/* * This program is free software: you can redistribute it and/or modify it under * the terms of the GNU General Public License as published by the Free Software * Foundation, either version 3 of the License, or (at your option) any later * version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more * details. * * You should have received a copy of the GNU General Public License along with * this program. If not, see . */ package com.l2jserver.gameserver.model; import static com.l2jserver.gameserver.model.itemcontainer.PcInventory.ADENA_ID; import static com.l2jserver.gameserver.model.itemcontainer.PcInventory.MAX_ADENA; import java.sql.Connection; import java.sql.PreparedStatement; import java.sql.ResultSet; import java.sql.SQLException; import java.util.concurrent.ScheduledFuture; import java.util.concurrent.locks.ReentrantLock; import java.util.logging.Level; import java.util.logging.LogRecord; import java.util.logging.Logger; import com.l2jserver.Config; import com.l2jserver.L2DatabaseFactory; import com.l2jserver.gameserver.GeoData; import com.l2jserver.gameserver.ThreadPoolManager; import com.l2jserver.gameserver.datatables.ItemTable; import com.l2jserver.gameserver.instancemanager.ItemsOnGroundManager; import com.l2jserver.gameserver.instancemanager.MercTicketManager; import com.l2jserver.gameserver.model.actor.L2Character; import com.l2jserver.gameserver.model.actor.instance.L2PcInstance; import com.l2jserver.gameserver.model.actor.knownlist.NullKnownList; import com.l2jserver.gameserver.model.itemcontainer.PcInventory; import com.l2jserver.gameserver.model.quest.QuestState; import com.l2jserver.gameserver.network.SystemMessageId; import com.l2jserver.gameserver.network.serverpackets.DropItem; import com.l2jserver.gameserver.network.serverpackets.GetItem; import com.l2jserver.gameserver.network.serverpackets.InventoryUpdate; import com.l2jserver.gameserver.network.serverpackets.SpawnItem; import com.l2jserver.gameserver.network.serverpackets.StatusUpdate; import com.l2jserver.gameserver.network.serverpackets.SystemMessage; import com.l2jserver.gameserver.skills.funcs.Func; import com.l2jserver.gameserver.templates.item.L2Armor; import com.l2jserver.gameserver.templates.item.L2EtcItem; import com.l2jserver.gameserver.templates.item.L2EtcItemType; import com.l2jserver.gameserver.templates.item.L2Item; import com.l2jserver.gameserver.templates.item.L2ItemType; import com.l2jserver.gameserver.templates.item.L2Weapon; import com.l2jserver.gameserver.util.GMAudit; /** * This class manages items. * @version $Revision: 1.4.2.1.2.11 $ $Date: 2005/03/31 16:07:50 $ */ public final class L2ItemInstance extends L2Object { protected static final Logger _log = Logger.getLogger(L2ItemInstance.class.getName()); private static final Logger _logItems = Logger.getLogger("item"); /** Enumeration of locations for item */ public static enum ItemLocation { VOID, INVENTORY, PAPERDOLL, WAREHOUSE, CLANWH, PET, PET_EQUIP, LEASE, REFUND, MAIL, FREIGHT } /** ID of the owner */ private int _ownerId; /** ID of who dropped the item last, used for knownlist */ private int _dropperObjectId = 0; /** Quantity of the item */ private long _count; /** Initial Quantity of the item */ private long _initCount; /** Remaining time (in miliseconds) */ private long _time; /** Quantity of the item can decrease */ private boolean _decrease = false; /** ID of the item */ private final int _itemId; /** Object L2Item associated to the item */ private final L2Item _item; /** Location of the item : Inventory, PaperDoll, WareHouse */ private ItemLocation _loc; /** Slot where item is stored : Paperdoll slot, inventory order ... */ private int _locData; /** Level of enchantment of the item */ private int _enchantLevel; /** Wear Item */ private boolean _wear; /** Augmented Item */ private L2Augmentation _augmentation = null; /** Shadow item */ private int _mana = -1; private boolean _consumingMana = false; private static final int MANA_CONSUMPTION_RATE = 60000; /** Custom item types (used loto, race tickets) */ private int _type1; private int _type2; private long _dropTime; private boolean _published = false; public static final int CHARGED_NONE = 0; public static final int CHARGED_SOULSHOT = 1; public static final int CHARGED_SPIRITSHOT = 1; // public static final int CHARGED_BLESSED_SOULSHOT = 2; // It's a really exists? ;-) public static final int CHARGED_BLESSED_SPIRITSHOT = 2; /** Item charged with SoulShot (type of SoulShot) */ private int _chargedSoulshot = CHARGED_NONE; /** Item charged with SpiritShot (type of SpiritShot) */ private int _chargedSpiritshot = CHARGED_NONE; private boolean _chargedFishtshot = false; private boolean _protected; public static final int UNCHANGED = 0; public static final int ADDED = 1; public static final int REMOVED = 3; public static final int MODIFIED = 2; private int _lastChange = 2; // 1 ??, 2 modified, 3 removed private boolean _existsInDb; // if a record exists in DB. private boolean _storedInDb; // if DB data is up-to-date. private final ReentrantLock _dbLock = new ReentrantLock(); private Elementals[] _elementals = null; private ScheduledFuture itemLootShedule = null; public ScheduledFuture _lifeTimeTask; private final DropProtection _dropProtection = new DropProtection(); /** * Constructor of the L2ItemInstance from the objectId and the itemId. * @param objectId : int designating the ID of the object in the world * @param itemId : int designating the ID of the item */ public L2ItemInstance(int objectId, int itemId) { super(objectId); setInstanceType(InstanceType.L2ItemInstance); _itemId = itemId; _item = ItemTable.getInstance().getTemplate(itemId); if (_itemId == 0 || _item == null) throw new IllegalArgumentException(); super.setName(_item.getName()); setCount(1); _loc = ItemLocation.VOID; _type1 = 0; _type2 = 0; _dropTime = 0; _mana = _item.getDuration(); _time = _item.getTime() == -1 ? -1 : System.currentTimeMillis() + ((long) _item.getTime() * 60 * 1000); scheduleLifeTimeTask(); } /** * Constructor of the L2ItemInstance from the objetId and the description of the item given by the L2Item. * @param objectId : int designating the ID of the object in the world * @param item : L2Item containing informations of the item */ public L2ItemInstance(int objectId, L2Item item) { super(objectId); setInstanceType(InstanceType.L2ItemInstance); _itemId = item.getItemId(); _item = item; if (_itemId == 0) throw new IllegalArgumentException(); super.setName(_item.getName()); setCount(1); _loc = ItemLocation.VOID; _mana = _item.getDuration(); _time = _item.getTime() == -1 ? -1 : System.currentTimeMillis() + ((long) _item.getTime() * 60 * 1000); scheduleLifeTimeTask(); } @Override public void initKnownList() { setKnownList(new NullKnownList(this)); } /** * Remove a L2ItemInstance from the world and send server->client GetItem packets.
