/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later
* version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* this program. If not, see .
*/
package com.l2jserver.gameserver.model;
import static com.l2jserver.gameserver.model.itemcontainer.PcInventory.ADENA_ID;
import static com.l2jserver.gameserver.model.itemcontainer.PcInventory.MAX_ADENA;
import java.sql.Connection;
import java.sql.PreparedStatement;
import java.sql.ResultSet;
import java.sql.SQLException;
import java.util.concurrent.ScheduledFuture;
import java.util.concurrent.locks.ReentrantLock;
import java.util.logging.Level;
import java.util.logging.LogRecord;
import java.util.logging.Logger;
import com.l2jserver.Config;
import com.l2jserver.L2DatabaseFactory;
import com.l2jserver.gameserver.GeoData;
import com.l2jserver.gameserver.ThreadPoolManager;
import com.l2jserver.gameserver.datatables.ItemTable;
import com.l2jserver.gameserver.instancemanager.ItemsOnGroundManager;
import com.l2jserver.gameserver.instancemanager.MercTicketManager;
import com.l2jserver.gameserver.model.actor.L2Character;
import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
import com.l2jserver.gameserver.model.actor.knownlist.NullKnownList;
import com.l2jserver.gameserver.model.itemcontainer.PcInventory;
import com.l2jserver.gameserver.model.quest.QuestState;
import com.l2jserver.gameserver.network.SystemMessageId;
import com.l2jserver.gameserver.network.serverpackets.DropItem;
import com.l2jserver.gameserver.network.serverpackets.GetItem;
import com.l2jserver.gameserver.network.serverpackets.InventoryUpdate;
import com.l2jserver.gameserver.network.serverpackets.SpawnItem;
import com.l2jserver.gameserver.network.serverpackets.StatusUpdate;
import com.l2jserver.gameserver.network.serverpackets.SystemMessage;
import com.l2jserver.gameserver.skills.funcs.Func;
import com.l2jserver.gameserver.templates.item.L2Armor;
import com.l2jserver.gameserver.templates.item.L2EtcItem;
import com.l2jserver.gameserver.templates.item.L2EtcItemType;
import com.l2jserver.gameserver.templates.item.L2Item;
import com.l2jserver.gameserver.templates.item.L2ItemType;
import com.l2jserver.gameserver.templates.item.L2Weapon;
import com.l2jserver.gameserver.util.GMAudit;
/**
* This class manages items.
* @version $Revision: 1.4.2.1.2.11 $ $Date: 2005/03/31 16:07:50 $
*/
public final class L2ItemInstance extends L2Object
{
protected static final Logger _log = Logger.getLogger(L2ItemInstance.class.getName());
private static final Logger _logItems = Logger.getLogger("item");
/** Enumeration of locations for item */
public static enum ItemLocation
{
VOID,
INVENTORY,
PAPERDOLL,
WAREHOUSE,
CLANWH,
PET,
PET_EQUIP,
LEASE,
REFUND,
MAIL,
FREIGHT
}
/** ID of the owner */
private int _ownerId;
/** ID of who dropped the item last, used for knownlist */
private int _dropperObjectId = 0;
/** Quantity of the item */
private long _count;
/** Initial Quantity of the item */
private long _initCount;
/** Remaining time (in miliseconds) */
private long _time;
/** Quantity of the item can decrease */
private boolean _decrease = false;
/** ID of the item */
private final int _itemId;
/** Object L2Item associated to the item */
private final L2Item _item;
/** Location of the item : Inventory, PaperDoll, WareHouse */
private ItemLocation _loc;
/** Slot where item is stored : Paperdoll slot, inventory order ... */
private int _locData;
/** Level of enchantment of the item */
private int _enchantLevel;
/** Wear Item */
private boolean _wear;
/** Augmented Item */
private L2Augmentation _augmentation = null;
/** Shadow item */
private int _mana = -1;
private boolean _consumingMana = false;
private static final int MANA_CONSUMPTION_RATE = 60000;
/** Custom item types (used loto, race tickets) */
private int _type1;
private int _type2;
private long _dropTime;
private boolean _published = false;
public static final int CHARGED_NONE = 0;
public static final int CHARGED_SOULSHOT = 1;
public static final int CHARGED_SPIRITSHOT = 1;
// public static final int CHARGED_BLESSED_SOULSHOT = 2; // It's a really exists? ;-)
public static final int CHARGED_BLESSED_SPIRITSHOT = 2;
/** Item charged with SoulShot (type of SoulShot) */
private int _chargedSoulshot = CHARGED_NONE;
/** Item charged with SpiritShot (type of SpiritShot) */
private int _chargedSpiritshot = CHARGED_NONE;
private boolean _chargedFishtshot = false;
private boolean _protected;
public static final int UNCHANGED = 0;
public static final int ADDED = 1;
public static final int REMOVED = 3;
public static final int MODIFIED = 2;
private int _lastChange = 2; // 1 ??, 2 modified, 3 removed
private boolean _existsInDb; // if a record exists in DB.
