
cw.setEndTime(rs.getLong("endTime"));
cw.reActivate();
}
}
catch (Exception e)
{
_log.log(Level.WARNING, "Could not restore CursedWeapons data: " + e.getMessage(), e);
}
}
private final void controlPlayers()
{
// TODO: See comments below...
// This entire for loop should NOT be necessary, since it is already handled by
// CursedWeapon.endOfLife(). However, if we indeed *need* to duplicate it for safety,
// then we'd better make sure that it FULLY cleans up inactive cursed weapons!
// Undesired effects result otherwise, such as player with no zariche but with karma
// or a lost-child entry in the cursed weapons table, without a corresponding one in items...
// Retrieve the L2PcInstance from the characters table of the database
try (Connection con = ConnectionFactory.getInstance().getConnection();
PreparedStatement ps = con.prepareStatement("SELECT owner_id FROM items WHERE item_id=?"))
{
for (CursedWeapon cw : _cursedWeapons.values())
{
if (cw.isActivated())
{
continue;
}
// Do an item check to be sure that the cursed weapon isn't hold by someone
int itemId = cw.getItemId();
ps.setInt(1, itemId);
try (ResultSet rset = ps.executeQuery())
{
if (rset.next())
{
// A player has the cursed weapon in his inventory ...
int playerId = rset.getInt("owner_id");
_log.info("PROBLEM : Player " + playerId + " owns the cursed weapon " + itemId + " but he shouldn't.");
// Delete the item
try (PreparedStatement delete = con.prepareStatement("DELETE FROM items WHERE owner_id=? AND item_id=?"))
{
delete.setInt(1, playerId);
delete.setInt(2, itemId);
if (delete.executeUpdate() != 1)
{
_log.warning("Error while deleting cursed weapon " + itemId + " from userId " + playerId);
}
}
// Restore the player's old karma and pk count
try (PreparedStatement update = con.prepareStatement("UPDATE characters SET karma=?, pkkills=? WHERE charId=?"))
{
update.setInt(1, cw.getPlayerKarma());
update.setInt(2, cw.getPlayerPkKills());
update.setInt(3, playerId);
if (update.executeUpdate() != 1)
{
_log.warning("Error while updating karma & pkkills for userId " + cw.getPlayerId());
}
}
// clean up the cursed weapons table.
removeFromDb(itemId);
}
}
ps.clearParameters();
}
}
catch (Exception e)
{
_log.log(Level.WARNING, "Could not check CursedWeapons data: " + e.getMessage(), e);
}
}
public synchronized void checkDrop(L2Attackable attackable, L2PcInstance player)
{
if ((attackable instanceof L2DefenderInstance) || (attackable instanceof L2RiftInvaderInstance) || (attackable instanceof L2FestivalMonsterInstance) || (attackable instanceof L2GuardInstance) || (attackable instanceof L2GrandBossInstance) || (attackable instanceof L2FeedableBeastInstance) || (attackable instanceof L2FortCommanderInstance))
{
return;
}
for (CursedWeapon cw : _cursedWeapons.values())
{
if (cw.isActive())
{
continue;
}
if (cw.checkDrop(attackable, player))
{
break;
}
}
}
public void activate(L2PcInstance player, L2ItemInstance item)
{
CursedWeapon cw = _cursedWeapons.get(item.getId());
if (player.isCursedWeaponEquipped()) // cannot own 2 cursed swords
{
CursedWeapon cw2 = _cursedWeapons.get(player.getCursedWeaponEquippedId());
// TODO: give the bonus level in a more appropriate manner.
// The following code adds "_stageKills" levels. This will also show in the char status.
// I do not have enough info to know if the bonus should be shown in the pk count, or if it
// should be a full "_stageKills" bonus or just the remaining from the current count till the of the current stage...
// This code is a TEMP fix, so that the cursed weapon's bonus level can be observed with as little change in the code as possible, until proper info arises.
cw2.setNbKills(cw2.getStageKills() - 1);
cw2.increaseKills();
// erase the newly obtained cursed weapon
cw.setPlayer(player); // NECESSARY in order to find which inventory the weapon is in!
cw.endOfLife(); // expire the weapon and clean up.
}
else
{
cw.activate(player, item);
}
}
public void drop(int itemId, L2Character killer)
{
CursedWeapon cw = _cursedWeapons.get(itemId);
cw.dropIt(killer);
}
public void increaseKills(int itemId)
{
CursedWeapon cw = _cursedWeapons.get(itemId);
cw.increaseKills();
}
public int getLevel(int itemId)
{
CursedWeapon cw = _cursedWeapons.get(itemId);
return cw.getLevel();
}
public static void announce(SystemMessage sm)
{
Broadcast.toAllOnlinePlayers(sm);
}
public void checkPlayer(L2PcInstance player)
{
if (player == null)
{
return;
}
for (CursedWeapon cw : _cursedWeapons.values())
{
if (cw.isActivated() && (player.getObjectId() == cw.getPlayerId()))
{
cw.setPlayer(player);
cw.setItem(player.getInventory().getItemByItemId(cw.getItemId()));
cw.giveSkill();
player.setCursedWeaponEquippedId(cw.getItemId());
SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.S2_MINUTE_OF_USAGE_TIME_ARE_LEFT_FOR_S1);
sm.addString(cw.getName());
// sm.addItemName(cw.getItemId());
sm.addInt((int) ((cw.getEndTime() - System.currentTimeMillis()) / 60000));
player.sendPacket(sm);
}
}
}
public int checkOwnsWeaponId(int ownerId)
{
for (CursedWeapon cw : _cursedWeapons.values())
{
if (cw.isActivated() && (ownerId == cw.getPlayerId()))
{
return cw.getItemId();
}
}
return -1;
}
public static void removeFromDb(int itemId)
{
try (Connection con = ConnectionFactory.getInstance().getConnection();
PreparedStatement ps = con.prepareStatement("DELETE FROM cursed_weapons WHERE itemId = ?"))
{
ps.setInt(1, itemId);
ps.executeUpdate();
}
catch (SQLException e)
{
_log.log(Level.SEVERE, "CursedWeaponsManager: Failed to remove data: " + e.getMessage(), e);
}
}
public void saveData()
{
for (CursedWeapon cw : _cursedWeapons.values())
{
cw.saveData();
}
}
public boolean isCursed(int itemId)
{
return _cursedWeapons.containsKey(itemId);
}
public Collection getCursedWeapons()
{
return _cursedWeapons.values();
}
public Set getCursedWeaponsIds()
{
return _cursedWeapons.keySet();
}
public CursedWeapon getCursedWeapon(int itemId)
{
return _cursedWeapons.get(itemId);
}
public void givePassive(int itemId)
{
try
{
_cursedWeapons.get(itemId).giveSkill();
}
catch (Exception e)
{
/***/
}
}
public static final CursedWeaponsManager getInstance()
{
return SingletonHolder._instance;
}
private static class SingletonHolder
{
protected static final CursedWeaponsManager _instance = new CursedWeaponsManager();
}
}