/* * This program is free software: you can redistribute it and/or modify it under * the terms of the GNU General Public License as published by the Free Software * Foundation, either version 3 of the License, or (at your option) any later * version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more * details. * * You should have received a copy of the GNU General Public License along with * this program. If not, see . */ package net.sf.l2j.gameserver.serverpackets; import net.sf.l2j.Config; import net.sf.l2j.gameserver.datatables.NpcTable; import net.sf.l2j.gameserver.instancemanager.CursedWeaponsManager; import net.sf.l2j.gameserver.model.Inventory; import net.sf.l2j.gameserver.model.L2Summon; import net.sf.l2j.gameserver.model.L2Transformation; import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance; import net.sf.l2j.gameserver.templates.L2NpcTemplate; /** * 0000: 04 03 15 00 00 77 ff 00 00 80 f1 ff ff 00 00 00 .....w.......... * 0010: 00 2a 89 00 4c 43 00 61 00 6c 00 61 00 64 00 6f .*..LC.a.l.a.d.o * 0020: 00 6e 00 00 00 01 00 00 00 00 00 00 00 19 00 00 .n.............. * 0030: 00 0d 00 00 00 ee 81 02 00 15 00 00 00 18 00 00 ................ * 0040: 00 19 00 00 00 25 00 00 00 17 00 00 00 28 00 00 .....%.......(.. * 0050: 00 14 01 00 00 14 01 00 00 02 01 00 00 02 01 00 ................ * 0060: 00 fa 09 00 00 81 06 00 00 26 34 00 00 2e 00 00 .........&4..... * 0070: 00 00 00 00 00 db 9f a1 41 93 26 64 41 de c8 31 ........A.&dA..1 * 0080: 41 ca 73 c0 41 d5 22 d0 41 83 bd 41 41 81 56 10 A.s.A.".A..AA.V. * 0090: 41 00 00 00 00 27 7d 30 41 69 aa e0 40 b4 fb d3 A....'}0Ai..@... * 00a0: 41 91 f9 63 41 00 00 00 00 81 56 10 41 00 00 00 A..cA.....V.A... * 00b0: 00 71 00 00 00 71 00 00 00 76 00 00 00 74 00 00 .q...q...v...t.. * 00c0: 00 74 00 00 00 2a 00 00 00 e8 02 00 00 00 00 00 .t...*.......... * 00d0: 00 5f 04 00 00 ac 01 00 00 cf 01 00 00 62 04 00 ._...........b.. * 00e0: 00 00 00 00 00 e8 02 00 00 0b 00 00 00 52 01 00 .............R.. * 00f0: 00 4d 00 00 00 2a 00 00 00 2f 00 00 00 29 00 00 .M...*.../...).. * 0100: 00 12 00 00 00 82 01 00 00 52 01 00 00 53 00 00 .........R...S.. * 0110: 00 00 00 00 00 00 00 00 00 7a 00 00 00 55 00 00 .........z...U.. * 0120: 00 32 00 00 00 32 00 00 00 00 00 00 00 00 00 00 .2...2.......... * 0130: 00 00 00 00 00 00 00 00 00 a4 70 3d 0a d7 a3 f0 ..........p=.... * 0140: 3f 64 5d dc 46 03 78 f3 3f 00 00 00 00 00 00 1e ?d].F.x.?....... * 0150: 40 00 00 00 00 00 00 38 40 02 00 00 00 01 00 00 @......8@....... * 0160: 00 00 00 00 00 00 00 00 00 00 00 c1 0c 00 00 01 ................ * 0170: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................ * 0180: 00 00 00 00 .... * * * dddddSdddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddffffddddSdddcccdd (h) * dddddSddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddd ffffddddSdddddcccddh (h) c dc hhdh * dddddSdddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddffffddddSdddddcccddh (h) c dc hhdh ddddc c dcc cddd d (from 654) * but it actually reads * dddddSdddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddffffddddSdddddcccddh (h) c dc *dddddddd* hhdh ddddc dcc cddd d * *...