private boolean _storedInDb; // if DB data is up-to-date.
private final ReentrantLock _dbLock = new ReentrantLock();
private Elementals[] _elementals = null;
private ScheduledFuture> itemLootShedule = null;
public ScheduledFuture> _lifeTimeTask;
private final DropProtection _dropProtection = new DropProtection();
/**
* Constructor of the L2ItemInstance from the objectId and the itemId.
* @param objectId : int designating the ID of the object in the world
* @param itemId : int designating the ID of the item
*/
public L2ItemInstance(int objectId, int itemId)
{
super(objectId);
setInstanceType(InstanceType.L2ItemInstance);
_itemId = itemId;
_item = ItemTable.getInstance().getTemplate(itemId);
if (_itemId == 0 || _item == null)
throw new IllegalArgumentException();
super.setName(_item.getName());
setCount(1);
_loc = ItemLocation.VOID;
_type1 = 0;
_type2 = 0;
_dropTime = 0;
_mana = _item.getDuration();
_time = _item.getTime() == -1 ? -1 : System.currentTimeMillis() + ((long) _item.getTime() * 60 * 1000);
scheduleLifeTimeTask();
}
/**
* Constructor of the L2ItemInstance from the objetId and the description of the item given by the L2Item.
* @param objectId : int designating the ID of the object in the world
* @param item : L2Item containing informations of the item
*/
public L2ItemInstance(int objectId, L2Item item)
{
super(objectId);
setInstanceType(InstanceType.L2ItemInstance);
_itemId = item.getItemId();
_item = item;
if (_itemId == 0)
throw new IllegalArgumentException();
super.setName(_item.getName());
setCount(1);
_loc = ItemLocation.VOID;
_mana = _item.getDuration();
_time = _item.getTime() == -1 ? -1 : System.currentTimeMillis() + ((long) _item.getTime() * 60 * 1000);
scheduleLifeTimeTask();
}
@Override
public void initKnownList()
{
setKnownList(new NullKnownList(this));
}
/**
* Remove a L2ItemInstance from the world and send server->client GetItem packets.
*
* Actions :
*
*
Send a Server->Client Packet GetItem to player that pick up and its _knowPlayers member Remove the L2Object from the world
*
* Caution : This method DOESN'T REMOVE the object from _allObjects of L2World
*
* Assert :
*
* this instanceof L2ItemInstance _worldRegion != null (L2Object is visible at the beginning)
*
* Example of use :
*
* Do Pickup Item : PCInstance and Pet
*
* @param player Player that pick up the item
*/
public final void pickupMe(L2Character player)
{
assert getPosition().getWorldRegion() != null;
L2WorldRegion oldregion = getPosition().getWorldRegion();
// Create a server->client GetItem packet to pick up the L2ItemInstance
GetItem gi = new GetItem(this, player.getObjectId());
player.broadcastPacket(gi);
synchronized (this)
{
setIsVisible(false);
getPosition().setWorldRegion(null);
}
// if this item is a mercenary ticket, remove the spawns!
int itemId = getItemId();
if (MercTicketManager.getInstance().getTicketCastleId(itemId) > 0)
{
MercTicketManager.getInstance().removeTicket(this);
ItemsOnGroundManager.getInstance().removeObject(this);
}
if (!Config.DISABLE_TUTORIAL && (itemId == PcInventory.ADENA_ID || itemId == 6353))
{
// Note from UnAfraid:
// Unhardcode this?