*
* Actions :
*
*
  • Send a Server->Client Packet GetItem to player that pick up and its _knowPlayers member
  • Remove the L2Object from the world

  • *
    * Caution : This method DOESN'T REMOVE the object from _allObjects of L2World
    *
    * Assert :
    *
    *
  • this instanceof L2ItemInstance
  • _worldRegion != null (L2Object is visible at the beginning)

  • *
    * Example of use :
    *
    *
  • Do Pickup Item : PCInstance and Pet

  • *
    * @param player Player that pick up the item */ public final void pickupMe(L2Character player) { assert getPosition().getWorldRegion() != null; L2WorldRegion oldregion = getPosition().getWorldRegion(); // Create a server->client GetItem packet to pick up the L2ItemInstance GetItem gi = new GetItem(this, player.getObjectId()); player.broadcastPacket(gi); synchronized (this) { setIsVisible(false); getPosition().setWorldRegion(null); } // if this item is a mercenary ticket, remove the spawns! int itemId = getItemId(); if (MercTicketManager.getInstance().getTicketCastleId(itemId) > 0) { MercTicketManager.getInstance().removeTicket(this); ItemsOnGroundManager.getInstance().removeObject(this); } if (!Config.DISABLE_TUTORIAL && (itemId == PcInventory.ADENA_ID || itemId == 6353)) { // Note from UnAfraid: // Unhardcode this? L2PcInstance actor = player.getActingPlayer(); if (actor != null) { QuestState qs = actor.getQuestState("255_Tutorial"); if (qs != null && qs.getQuest() != null) qs.getQuest().notifyEvent("CE" + itemId, null, actor); } } // outside of synchronized to avoid deadlocks // Remove the L2ItemInstance from the world L2World.getInstance().removeVisibleObject(this, oldregion); } /** * Sets the ownerID of the item * @param process : String Identifier of process triggering this action * @param owner_id : int designating the ID of the owner * @param creator : L2PcInstance Player requesting the item creation * @param reference : Object Object referencing current action like NPC selling item or previous item in transformation */ public void setOwnerId(String process, int owner_id, L2PcInstance creator, Object reference) { setOwnerId(owner_id); if (Config.LOG_ITEMS) { if (!Config.LOG_ITEMS_SMALL_LOG || (Config.LOG_ITEMS_SMALL_LOG && (getItem().isEquipable() || getItem().getItemId() == ADENA_ID))) { LogRecord record = new LogRecord(Level.INFO, "SETOWNER:" + process); record.setLoggerName("item"); record.setParameters(new Object[] { this, creator, reference }); _logItems.log(record); } } if (creator != null) { if (creator.isGM()) { String referenceName = "no-reference"; if (reference instanceof L2Object) { referenceName = (((L2Object) reference).getName() != null ? ((L2Object) reference).getName() : "no-name"); } else if (reference instanceof String) referenceName = (String) reference; String targetName = (creator.getTarget() != null ? creator.getTarget().getName() : "no-target"); if (Config.GMAUDIT) GMAudit.auditGMAction(creator.getName() + " [" + creator.getObjectId() + "]", process + "(id: " + getItemId() + " name: " + getName() + ")", targetName, "L2Object referencing this action is: " + referenceName); } } } /** * Sets the ownerID of the item * @param owner_id : int designating the ID of the owner */ public void setOwnerId(int owner_id) { if (owner_id == _ownerId) return; _ownerId = owner_id; _storedInDb = false; } /** * Returns the ownerID of the item * @return int : ownerID of the item */ public int getOwnerId() { return _ownerId; } /** * Sets the location of the item * @param loc : ItemLocation (enumeration) */ public void setLocation(ItemLocation loc) { setLocation(loc, 0); } /** * Sets the location of the item.
    *
    * Remark : If loc and loc_data different from database, say datas not up-to-date * @param loc : ItemLocation (enumeration) * @param loc_data : int designating the slot where the item is stored or the village for freights */ public void setLocation(ItemLocation loc, int loc_data) { if (loc == _loc && loc_data == _locData) return; _loc = loc; _locData = loc_data; _storedInDb = false; } public ItemLocation getLocation() { return _loc; } /** * Sets the quantity of the item.
    *
    * @param count the new count to set */ public void setCount(long count) { if (getCount() == count) { return; } _count = count >= -1 ? count : 0; _storedInDb = false; } /** * @return Returns the count. */ public long getCount() { return _count; } /** * Sets the quantity of the item.