*: here i am not sure at least it looks like it reads that much data (32 bytes), not sure about the format inside because it is not read thanks to the ususal parsing function * * dddddSddddQddddddddddddddddddddddddddddddddddddddddddddddddhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhddddddddddddddddddddffffddddSdddddcccddh [h] c dc d hhdh ddddc c dcc cddd d c dd d d * @version $Revision: 1.14.2.4.2.12 $ $Date: 2005/04/11 10:05:55 $ */ public final class UserInfo extends L2GameServerPacket { private static final String _S__04_USERINFO = "[S] 32 UserInfo"; private L2PcInstance _activeChar; private int _runSpd, _walkSpd, _swimRunSpd, _swimWalkSpd, _flRunSpd, _flWalkSpd, _flyRunSpd, _flyWalkSpd, _relation; private float _moveMultiplier; /** * @param _characters */ public UserInfo(L2PcInstance character) { _activeChar = character; _moveMultiplier = _activeChar.getMovementSpeedMultiplier(); _runSpd = (int) (_activeChar.getRunSpeed() / _moveMultiplier); _walkSpd = (int) (_activeChar.getWalkSpeed() / _moveMultiplier); _swimRunSpd = _flRunSpd = _flyRunSpd = _runSpd; _swimWalkSpd = _flWalkSpd = _flyWalkSpd = _walkSpd; _relation = _activeChar.isClanLeader() ? 0x40 : 0; if (_activeChar.getSiegeState() == 1) _relation |= 0x180; if (_activeChar.getSiegeState() == 2) _relation |= 0x80; } @Override protected final void writeImpl() { writeC(0x32); writeD(_activeChar.getX()); writeD(_activeChar.getY()); writeD(_activeChar.getZ()); writeD(_activeChar.getHeading()); writeD(_activeChar.getObjectId()); writeS(_activeChar.getName()); writeD(_activeChar.getRace().ordinal()); writeD(_activeChar.getAppearance().getSex()? 1 : 0); if (_activeChar.getClassIndex() == 0) writeD(_activeChar.getClassId().getId()); else writeD(_activeChar.getBaseClass()); writeD(_activeChar.getLevel()); writeQ(_activeChar.getExp()); writeD(_activeChar.getSTR()); writeD(_activeChar.getDEX()); writeD(_activeChar.getCON()); writeD(_activeChar.getINT()); writeD(_activeChar.getWIT()); writeD(_activeChar.getMEN()); writeD(_activeChar.getMaxHp()); writeD((int) _activeChar.getCurrentHp()); writeD(_activeChar.getMaxMp()); writeD((int) _activeChar.getCurrentMp()); writeD(_activeChar.getSp()); writeD(_activeChar.getCurrentLoad()); writeD(_activeChar.getMaxLoad()); writeD(0x28); // unknown writeD(_activeChar.getInventory().getPaperdollObjectId(Inventory.PAPERDOLL_HAIRALL)); writeD(_activeChar.getInventory().getPaperdollObjectId(Inventory.PAPERDOLL_REAR)); writeD(_activeChar.getInventory().getPaperdollObjectId(Inventory.PAPERDOLL_LEAR)); writeD(_activeChar.getInventory().getPaperdollObjectId(Inventory.PAPERDOLL_NECK)); writeD(_activeChar.getInventory().getPaperdollObjectId(Inventory.PAPERDOLL_RFINGER)); writeD(_activeChar.getInventory().getPaperdollObjectId(Inventory.PAPERDOLL_LFINGER)); writeD(_activeChar.getInventory().getPaperdollObjectId(Inventory.PAPERDOLL_HEAD)); writeD(_activeChar.getInventory().getPaperdollObjectId(Inventory.PAPERDOLL_RHAND)); writeD(_activeChar.getInventory().getPaperdollObjectId(Inventory.PAPERDOLL_LHAND)); writeD(_activeChar.getInventory().getPaperdollObjectId(Inventory.PAPERDOLL_GLOVES)); writeD(_activeChar.getInventory().getPaperdollObjectId(Inventory.PAPERDOLL_CHEST)); writeD(_activeChar.getInventory().getPaperdollObjectId(Inventory.PAPERDOLL_LEGS)); writeD(_activeChar.getInventory().getPaperdollObjectId(Inventory.PAPERDOLL_FEET)); writeD(_activeChar.getInventory().getPaperdollObjectId(Inventory.PAPERDOLL_BACK)); writeD(_activeChar.getInventory().getPaperdollObjectId(Inventory.PAPERDOLL_LRHAND)); writeD(_activeChar.getInventory().getPaperdollObjectId(Inventory.PAPERDOLL_HAIR)); writeD(_activeChar.getInventory().getPaperdollObjectId(Inventory.PAPERDOLL_HAIR2)); // T1 new D's writeD(_activeChar.getInventory().getPaperdollObjectId(Inventory.PAPERDOLL_RBRACELET)); writeD(_activeChar.getInventory().getPaperdollObjectId(Inventory.PAPERDOLL_LBRACELET)); writeD(0x00); writeD(0x00); writeD(0x00); writeD(0x00); writeD(0x00); writeD(0x00); // end of T1 new D's writeD(_activeChar.