L2PcInstance actor = player.getActingPlayer();
if (actor != null)
{
QuestState qs = actor.getQuestState("255_Tutorial");
if (qs != null && qs.getQuest() != null)
qs.getQuest().notifyEvent("CE" + itemId, null, actor);
}
}
// outside of synchronized to avoid deadlocks
// Remove the L2ItemInstance from the world
L2World.getInstance().removeVisibleObject(this, oldregion);
}
/**
* Sets the ownerID of the item
* @param process : String Identifier of process triggering this action
* @param owner_id : int designating the ID of the owner
* @param creator : L2PcInstance Player requesting the item creation
* @param reference : Object Object referencing current action like NPC selling item or previous item in transformation
*/
public void setOwnerId(String process, int owner_id, L2PcInstance creator, Object reference)
{
setOwnerId(owner_id);
if (Config.LOG_ITEMS)
{
if (!Config.LOG_ITEMS_SMALL_LOG || (Config.LOG_ITEMS_SMALL_LOG && (getItem().isEquipable() || getItem().getItemId() == ADENA_ID)))
{
LogRecord record = new LogRecord(Level.INFO, "SETOWNER:" + process);
record.setLoggerName("item");
record.setParameters(new Object[]
{
this, creator, reference
});
_logItems.log(record);
}
}
if (creator != null)
{
if (creator.isGM())
{
String referenceName = "no-reference";
if (reference instanceof L2Object)
{
referenceName = (((L2Object) reference).getName() != null ? ((L2Object) reference).getName() : "no-name");
}
else if (reference instanceof String)
referenceName = (String) reference;
String targetName = (creator.getTarget() != null ? creator.getTarget().getName() : "no-target");
if (Config.GMAUDIT)
GMAudit.auditGMAction(creator.getName() + " [" + creator.getObjectId() + "]", process + "(id: " + getItemId() + " name: " + getName() + ")", targetName, "L2Object referencing this action is: " + referenceName);
}
}
}
/**
* Sets the ownerID of the item
* @param owner_id : int designating the ID of the owner
*/
public void setOwnerId(int owner_id)
{
if (owner_id == _ownerId)
return;
_ownerId = owner_id;
_storedInDb = false;
}
/**
* Returns the ownerID of the item
* @return int : ownerID of the item
*/
public int getOwnerId()
{
return _ownerId;
}
/**
* Sets the location of the item
* @param loc : ItemLocation (enumeration)
*/
public void setLocation(ItemLocation loc)
{
setLocation(loc, 0);
}
/**
* Sets the location of the item.
*
* Remark : If loc and loc_data different from database, say datas not up-to-date
* @param loc : ItemLocation (enumeration)
* @param loc_data : int designating the slot where the item is stored or the village for freights
*/
public void setLocation(ItemLocation loc, int loc_data)
{
if (loc == _loc && loc_data == _locData)
return;
_loc = loc;
_locData = loc_data;
_storedInDb = false;
}
public ItemLocation getLocation()
{
return _loc;
}
/**
* Sets the quantity of the item.
*
* @param count the new count to set
*/
public void setCount(long count)
{
if (getCount() == count)
{
return;
}
_count = count >= -1 ? count : 0;
_storedInDb = false;
}
/**
* @return Returns the count.
*/
public long getCount()
{
return _count;
}
/**
* Sets the quantity of the item.