    *
    * Remark : If loc and loc_data different from database, say datas not up-to-date * @param process : String Identifier of process triggering this action * @param count : int * @param creator : L2PcInstance Player requesting the item creation * @param reference : Object Object referencing current action like NPC selling item or previous item in transformation */ public void changeCount(String process, long count, L2PcInstance creator, Object reference) { if (count == 0) { return; } long old = getCount(); long max = getItemId() == ADENA_ID ? MAX_ADENA : Integer.MAX_VALUE; if (count > 0 && getCount() > max - count) { setCount(max); } else { setCount(getCount() + count); } if (getCount() < 0) { setCount(0); } _storedInDb = false; if (Config.LOG_ITEMS && process != null) { if (!Config.LOG_ITEMS_SMALL_LOG || (Config.LOG_ITEMS_SMALL_LOG && (_item.isEquipable() || _item.getItemId() == ADENA_ID))) { LogRecord record = new LogRecord(Level.INFO, "CHANGE:" + process); record.setLoggerName("item"); record.setParameters(new Object[] { this, "PrevCount(" + old + ")", creator, reference }); _logItems.log(record); } } if (creator != null) { if (creator.isGM()) { String referenceName = "no-reference"; if (reference instanceof L2Object) { referenceName = (((L2Object) reference).getName() != null ? ((L2Object) reference).getName() : "no-name"); } else if (reference instanceof String) referenceName = (String) reference; String targetName = (creator.getTarget() != null ? creator.getTarget().getName() : "no-target"); if (Config.GMAUDIT) GMAudit.auditGMAction(creator.getName() + " [" + creator.getObjectId() + "]", process + "(id: " + getItemId() + " objId: " + getObjectId() + " name: " + getName() + " count: " + count + ")", targetName, "L2Object referencing this action is: " + referenceName); } } } // No logging (function designed for shots only) public void changeCountWithoutTrace(int count, L2PcInstance creator, Object reference) { this.changeCount(null, count, creator, reference); } /** * Return true if item can be enchanted * @return boolean */ public boolean isEnchantable() { if (getLocation() == ItemLocation.INVENTORY || getLocation() == ItemLocation.PAPERDOLL) return getItem().isEnchantable(); return false; } /** * Returns if item is equipable * @return boolean */ public boolean isEquipable() { return !(_item.getBodyPart() == 0 || _item.getItemType() == L2EtcItemType.ARROW || _item.getItemType() == L2EtcItemType.BOLT || _item.getItemType() == L2EtcItemType.LURE); } /** * Returns if item is equipped * @return boolean */ public boolean isEquipped() { return _loc == ItemLocation.PAPERDOLL || _loc == ItemLocation.PET_EQUIP; } /** * Returns the slot where the item is stored * @return int */ public int getLocationSlot() { assert _loc == ItemLocation.PAPERDOLL || _loc == ItemLocation.PET_EQUIP || _loc == ItemLocation.INVENTORY || _loc == ItemLocation.MAIL || _loc == ItemLocation.FREIGHT; return _locData; } /** * Returns the characteristics of the item * @return L2Item */ public L2Item getItem() { return _item; } public int getCustomType1() { return _type1; } public int getCustomType2() { return _type2; } public void setCustomType1(int newtype) { _type1 = newtype; } public void setCustomType2(int newtype) { _type2 = newtype; } public void setDropTime(long time) { _dropTime = time; } public long getDropTime() { return _dropTime; } /** * Returns the type of item * @return Enum */ public L2ItemType getItemType() { return _item.getItemType(); } /** * Returns the ID of the item * @return int */ public int getItemId() { return _itemId; } /** * Returns true if item is an EtcItem * @return boolean */ public boolean isEtcItem() { return (_item instanceof L2EtcItem); } /** * Returns true if item is a Weapon/Shield * @return boolean */ public boolean isWeapon() { return (_item instanceof L2Weapon); } /** * Returns true if item is an Armor * @return boolean */ public boolean isArmor() { return (_item instanceof L2Armor); } /** * Returns the characteristics of the L2EtcItem * @return L2EtcItem */ public L2EtcItem getEtcItem() { if (_item instanceof L2EtcItem) { return (L2EtcItem) _item; } return null; } /** * Returns the characteristics of the L2Weapon * @return L2Weapon */ public L2Weapon getWeaponItem() { if (_item instanceof L2Weapon) { return (L2Weapon) _item; } return null; } /** * Returns the characteristics of the L2Armor * @return L2Armor */ public L2Armor getArmorItem() { if (_item instanceof L2Armor) { return (L2Armor) _item; } return null; } /** * Returns the quantity of crystals for crystallization * @return int */ public final int getCrystalCount() { return _item.getCrystalCount(_enchantLevel); } /** * Returns the reference price of the item * @return int */ public int getReferencePrice() { return _item.getReferencePrice(); } /** * Returns the name of the item * @return String */ public String getItemName() { return _item.getName(); } /** * Returns the last change of the item * @return int */ public int getLastChange() { return _lastChange; } /** * Sets the last change of the item * @param lastChange : int */ public void setLastChange(int lastChange) { _lastChange = lastChange; } /** * Returns if item is stackable * @return boolean */ public boolean isStackable() { return _item.isStackable(); } /** * Returns if item is dropable * @return boolean */ public boolean isDropable() { return isAugmented() ? false : _item.isDropable(); } /** * Returns if item is destroyable * @return boolean */ public boolean isDestroyable() { return _item.isDestroyable(); } /** * Returns if item is tradeable * @return boolean */ public boolean isTradeable() { return isAugmented() ? false : _item.isTradeable(); } /** * Returns if item is sellable * @return boolean */ public boolean isSellable() { return isAugmented() ? false : _item.isSellable(); } /** * @param isPrivateWareHouse * @return if item can be deposited in warehouse or freight */ public boolean isDepositable(boolean isPrivateWareHouse) { // equipped, hero and quest items if (isEquipped() || !