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_HAIRALL)); writeD(_activeChar.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_REAR)); writeD(_activeChar.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_LEAR)); writeD(_activeChar.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_NECK)); writeD(_activeChar.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_RFINGER)); writeD(_activeChar.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_LFINGER)); writeD(_activeChar.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_HEAD)); writeD(_activeChar.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_RHAND)); writeD(_activeChar.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_LHAND)); writeD(_activeChar.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_GLOVES)); writeD(_activeChar.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_CHEST)); writeD(_activeChar.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_LEGS)); writeD(_activeChar.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_FEET)); writeD(_activeChar.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_BACK)); writeD(_activeChar.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_LRHAND)); writeD(_activeChar.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_HAIR)); writeD(_activeChar.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_HAIR2)); // T1 new D's writeD(_activeChar.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_RBRACELET)); writeD(_activeChar.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_LBRACELET)); writeD(0x00); writeD(0x00); writeD(0x00); writeD(0x00); writeD(0x00); writeD(0x00); // end of T1 new D's // c6 new h's writeH(0x00); writeH(0x00); writeH(0x00); writeH(0x00); writeH(0x00); writeH(0x00); writeH(0x00); writeH(0x00); writeH(0x00); writeH(0x00); writeH(0x00); writeH(0x00); writeH(0x00); writeH(0x00); writeD(_activeChar.getInventory().getPaperdollAugmentationId(Inventory.PAPERDOLL_RHAND)); writeH(0x00); writeH(0x00); writeH(0x00); writeH(0x00); writeH(0x00); writeH(0x00); writeH(0x00); writeH(0x00); writeH(0x00); writeH(0x00); writeH(0x00); writeH(0x00); writeD(_activeChar.getInventory().getPaperdollAugmentationId(Inventory.PAPERDOLL_LRHAND)); writeH(0x00); writeH(0x00); writeH(0x00); writeH(0x00); // end of c6 new h's // start of T1 new h's writeH(0x00); writeH(0x00); writeH(0x00); writeH(0x00); writeH(0x00); writeH(0x00); writeH(0x00); writeH(0x00); writeH(0x00); writeH(0x00); writeH(0x00); writeH(0x00); writeH(0x00); writeH(0x00); writeH(0x00); writeH(0x00); // end of T1 new h's writeD(_activeChar.getPAtk(null)); writeD(_activeChar.getPAtkSpd()); writeD(_activeChar.getPDef(null)); writeD(_activeChar.getEvasionRate(null)); writeD(_activeChar.getAccuracy()); writeD(_activeChar.getCriticalHit(null, null)); writeD(_activeChar.getMAtk(null, null)); writeD(_activeChar.getMAtkSpd()); writeD(_activeChar.getPAtkSpd()); writeD(_activeChar.getMDef(null, null)); writeD(_activeChar.getPvpFlag()); // 0-non-pvp 1-pvp = violett name writeD(_activeChar.getKarma()); writeD(_runSpd); writeD(_walkSpd); writeD(_swimRunSpd); // swimspeed writeD(_swimWalkSpd); // swimspeed writeD(_flRunSpd); writeD(_flWalkSpd); writeD(_flyRunSpd); writeD(_flyWalkSpd); writeF(_moveMultiplier); writeF(_activeChar.getAttackSpeedMultiplier()); L2Summon pet = _activeChar.getPet(); L2Transformation trans; if (_activeChar.getMountType() != 0 && pet != null) { writeF(pet.getTemplate().collisionRadius); writeF(pet.getTemplate().collisionHeight); } else if ((trans = _activeChar.getTransformation()) != null) { writeF(trans.getCollisionRadius()); writeF(trans.getCollisionHeight()); } else { writeF(_activeChar.getBaseTemplate().collisionRadius); writeF(_activeChar.getBaseTemplate().collisionHeight); } writeD(_activeChar.getAppearance().getHairStyle()); writeD(_activeChar.getAppearance().getHairColor()); writeD(_activeChar.getAppearance().getFace()); writeD(_activeChar.isGM() ? 