*
* Remark : If loc and loc_data different from database, say datas not up-to-date
* @param process : String Identifier of process triggering this action
* @param count : int
* @param creator : L2PcInstance Player requesting the item creation
* @param reference : Object Object referencing current action like NPC selling item or previous item in transformation
*/
public void changeCount(String process, long count, L2PcInstance creator, Object reference)
{
if (count == 0)
{
return;
}
long old = getCount();
long max = getItemId() == ADENA_ID ? MAX_ADENA : Integer.MAX_VALUE;
if (count > 0 && getCount() > max - count)
{
setCount(max);
}
else
{
setCount(getCount() + count);
}
if (getCount() < 0)
{
setCount(0);
}
_storedInDb = false;
if (Config.LOG_ITEMS && process != null)
{
if (!Config.LOG_ITEMS_SMALL_LOG || (Config.LOG_ITEMS_SMALL_LOG && (_item.isEquipable() || _item.getItemId() == ADENA_ID)))
{
LogRecord record = new LogRecord(Level.INFO, "CHANGE:" + process);
record.setLoggerName("item");
record.setParameters(new Object[]
{
this, "PrevCount(" + old + ")", creator, reference
});
_logItems.log(record);
}
}
if (creator != null)
{
if (creator.isGM())
{
String referenceName = "no-reference";
if (reference instanceof L2Object)
{
referenceName = (((L2Object) reference).getName() != null ? ((L2Object) reference).getName() : "no-name");
}
else if (reference instanceof String)
referenceName = (String) reference;
String targetName = (creator.getTarget() != null ? creator.getTarget().getName() : "no-target");
if (Config.GMAUDIT)
GMAudit.auditGMAction(creator.getName() + " [" + creator.getObjectId() + "]", process + "(id: " + getItemId() + " objId: " + getObjectId() + " name: " + getName() + " count: " + count + ")", targetName, "L2Object referencing this action is: " + referenceName);
}
}
}
// No logging (function designed for shots only)
public void changeCountWithoutTrace(int count, L2PcInstance creator, Object reference)
{
this.changeCount(null, count, creator, reference);
}
/**
* Return true if item can be enchanted
* @return boolean
*/
public boolean isEnchantable()
{
if (getLocation() == ItemLocation.INVENTORY || getLocation() == ItemLocation.PAPERDOLL)
return getItem().isEnchantable();
return false;
}
/**
* Returns if item is equipable
* @return boolean
*/
public boolean isEquipable()
{
return !(_item.getBodyPart() == 0 || _item.getItemType() == L2EtcItemType.ARROW || _item.getItemType() == L2EtcItemType.BOLT || _item.getItemType() == L2EtcItemType.LURE);
}
/**
* Returns if item is equipped
* @return boolean
*/
public boolean isEquipped()
{
return _loc == ItemLocation.PAPERDOLL || _loc == ItemLocation.PET_EQUIP;
}
/**
* Returns the slot where the item is stored
* @return int
*/
public int getLocationSlot()
{
assert _loc == ItemLocation.PAPERDOLL || _loc == ItemLocation.PET_EQUIP || _loc == ItemLocation.INVENTORY || _loc == ItemLocation.MAIL || _loc == ItemLocation.FREIGHT;
return _locData;
}
/**
* Returns the characteristics of the item
* @return L2Item
*/
public L2Item getItem()
{
return _item;
}
public int getCustomType1()
{
return _type1;
}
public int getCustomType2()
{
return _type2;
}
public void setCustomType1(int newtype)
{
_type1 = newtype;
}
public void setCustomType2(int newtype)
{
_type2 = newtype;
}
public void setDropTime(long time)
{
_dropTime = time;
}
public long getDropTime()
{
return _dropTime;
}
/**
* Returns the type of item
* @return Enum
*/
public L2ItemType getItemType()
{
return _item.getItemType();
}
/**
* Returns the ID of the item
* @return int
*/
public int getItemId()
{
return _itemId;
}
/**
* Returns true if item is an EtcItem