_item.isDepositable()) return false; if (!isPrivateWareHouse) { // augmented not tradeable if (!isTradeable() || isShadowItem()) return false; } return true; } /** * Returns if item is consumable * @return boolean */ public boolean isConsumable() { return _item.isConsumable(); } public boolean isPotion() { return _item.isPotion(); } public boolean isElixir() { return _item.isElixir(); } public boolean isHeroItem() { return _item.isHeroItem(); } public boolean isCommonItem() { return _item.isCommon(); } /** * Returns whether this item is pvp or not * @return boolean */ public boolean isPvp() { return _item.isPvpItem(); } public boolean isOlyRestrictedItem() { return getItem().isOlyRestrictedItem(); } /** * @param player * @param allowAdena * @param allowNonTradeable * @return if item is available for manipulation */ public boolean isAvailable(L2PcInstance player, boolean allowAdena, boolean allowNonTradeable) { return ((!isEquipped()) // Not equipped && (getItem().getType2() != L2Item.TYPE2_QUEST) // Not Quest Item && (getItem().getType2() != L2Item.TYPE2_MONEY || getItem().getType1() != L2Item.TYPE1_SHIELD_ARMOR) // not money, not shield && (player.getPet() == null || getObjectId() != player.getPet().getControlObjectId()) // Not Control item of currently summoned pet && (player.getActiveEnchantItem() != this) // Not momentarily used enchant scroll && (allowAdena || getItemId() != PcInventory.ADENA_ID) // Not Adena && (player.getCurrentSkill() == null || player.getCurrentSkill().getSkill().getItemConsumeId() != getItemId()) && (!player.isCastingSimultaneouslyNow() || player.getLastSimultaneousSkillCast() == null || player.getLastSimultaneousSkillCast().getItemConsumeId() != getItemId()) && (allowNonTradeable || isTradeable() && (!(getItem().getItemType() == L2EtcItemType.PET_COLLAR && player.havePetInvItems())))); } /** * Returns the level of enchantment of the item * @return int */ public int getEnchantLevel() { return _enchantLevel; } /** * @param enchantLevel the enchant value to set */ public void setEnchantLevel(int enchantLevel) { if (_enchantLevel == enchantLevel) return; _enchantLevel = enchantLevel; _storedInDb = false; } /** * Returns whether this item is augmented or not * @return true if augmented */ public boolean isAugmented() { return _augmentation == null ? false : true; } /** * Returns the augmentation object for this item * @return augmentation */ public L2Augmentation getAugmentation() { return _augmentation; } /** * Sets a new augmentation * @param augmentation * @return return true if sucessfull */ public boolean setAugmentation(L2Augmentation augmentation) { // there shall be no previous augmentation.. if (_augmentation != null) return false; _augmentation = augmentation; updateItemAttributes(null); return true; } /** * Remove the augmentation */ public void removeAugmentation() { if (_augmentation == null) return; _augmentation = null; Connection con = null; try { con = L2DatabaseFactory.getInstance().getConnection(); PreparedStatement statement = null; // Remove the entry statement = con.prepareStatement("DELETE FROM item_attributes WHERE itemId = ?"); statement.setInt(1, getObjectId()); statement.executeUpdate(); statement.close(); } catch (Exception e) { _log.log(Level.SEVERE, "Could not remove augmentation for item: " + this + " from DB:", e); } finally { L2DatabaseFactory.close(con); } } public void restoreAttributes() { Connection con = null; try { con = L2DatabaseFactory.getInstance().getConnection(); PreparedStatement statement = con.prepareStatement("SELECT augAttributes,augSkillId,augSkillLevel FROM item_attributes WHERE itemId=?"); statement.setInt(1, getObjectId()); ResultSet rs = statement.executeQuery(); if (rs.next()) { int aug_attributes = rs.getInt(1); int aug_skillId = rs.getInt(2); int aug_skillLevel = rs.getInt(3); if (aug_attributes != -1 && aug_skillId != -1 && aug_skillLevel != -1) _augmentation = new L2Augmentation(rs.getInt("augAttributes"), rs.getInt("augSkillId"), rs.getInt("augSkillLevel")); } rs.close(); statement.close(); statement = con.prepareStatement("SELECT elemType,elemValue FROM item_elementals WHERE itemId=?"); statement.setInt(1, getObjectId()); rs = statement.executeQuery(); while (rs.next()) { byte elem_type = rs.getByte(1); int elem_value = rs.getInt(2); if (elem_type != -1 && elem_value != -1) applyAttribute(elem_type, elem_value); } rs.close(); statement.close(); } catch (Exception e) { _log.log(Level.SEVERE, "Could not restore augmentation and elemental data for item " + this + " from DB: " + e.getMessage(), e); } finally { L2DatabaseFactory.close(con); } } private void updateItemAttributes(Connection pooledCon) { Connection con = null; try { con = pooledCon == null ? L2DatabaseFactory.getInstance().getConnection() : pooledCon; PreparedStatement statement = con.prepareStatement("REPLACE INTO item_attributes VALUES(?,?,?,?)"); statement.setInt(1, getObjectId()); if (_augmentation == null) { statement.setInt(2, -1); statement.setInt(3, -1); statement.setInt(4, -1); } else { statement.setInt(2, _augmentation.getAttributes()); if (_augmentation.getSkill() == null) { statement.setInt(3, 0); statement.setInt(4, 0); } else { statement.setInt(3, _augmentation.getSkill().getId()); statement.setInt(4, _augmentation.getSkill().getLevel()); } } statement.executeUpdate(); statement.close(); } catch (SQLException e) { _log.log(Level.SEVERE, "Could not update atributes for item: " + this + " from DB:", e); } finally { if (pooledCon == null) L2DatabaseFactory.close(con); } } private void updateItemElements(Connection pooledCon) { Connection con = null; try { con = pooledCon == null ? L2DatabaseFactory.getInstance().getConnection() : pooledCon; PreparedStatement statement = con.prepareStatement("DELETE FROM item_elementals WHERE itemId = ?"); statement.setInt(1, getObjectId()); statement.executeUpdate(); statement.close(); if (_elementals == null) return; statement = con.prepareStatement("INSERT INTO item_elementals VALUES(?,?,?)"); for (Elementals elm : _elementals) { statement.setInt(1, getObjectId()); statement.setByte(2, elm.getElement()); statement.setInt(3, elm.getValue()); statement.executeUpdate(); statement.clearParameters(); } statement.close(); } catch (SQLException e) { _log.log(Level.SEVERE, "Could not update elementals for item: " + this + " from DB:", e); } finally { if (pooledCon == null) L2DatabaseFactory.close(con); } } public Elementals[] getElementals() { return _elementals; } public Elementals getElemental(byte attribute) { if (_elementals == null) return null; for (Elementals elm : _elementals) { if (elm.getElement() == attribute) return elm; } return null; } public byte getAttackElementType() { if (!isWeapon()) return -2; else if (getItem().getElementals() != null) return getItem().getElementals()[0].getElement(); else if (_elementals != null) return _elementals[0].getElement(); return -2; } public int getAttackElementPower() { if (!isWeapon()) return 0; else if (getItem().getElementals() != null) return getItem().getElementals()[0].getValue(); else if (_elementals != null) return _elementals[0].getValue(); return 0; } public int getElementDefAttr(byte element) { if (!isArmor()) return 0; else if (getItem().getElementals() != null) { Elementals elm = getItem().getElemental(element); if (elm != null) return elm.getValue(); } else if (_elementals != null) { Elementals elm = getElemental(element); if (elm != null) return elm.getValue(); } return 0; } private void applyAttribute(byte element, int value) { if (_elementals == null) { _elementals = new Elementals[1]; _elementals[0] = new Elementals(element, value); } else { Elementals elm = getElemental(element); if (elm != null) { elm.setValue(value); } else { elm = new Elementals(element, value); Elementals[] array = new Elementals[_elementals.length + 1]; System.arraycopy(_elementals, 0, array, 0, _elementals.length); array[_elementals.length] = elm; _elementals = array; } } } /** * Add elemental attribute to item and save to db * @param element * @param value */ public void setElementAttr(byte element, int value) { applyAttribute(element, value); updateItemElements(null); } /** * Remove elemental from item * @param element byte element to remove, -1 for all elementals remove */ public void clearElementAttr(byte element) { if (getElemental(element) == null && element != -1) { return; } Elementals[] array = null; if (element != -1 && _elementals != null && _elementals.length > 1) { array = new Elementals[_elementals.length - 1]; int i = 0; for (Elementals elm : _elementals) { if (elm.getElement() != element) { array[i++] = elm; } } } _elementals = array; Connection con = null; try { con = L2DatabaseFactory.getInstance().getConnection(); PreparedStatement statement = null; if (element != -1) { // Item can have still others statement = con.prepareStatement("DELETE FROM item_elementals WHERE itemId = ? AND elemType = ?"); statement.setInt(2, element); } else { // Remove the entries statement = con.prepareStatement("DELETE FROM item_elementals WHERE itemId = ?"); } statement.setInt(1, getObjectId()); statement.executeUpdate(); statement.close(); } catch (Exception e) { _log.log(Level.SEVERE, "Could not remove elemental enchant for item: " + this + " from DB:", e); } finally { L2DatabaseFactory.close(con); } } /** * Used to decrease mana (mana means life time for shadow items) */ public static class ScheduleConsumeManaTask implements Runnable { private final L2ItemInstance _shadowItem; public ScheduleConsumeManaTask(L2ItemInstance item) { _shadowItem = item; } @Override public void run() { try { // decrease mana if (_shadowItem != null) _shadowItem.decreaseMana(true); } catch (Exception e) { _log.log(Level.SEVERE, "", e); } } } /** * Returns true if this item is a shadow item Shadow items have a limited life-time * @return */ public boolean isShadowItem() { return (_mana >= 0); } /** * Returns the remaining mana of this shadow item * @return lifeTime */ public int getMana() { return _mana; } /** * Decreases the mana of this shadow item, sends a inventory update schedules a new consumption task if non is running optionally one could force a new task * @param resetConsumingMana if true forces a new consumption task if item is equipped */ public void decreaseMana(boolean resetConsumingMana) { decreaseMana(resetConsumingMana, 1); } /** * Decreases the mana of this shadow item, sends a inventory update schedules a new consumption task if non is running optionally one could force a new task * @param resetConsumingMana if forces a new consumption task if item is equipped * @param count how much mana decrease */ public void decreaseMana(boolean resetConsumingMana, int count) { if (!isShadowItem()) return; if (_mana - count >= 0) _mana -= count; else _mana = 0; if (_storedInDb) _storedInDb = false; if (resetConsumingMana) _consumingMana = false; final L2PcInstance player = L2World.getInstance().getPlayer(getOwnerId()); if (player != null) { SystemMessage sm; switch (_mana) { case 10: sm = SystemMessage.getSystemMessage(SystemMessageId.S1S_REMAINING_MANA_IS_NOW_10); sm.addItemName(_item); player.sendPacket(sm); break; case 5: sm = SystemMessage.getSystemMessage(SystemMessageId.S1S_REMAINING_MANA_IS_NOW_5); sm.addItemName(_item); player.sendPacket(sm); break; case 1: sm = SystemMessage.getSystemMessage(SystemMessageId.S1S_REMAINING_MANA_IS_NOW_1); sm.addItemName(_item); player.sendPacket(sm); break; } if (_mana == 0) // The life time has expired { sm = SystemMessage.getSystemMessage(SystemMessageId.S1S_REMAINING_MANA_IS_NOW_0); sm.addItemName(_item); player.sendPacket(sm); // unequip if (isEquipped()) { L2ItemInstance[] unequiped = player.getInventory().unEquipItemInSlotAndRecord(getLocationSlot()); InventoryUpdate iu = new InventoryUpdate(); for (L2ItemInstance item : unequiped) { player.checkSShotsMatch(null, item); iu.addModifiedItem(item); } player.sendPacket(iu); player.broadcastUserInfo(); } if (getLocation() != ItemLocation.WAREHOUSE) { // destroy player.getInventory().destroyItem("L2ItemInstance", this, player, null); // send update InventoryUpdate iu = new InventoryUpdate(); iu.addRemovedItem(this); player.sendPacket(iu); StatusUpdate su = new StatusUpdate(player); su.addAttribute(StatusUpdate.CUR_LOAD, player.getCurrentLoad()); player.sendPacket(su); } else { player.getWarehouse().destroyItem("L2ItemInstance", this, player, null); } // delete from world L2World.getInstance().removeObject(this); } else { // Reschedule if still equipped if (!_consumingMana && isEquipped()) { scheduleConsumeManaTask(); } if (getLocation() != ItemLocation.WAREHOUSE) { InventoryUpdate iu = new InventoryUpdate(); iu.addModifiedItem(this); player.sendPacket(iu); } } } } public void scheduleConsumeManaTask() { if (_consumingMana) return; _consumingMana = true; ThreadPoolManager.getInstance().scheduleGeneral(new ScheduleConsumeManaTask(this), MANA_CONSUMPTION_RATE); } /** * Returns false cause item can't be attacked * @return boolean false */ @Override public boolean isAutoAttackable(L2Character attacker) { return false; } /** * Returns the type of charge with SoulShot of the item. * @return int (CHARGED_NONE, CHARGED_SOULSHOT) */ public int getChargedSoulshot() { return _chargedSoulshot; } /** * Returns the type of charge with SpiritShot of the item * @return int (CHARGED_NONE, CHARGED_SPIRITSHOT, CHARGED_BLESSED_SPIRITSHOT) */ public int getChargedSpiritshot() { return _chargedSpiritshot; } public boolean getChargedFishshot() { return _chargedFishtshot; } /** * Sets the type of charge with SoulShot of the item * @param type : int (CHARGED_NONE, CHARGED_SOULSHOT) */ public void setChargedSoulshot(int type) { _chargedSoulshot = type; } /** * Sets the type of charge with SpiritShot of the item * @param type : int (CHARGED_NONE, CHARGED_SPIRITSHOT, CHARGED_BLESSED_SPIRITSHOT) */ public void setChargedSpiritshot(int type) { _chargedSpiritshot = type; } public void setChargedFishshot(boolean type) { _chargedFishtshot = type; } /** * This function basically returns a set of functions from L2Item/L2Armor/L2Weapon, but may add additional functions, if this particular item instance is enhanched for a particular player. * @param player : L2Character designating the player * @return Func[] */ public Func[] getStatFuncs(L2Character player) { return getItem().getStatFuncs(this, player); } /** * Updates the database.
    */ public void updateDatabase() { this.updateDatabase(false); } /** * Updates the database.
    * @param force if the update should necessarilly be done. */ public void updateDatabase(boolean force) { _dbLock.lock(); try { if (_existsInDb) { if (_ownerId == 0 || _loc == ItemLocation.VOID || _loc == ItemLocation.REFUND || (getCount() == 0 && _loc != ItemLocation.LEASE)) { removeFromDb(); } else if (!Config.LAZY_ITEMS_UPDATE || force) { updateInDb(); } } else { if (_ownerId == 0 || _loc == ItemLocation.VOID || _loc == ItemLocation.REFUND || (getCount() == 0 && _loc != ItemLocation.LEASE)) { return; } insertIntoDb(); } } finally { _dbLock.unlock(); } } /** * Returns a L2ItemInstance stored in database from its objectID * @param ownerId * @param rs * @return L2ItemInstance */ public static L2ItemInstance restoreFromDb(int ownerId, ResultSet rs) { L2ItemInstance inst = null; int objectId, item_id, loc_data, enchant_level, custom_type1, custom_type2, manaLeft; long time, count; ItemLocation loc; try { objectId = rs.getInt(1); item_id = rs.getInt("item_id"); count = rs.getLong("count"); loc = ItemLocation.valueOf(rs.getString("loc")); loc_data = rs.getInt("loc_data"); enchant_level = rs.getInt("enchant_level"); custom_type1 = rs.getInt("custom_type1"); custom_type2 = rs.getInt("custom_type2"); manaLeft = rs.getInt("mana_left"); time = rs.getLong("time"); } catch (Exception e) { _log.log(Level.SEVERE, "Could not restore an item owned by " + ownerId + " from DB:", e); return null; } L2Item item = ItemTable.getInstance().getTemplate(item_id); if (item == null) { _log.severe("Item item_id=" + item_id + " not known, object_id=" + objectId); return null; } inst = new L2ItemInstance(objectId, item); inst._ownerId = ownerId; inst.setCount(count); inst._enchantLevel = enchant_level; inst._type1 = custom_type1; inst._type2 = custom_type2; inst._loc = loc; inst._locData = loc_data; inst._existsInDb = true; inst._storedInDb = true; // Setup life time for shadow weapons inst._mana = manaLeft; inst._time = time; // load augmentation and elemental enchant if (inst.isEquipable()) inst.restoreAttributes(); return inst; } /** * Init a dropped L2ItemInstance and add it in the world as a visible object.