1 : 0); // builder level String title = _activeChar.getTitle(); if (_activeChar.getAppearance().getInvisible() && _activeChar.isGM()) title = "Invisible"; if (_activeChar.getPoly().isMorphed()) { L2NpcTemplate polyObj = NpcTable.getInstance().getTemplate(_activeChar.getPoly().getPolyId()); if(polyObj != null) title += " - " + polyObj.name; } writeS(title); writeD(_activeChar.getClanId()); writeD(_activeChar.getClanCrestId()); writeD(_activeChar.getAllyId()); writeD(_activeChar.getAllyCrestId()); // ally crest id // 0x40 leader rights // siege flags: attacker - 0x180 sword over name, defender - 0x80 shield, 0xC0 crown (|leader), 0x1C0 flag (|leader) writeD(_relation); writeC(_activeChar.getMountType()); // mount type writeC(_activeChar.getPrivateStoreType()); writeC(_activeChar.hasDwarvenCraft() ? 1 : 0); writeD(_activeChar.getPkKills()); writeD(_activeChar.getPvpKills()); writeH(_activeChar.getCubics().size()); for (int id : _activeChar.getCubics().keySet()) writeH(id); writeC(0x00); //1-find party members writeD(_activeChar.getAbnormalEffect()); writeC(0x00); writeD(_activeChar.getClanPrivileges()); writeH(_activeChar.getRecomLeft()); //c2 recommendations remaining writeH(_activeChar.getRecomHave()); //c2 recommendations received writeD(_activeChar.getMountNpcId() + 1000000); writeH(_activeChar.getInventoryLimit()); writeD(_activeChar.getClassId().getId()); writeD(0x00); // special effects? circles around player... writeD(_activeChar.getMaxCp()); writeD((int) _activeChar.getCurrentCp()); writeC(_activeChar.isMounted() ? 0 : _activeChar.getEnchantEffect()); if(_activeChar.getTeam()==1) writeC(0x01); //team circle around feet 1= Blue, 2 = red else if(_activeChar.getTeam()==2) writeC(0x02); //team circle around feet 1= Blue, 2 = red else writeC(0x00); //team circle around feet 1= Blue, 2 = red writeD(_activeChar.getClanCrestLargeId()); writeC(_activeChar.isNoble() ? 1 : 0); //0x01: symbol on char menu ctrl+I writeC(_activeChar.isHero() || (_activeChar.isGM() && Config.GM_HERO_AURA) ? 1 : 0); //0x01: Hero Aura writeC(_activeChar.isFishing() ? 1 : 0); //Fishing Mode writeD(_activeChar.getFishx()); //fishing x writeD(_activeChar.getFishy()); //fishing y writeD(_activeChar.getFishz()); //fishing z writeD(_activeChar.getAppearance().getNameColor()); //new c5 writeC(_activeChar.isRunning() ? 0x01 : 0x00); //changes the Speed display on Status Window writeD(_activeChar.getPledgeClass()); //changes the text above CP on Status Window writeD(_activeChar.getPledgeType()); writeD(_activeChar.getAppearance().getTitleColor()); if (_activeChar.isCursedWeaponEquipped()) writeD(CursedWeaponsManager.getInstance().getLevel(_activeChar.getCursedWeaponEquippedId())); else writeD(0x00); // T1 Starts writeD(_activeChar.getTranformationId()); writeD(_activeChar.getAttackElement()); writeD(_activeChar.getAttackElementValue()); writeD(_activeChar.getDefAttrFire()); writeD(_activeChar.getDefAttrWater()); writeD(_activeChar.getDefAttrWind()); writeD(_activeChar.getDefAttrEarth()); writeD(_activeChar.getDefAttrHoly()); writeD(_activeChar.getDefAttrUnholy()); writeD(_activeChar.getAgathionId()); } /* (non-Javadoc) * @see net.sf.l2j.gameserver.serverpackets.ServerBasePacket#getType() */ @Override public String getType() { return _S__04_USERINFO; } }