/* * This program is free software: you can redistribute it and/or modify it under * the terms of the GNU General Public License as published by the Free Software * Foundation, either version 3 of the License, or (at your option) any later * version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more * details. * * You should have received a copy of the GNU General Public License along with * this program. If not, see . */ package com.l2jserver.gameserver.datatables; import java.io.File; import java.util.logging.Level; import java.util.logging.Logger; import javax.xml.parsers.DocumentBuilderFactory; import org.w3c.dom.Document; import org.w3c.dom.Node; import com.l2jserver.Config; import com.l2jserver.gameserver.GameTimeController; import com.l2jserver.gameserver.model.actor.L2Character; /** * * @author Nik * */ public class HitConditionBonus { protected static final Logger _log = Logger.getLogger(HitConditionBonus.class.getName()); private static int frontBonus = 0; private static int sideBonus = 0; private static int backBonus = 0; private static int highBonus = 0; private static int lowBonus = 0; private static int darkBonus = 0; //private static int rainBonus = 0; public static double getConditionBonus(L2Character attacker, L2Character target) { double mod = 100; // Get high or low bonus if (attacker.getZ() - target.getZ() > 50) mod += HitConditionBonus.highBonus; else if (attacker.getZ() - target.getZ() < -50) mod += HitConditionBonus.lowBonus; // Get weather bonus if (GameTimeController.getInstance().isNowNight()) mod += HitConditionBonus.darkBonus; //else if () No rain support yet. //chance += hitConditionBonus.rainBonus; // Get side bonus if(attacker.isBehindTarget()) mod += HitConditionBonus.backBonus; else if(attacker.isInFrontOfTarget()) mod += HitConditionBonus.frontBonus; else mod += HitConditionBonus.sideBonus; // If (mod / 10) is less than 0, return 0, because we cant lower more than 100%. return Math.max(mod / 100, 0); } static { final DocumentBuilderFactory factory = DocumentBuilderFactory.newInstance(); factory.setIgnoringElementContentWhitespace(true); factory.setIgnoringComments(true); final File file = new File(Config.DATAPACK_ROOT, "data/stats/hitConditionBonus.xml"); Document doc = null; if (file.exists()) { try { doc = factory.newDocumentBuilder().parse(file); } catch (Exception e) { _log.log(Level.WARNING, "[hitConditionBonus] Could not parse file: " + e.getMessage(), e); } String name; for (Node list = doc.getFirstChild(); list != null; list = list.getNextSibling()) { if ("hitConditionBonus".equalsIgnoreCase(list.getNodeName()) || "list".equalsIgnoreCase(list.getNodeName())) { for (Node cond = list.getFirstChild(); cond != null; cond = cond.getNextSibling()) { int bonus = 0; name = cond.getNodeName(); try { if (cond.hasAttributes()) bonus = Integer.parseInt(cond.getAttributes().getNamedItem("val").getNodeValue()); } catch (Exception e) { _log.log(Level.WARNING, "[hitConditionBonus] Could not parse condition: " + e.getMessage(), e); } finally { if ("front".equals(name)) frontBonus = bonus; else if ("side".equals(name)) sideBonus = bonus; else if ("back".equals(name)) backBonus = bonus; else if ("high".equals(name)) highBonus = bonus; else if ("low".equals(name)) lowBonus = bonus; else if ("dark".equals(name)) darkBonus = bonus; //else if ("rain".equals(name)) //rainBonus = bonus; } } } } } else { throw new Error("[hitConditionBonus] File not found: "+file.getName()); } } }