/* * This program is free software: you can redistribute it and/or modify it under * the terms of the GNU General Public License as published by the Free Software * Foundation, either version 3 of the License, or (at your option) any later * version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more * details. * * You should have received a copy of the GNU General Public License along with * this program. If not, see . */ package net.sf.l2j.gameserver.serverpackets; import net.sf.l2j.gameserver.model.L2Character; import net.sf.l2j.gameserver.model.L2Object; /** * sample * 06 8f19904b 2522d04b 00000000 80 950c0000 4af50000 08f2ffff 0000 - 0 damage (missed 0x80) * 06 85071048 bc0e504b 32000000 10 fc41ffff fd240200 a6f5ffff 0100 bc0e504b 33000000 10 3.... * format * dddc dddh (ddc) * * @version $Revision: 1.3.2.1.2.4 $ $Date: 2005/03/27 15:29:39 $ */ public class Attack extends L2GameServerPacket { private class Hit { protected int _targetId; protected int _damage; protected int _flags; Hit(L2Object target, int damage, boolean miss, boolean crit, boolean shld) { _targetId = target.getObjectId(); _damage = damage; if (soulshot) _flags |= 0x10 | _grade; if (crit) _flags |= 0x20; if (shld) _flags |= 0x40; if (miss) _flags |= 0x80; } } // dh private static final String _S__06_ATTACK = "[S] 33 Attack"; protected final int _attackerObjId; public final boolean soulshot; protected int _grade; private int _x; private int _y; private int _z; private Hit[] _hits; /** * @param attacker the attacker L2Character * @param ss true if useing SoulShots */ public Attack(L2Character attacker, boolean ss, int grade) { _attackerObjId = attacker.getObjectId(); soulshot = ss; _grade = grade; _x = attacker.getX(); _y = attacker.getY(); _z = attacker.getZ(); _hits = new Hit[0]; } /** * Add this hit (target, damage, miss, critical, shield) to the Server-Client packet Attack.

*/ public void addHit(L2Object target, int damage, boolean miss, boolean crit, boolean shld) { // Get the last position in the hits table int pos = _hits.length; // Create a new Hit object Hit[] tmp = new Hit[pos+1]; // Add the new Hit object to hits table for (int i=0; i < _hits.length; i++) tmp[i] = _hits[i]; tmp[pos] = new Hit(target, damage, miss, crit, shld); _hits = tmp; } /** * Return True if the Server-Client packet Attack conatins at least 1 hit.

*/ public boolean hasHits() { return _hits.length > 0; } @Override protected final void writeImpl() { writeC(0x33); writeD(_attackerObjId); writeD(_hits[0]._targetId); writeD(_hits[0]._damage); writeC(_hits[0]._flags); writeD(_x); writeD(_y); writeD(_z); writeH(_hits.length-1); for (int i=1; i < _hits.length; i++) { writeD(_hits[i]._targetId); writeD(_hits[i]._damage); writeC(_hits[i]._flags); } } /* (non-Javadoc) * @see net.sf.l2j.gameserver.serverpackets.ServerBasePacket#getType() */ @Override public String getType() { return _S__06_ATTACK; } }