/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later
* version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* this program. If not, see .
*/
package net.sf.l2j.gameserver.serverpackets;
import net.sf.l2j.gameserver.model.L2Character;
import net.sf.l2j.gameserver.model.L2Object;
/**
* sample
* 06 8f19904b 2522d04b 00000000 80 950c0000 4af50000 08f2ffff 0000 - 0 damage (missed 0x80)
* 06 85071048 bc0e504b 32000000 10 fc41ffff fd240200 a6f5ffff 0100 bc0e504b 33000000 10 3....
* format
* dddc dddh (ddc)
*
* @version $Revision: 1.3.2.1.2.4 $ $Date: 2005/03/27 15:29:39 $
*/
public class Attack extends L2GameServerPacket
{
private class Hit
{
protected int _targetId;
protected int _damage;
protected int _flags;
Hit(L2Object target, int damage, boolean miss, boolean crit, boolean shld)
{
_targetId = target.getObjectId();
_damage = damage;
if (soulshot) _flags |= 0x10 | _grade;
if (crit) _flags |= 0x20;
if (shld) _flags |= 0x40;
if (miss) _flags |= 0x80;
}
}
// dh
private static final String _S__06_ATTACK = "[S] 33 Attack";
protected final int _attackerObjId;
public final boolean soulshot;
protected int _grade;
private int _x;
private int _y;
private int _z;
private Hit[] _hits;
/**
* @param attacker the attacker L2Character
* @param ss true if useing SoulShots
*/
public Attack(L2Character attacker, boolean ss, int grade)
{
_attackerObjId = attacker.getObjectId();
soulshot = ss;
_grade = grade;
_x = attacker.getX();
_y = attacker.getY();
_z = attacker.getZ();
_hits = new Hit[0];
}
/**
* Add this hit (target, damage, miss, critical, shield) to the Server-Client packet Attack.
*/
public void addHit(L2Object target, int damage, boolean miss, boolean crit, boolean shld)
{
// Get the last position in the hits table
int pos = _hits.length;
// Create a new Hit object
Hit[] tmp = new Hit[pos+1];
// Add the new Hit object to hits table
for (int i=0; i < _hits.length; i++)
tmp[i] = _hits[i];
tmp[pos] = new Hit(target, damage, miss, crit, shld);
_hits = tmp;
}
/**
* Return True if the Server-Client packet Attack conatins at least 1 hit.
*/
public boolean hasHits()
{
return _hits.length > 0;
}
@Override
protected final void writeImpl()
{
writeC(0x33);
writeD(_attackerObjId);
writeD(_hits[0]._targetId);
writeD(_hits[0]._damage);
writeC(_hits[0]._flags);
writeD(_x);
writeD(_y);
writeD(_z);
writeH(_hits.length-1);
for (int i=1; i < _hits.length; i++)
{
writeD(_hits[i]._targetId);
writeD(_hits[i]._damage);
writeC(_hits[i]._flags);
}
}
/* (non-Javadoc)
* @see net.sf.l2j.gameserver.serverpackets.ServerBasePacket#getType()
*/
@Override
public String getType()
{
return _S__06_ATTACK;
}
}