* @return boolean
*/
public boolean isEtcItem()
{
return (_item instanceof L2EtcItem);
}
/**
* Returns true if item is a Weapon/Shield
* @return boolean
*/
public boolean isWeapon()
{
return (_item instanceof L2Weapon);
}
/**
* Returns true if item is an Armor
* @return boolean
*/
public boolean isArmor()
{
return (_item instanceof L2Armor);
}
/**
* Returns the characteristics of the L2EtcItem
* @return L2EtcItem
*/
public L2EtcItem getEtcItem()
{
if (_item instanceof L2EtcItem)
{
return (L2EtcItem) _item;
}
return null;
}
/**
* Returns the characteristics of the L2Weapon
* @return L2Weapon
*/
public L2Weapon getWeaponItem()
{
if (_item instanceof L2Weapon)
{
return (L2Weapon) _item;
}
return null;
}
/**
* Returns the characteristics of the L2Armor
* @return L2Armor
*/
public L2Armor getArmorItem()
{
if (_item instanceof L2Armor)
{
return (L2Armor) _item;
}
return null;
}
/**
* Returns the quantity of crystals for crystallization
* @return int
*/
public final int getCrystalCount()
{
return _item.getCrystalCount(_enchantLevel);
}
/**
* Returns the reference price of the item
* @return int
*/
public int getReferencePrice()
{
return _item.getReferencePrice();
}
/**
* Returns the name of the item
* @return String
*/
public String getItemName()
{
return _item.getName();
}
/**
* Returns the last change of the item
* @return int
*/
public int getLastChange()
{
return _lastChange;
}
/**
* Sets the last change of the item
* @param lastChange : int
*/
public void setLastChange(int lastChange)
{
_lastChange = lastChange;
}
/**
* Returns if item is stackable
* @return boolean
*/
public boolean isStackable()
{
return _item.isStackable();
}
/**
* Returns if item is dropable
* @return boolean
*/
public boolean isDropable()
{
return isAugmented() ? false : _item.isDropable();
}
/**
* Returns if item is destroyable
* @return boolean
*/
public boolean isDestroyable()
{
return _item.isDestroyable();
}
/**
* Returns if item is tradeable
* @return boolean
*/
public boolean isTradeable()
{
return isAugmented() ? false : _item.isTradeable();
}
/**
* Returns if item is sellable
* @return boolean
*/
public boolean isSellable()
{
return isAugmented() ? false : _item.isSellable();
}
/**
* @param isPrivateWareHouse
* @return if item can be deposited in warehouse or freight
*/
public boolean isDepositable(boolean isPrivateWareHouse)
{
// equipped, hero and quest items
if (isEquipped() || !_item.isDepositable())
return false;
if (!isPrivateWareHouse)
{
// augmented not tradeable
if (!isTradeable() || isShadowItem())
return false;
}
return true;
}
/**
* Returns if item is consumable
* @return boolean
*/
public boolean isConsumable()
{
return _item.isConsumable();
}
public boolean isPotion()
{
return _item.isPotion();
}
public boolean isElixir()
{
return _item.isElixir();
}
public boolean isHeroItem()
{
return _item.isHeroItem();
}
public boolean isCommonItem()
{
return _item.isCommon();
}
/**
* Returns whether this item is pvp or not
* @return boolean
*/
public boolean isPvp()
{
return _item.isPvpItem();
}
public boolean isOlyRestrictedItem()
{
return getItem().isOlyRestrictedItem();
}
/**
* @param player
* @param allowAdena
* @param allowNonTradeable
* @return if item is available for manipulation
*/
public boolean isAvailable(L2PcInstance player, boolean allowAdena, boolean allowNonTradeable)
{
return ((!isEquipped()) // Not equipped
&& (getItem().getType2() != L2Item.TYPE2_QUEST) // Not Quest Item
&& (getItem().getType2() != L2Item.TYPE2_MONEY || getItem().getType1() != L2Item.TYPE1_SHIELD_ARMOR) // not money, not shield