    *
    * Actions :
    *
    *
  • Set the x,y,z position of the L2ItemInstance dropped and update its _worldregion
  • Add the L2ItemInstance dropped to _visibleObjects of its L2WorldRegion
  • Add the L2ItemInstance dropped in the world as a visible object

  • *
    * Caution : This method DOESN'T ADD the object to _allObjects of L2World
    *
    * Assert :
    *
    *
  • _worldRegion == null (L2Object is invisible at the beginning)

  • *
    * Example of use :
    *
    *
  • Drop item
  • Call Pet

  • */ public class ItemDropTask implements Runnable { private int _x, _y, _z; private final L2Character _dropper; private final L2ItemInstance _itm; public ItemDropTask(L2ItemInstance item, L2Character dropper, int x, int y, int z) { _x = x; _y = y; _z = z; _dropper = dropper; _itm = item; } @Override public final void run() { assert _itm.getPosition().getWorldRegion() == null; if (Config.GEODATA > 0 && _dropper != null) { Location dropDest = GeoData.getInstance().moveCheck(_dropper.getX(), _dropper.getY(), _dropper.getZ(), _x, _y, _z, _dropper.getInstanceId()); _x = dropDest.getX(); _y = dropDest.getY(); _z = dropDest.getZ(); } if (_dropper != null) setInstanceId(_dropper.getInstanceId()); // Inherit instancezone when dropped in visible world else setInstanceId(0); // No dropper? Make it a global item... synchronized (_itm) { // Set the x,y,z position of the L2ItemInstance dropped and update its _worldregion _itm.setIsVisible(true); _itm.getPosition().setWorldPosition(_x, _y, _z); _itm.getPosition().setWorldRegion(L2World.getInstance().getRegion(getPosition().getWorldPosition())); // Add the L2ItemInstance dropped to _visibleObjects of its L2WorldRegion } _itm.getPosition().getWorldRegion().addVisibleObject(_itm); _itm.setDropTime(System.currentTimeMillis()); _itm.setDropperObjectId(_dropper != null ? _dropper.getObjectId() : 0); // Set the dropper Id for the knownlist packets in sendInfo // this can synchronize on others instancies, so it's out of // synchronized, to avoid deadlocks // Add the L2ItemInstance dropped in the world as a visible object L2World.getInstance().addVisibleObject(_itm, _itm.getPosition().getWorldRegion()); if (Config.SAVE_DROPPED_ITEM) ItemsOnGroundManager.getInstance().save(_itm); _itm.setDropperObjectId(0); // Set the dropper Id back to 0 so it no longer shows the drop packet } } public final void dropMe(L2Character dropper, int x, int y, int z) { ThreadPoolManager.getInstance().executeTask(new ItemDropTask(this, dropper, x, y, z)); } /** * Update the database with values of the item */ private void updateInDb() { assert _existsInDb; if (_wear) return; if (_storedInDb) return; Connection con = null; PreparedStatement statement = null; try { con = L2DatabaseFactory.getInstance().getConnection(); statement = con.prepareStatement("UPDATE items SET owner_id=?,count=?,loc=?,loc_data=?,enchant_level=?,custom_type1=?,custom_type2=?,mana_left=?,time=? " + "WHERE object_id = ?"); statement.setInt(1, _ownerId); statement.setLong(2, getCount()); statement.setString(3, _loc.name()); statement.setInt(4, _locData); statement.setInt(5, getEnchantLevel()); statement.setInt(6, getCustomType1()); statement.setInt(7, getCustomType2()); statement.setInt(8, getMana()); statement.setLong(9, getTime()); statement.setInt(10, getObjectId()); statement.executeUpdate(); _existsInDb = true; _storedInDb = true; statement.close(); } catch (Exception e) { _log.log(Level.SEVERE, "Could not update item " + this + " in DB: Reason: " + e.getMessage(), e); } finally { L2DatabaseFactory.close(con); } } /** * Insert the item in database */ private void insertIntoDb() { assert !_existsInDb && getObjectId() != 0; if (_wear) return; Connection con = null; PreparedStatement statement = null; try { con = L2DatabaseFactory.getInstance().getConnection(); statement = con.prepareStatement("INSERT INTO items (owner_id,item_id,count,loc,loc_data,enchant_level,object_id,custom_type1,custom_type2,mana_left,time) " + "VALUES (?,?,?,?,?,?,?,?,?,?,?)"); statement.setInt(1, _ownerId); statement.setInt(2, _itemId); statement.setLong(3, getCount()); statement.setString(4, _loc.name()); statement.setInt(5, _locData); statement.setInt(6, getEnchantLevel()); statement.setInt(7, getObjectId()); statement.setInt(8, _type1); statement.setInt(9, _type2); statement.setInt(10, getMana()); statement.setLong(11, getTime()); statement.executeUpdate(); _existsInDb = true; _storedInDb = true; statement.close(); if (_augmentation != null) updateItemAttributes(con); if (_elementals != null) updateItemElements(con); } catch (Exception e) { _log.log(Level.SEVERE, "Could not insert item " + this + " into DB: Reason: " + e.getMessage(), e); } finally { L2DatabaseFactory.close(con); } } /** * Delete item from database */ private void removeFromDb() { assert _existsInDb; if (_wear) return; Connection con = null; PreparedStatement statement = null; try { con = L2DatabaseFactory.getInstance().getConnection(); statement = con.prepareStatement("DELETE FROM items WHERE object_id=?"); statement.setInt(1, getObjectId()); statement.executeUpdate(); _existsInDb = false; _storedInDb = false; statement.close(); statement = con.prepareStatement("DELETE FROM item_attributes WHERE itemId = ?"); statement.setInt(1, getObjectId()); statement.executeUpdate(); statement.close(); } catch (Exception e) { _log.log(Level.SEVERE, "Could not delete item " + this + " in DB: " + e.getMessage(), e); } finally { L2DatabaseFactory.close(con); } } /** * Returns the item in String format * @return String */ @Override public String toString() { return _item + "[" + getObjectId() + "]"; } public void resetOwnerTimer() { if (itemLootShedule != null) itemLootShedule.cancel(true); itemLootShedule = null; } public void setItemLootShedule(ScheduledFuture sf) { itemLootShedule = sf; } public ScheduledFuture getItemLootShedule() { return itemLootShedule; } public void setProtected(boolean is_protected) { _protected = is_protected; } public boolean isProtected() { return _protected; } public boolean isNightLure() { return ((_itemId >= 8505 && _itemId <= 8513) || _itemId == 8485); } public void setCountDecrease(boolean decrease) { _decrease = decrease; } public boolean getCountDecrease() { return _decrease; } public void setInitCount(int InitCount) { _initCount = InitCount; } public long getInitCount() { return _initCount; } public void restoreInitCount() { if (_decrease) setCount(_initCount); } public boolean isTimeLimitedItem() { return (_time > 0); } /** * Returns (current system time + time) of this time limited item * @return Time */ public long getTime() { return _time; } public long getRemainingTime() { return _time - System.currentTimeMillis(); } public void endOfLife() { L2PcInstance player = L2World.getInstance().getPlayer(getOwnerId()); if (player != null) { if (isEquipped()) { L2ItemInstance[] unequiped = player.getInventory().unEquipItemInSlotAndRecord(getLocationSlot()); InventoryUpdate iu = new InventoryUpdate(); for (L2ItemInstance item : unequiped) { player.checkSShotsMatch(null, item); iu.addModifiedItem(item); } player.sendPacket(iu); player.broadcastUserInfo(); } if (getLocation() != ItemLocation.WAREHOUSE) { // destroy player.getInventory().destroyItem("L2ItemInstance", this, player, null); // send update InventoryUpdate iu = new InventoryUpdate(); iu.addRemovedItem(this); player.sendPacket(iu); StatusUpdate su = new StatusUpdate(player); su.addAttribute(StatusUpdate.CUR_LOAD, player.getCurrentLoad()); player.sendPacket(su); } else { player.getWarehouse().destroyItem("L2ItemInstance", this, player, null); } player.sendPacket(SystemMessage.getSystemMessage(SystemMessageId.TIME_LIMITED_ITEM_DELETED)); // delete from world L2World.getInstance().removeObject(this); } } public void scheduleLifeTimeTask() { if (!isTimeLimitedItem()) return; if (getRemainingTime() <= 0) endOfLife(); else { if (_lifeTimeTask != null) _lifeTimeTask.cancel(false); _lifeTimeTask = ThreadPoolManager.getInstance().scheduleGeneral(new ScheduleLifeTimeTask(this), getRemainingTime()); } } public static class ScheduleLifeTimeTask implements Runnable { private final L2ItemInstance _limitedItem; public ScheduleLifeTimeTask(L2ItemInstance item) { _limitedItem = item; } @Override public void run() { try { if (_limitedItem != null) _limitedItem.endOfLife(); } catch (Exception e) { _log.log(Level.SEVERE, "", e); } } } public void updateElementAttrBonus(L2PcInstance player) { if (_elementals == null) return; for (Elementals elm : _elementals) elm.updateBonus(player, isArmor()); } public void removeElementAttrBonus(L2PcInstance player) { if (_elementals == null) return; for (Elementals elm : _elementals) elm.removeBonus(player); } public void setDropperObjectId(int id) { _dropperObjectId = id; } @Override public void sendInfo(L2PcInstance activeChar) { if (_dropperObjectId != 0) activeChar.sendPacket(new DropItem(this, _dropperObjectId)); else activeChar.sendPacket(new SpawnItem(this)); } public final DropProtection getDropProtection() { return _dropProtection; } public boolean isPublished() { return _published; } public void publish() { _published = true; } /* * (non-Javadoc) * @see com.l2jserver.gameserver.model.L2Object#decayMe() */ @Override public void decayMe() { if (Config.SAVE_DROPPED_ITEM) ItemsOnGroundManager.getInstance().removeObject(this); super.decayMe(); } public boolean isQuestItem() { return getItem().isQuestItem(); } public boolean isElementable() { if (getLocation() == ItemLocation.INVENTORY || getLocation() == ItemLocation.PAPERDOLL) return getItem().isElementable(); return false; } public boolean isFreightable() { return getItem().isFreightable(); } public int useSkillDisTime() { return getItem().useSkillDisTime(); } public int getOlyEnchantLevel() { L2PcInstance player = L2World.getInstance().getPlayer(getOwnerId()); int enchant = getEnchantLevel(); if (player == null) return enchant; if (player.isInOlympiadMode() && Config.ALT_OLY_ENCHANT_LIMIT >= 0 && enchant > Config.ALT_OLY_ENCHANT_LIMIT) enchant = Config.ALT_OLY_ENCHANT_LIMIT; return enchant; } }