&& (player.getPet() == null || getObjectId() != player.getPet().getControlObjectId()) // Not Control item of currently summoned pet
&& (player.getActiveEnchantItem() != this) // Not momentarily used enchant scroll
&& (allowAdena || getItemId() != PcInventory.ADENA_ID) // Not Adena
&& (player.getCurrentSkill() == null || player.getCurrentSkill().getSkill().getItemConsumeId() != getItemId()) && (!player.isCastingSimultaneouslyNow() || player.getLastSimultaneousSkillCast() == null || player.getLastSimultaneousSkillCast().getItemConsumeId() != getItemId()) && (allowNonTradeable || isTradeable() && (!(getItem().getItemType() == L2EtcItemType.PET_COLLAR && player.havePetInvItems()))));
}
/**
* Returns the level of enchantment of the item
* @return int
*/
public int getEnchantLevel()
{
return _enchantLevel;
}
/**
* @param enchantLevel the enchant value to set
*/
public void setEnchantLevel(int enchantLevel)
{
if (_enchantLevel == enchantLevel)
return;
_enchantLevel = enchantLevel;
_storedInDb = false;
}
/**
* Returns whether this item is augmented or not
* @return true if augmented
*/
public boolean isAugmented()
{
return _augmentation == null ? false : true;
}
/**
* Returns the augmentation object for this item
* @return augmentation
*/
public L2Augmentation getAugmentation()
{
return _augmentation;
}
/**
* Sets a new augmentation
* @param augmentation
* @return return true if sucessfull
*/
public boolean setAugmentation(L2Augmentation augmentation)
{
// there shall be no previous augmentation..
if (_augmentation != null)
return false;
_augmentation = augmentation;
updateItemAttributes(null);
return true;
}
/**
* Remove the augmentation
*/
public void removeAugmentation()
{
if (_augmentation == null)
return;
_augmentation = null;
Connection con = null;
try
{
con = L2DatabaseFactory.getInstance().getConnection();
PreparedStatement statement = null;
// Remove the entry
statement = con.prepareStatement("DELETE FROM item_attributes WHERE itemId = ?");
statement.setInt(1, getObjectId());
statement.executeUpdate();
statement.close();
}
catch (Exception e)
{
_log.log(Level.SEVERE, "Could not remove augmentation for item: " + this + " from DB:", e);
}
finally
{
L2DatabaseFactory.close(con);
}
}
public void restoreAttributes()
{
Connection con = null;
try
{
con = L2DatabaseFactory.getInstance().getConnection();
PreparedStatement statement = con.prepareStatement("SELECT augAttributes,augSkillId,augSkillLevel FROM item_attributes WHERE itemId=?");
statement.setInt(1, getObjectId());
ResultSet rs = statement.executeQuery();
if (rs.next())
{
int aug_attributes = rs.getInt(1);
int aug_skillId = rs.getInt(2);
int aug_skillLevel = rs.getInt(3);
if (aug_attributes != -1 && aug_skillId != -1 && aug_skillLevel != -1)
_augmentation = new L2Augmentation(rs.getInt("augAttributes"), rs.getInt("augSkillId"), rs.getInt("augSkillLevel"));
}
rs.close();
statement.close();
statement = con.prepareStatement("SELECT elemType,elemValue FROM item_elementals WHERE itemId=?");
statement.setInt(1, getObjectId());
rs = statement.executeQuery();
while (rs.next())
{
byte elem_type = rs.getByte(1);
int elem_value = rs.getInt(2);
if (elem_type != -1 && elem_value != -1)
applyAttribute(elem_type, elem_value);
}
rs.close();
statement.close();
}
catch (Exception e)
{
_log.log(Level.SEVERE, "Could not restore augmentation and elemental data for item " + this + " from DB: " + e.getMessage(), e);
}
finally
{
L2DatabaseFactory.close(con);
}
}
private void updateItemAttributes(Connection pooledCon)
{
Connection con = null;
try
{
con = pooledCon == null ? L2DatabaseFactory.getInstance().getConnection() : pooledCon;
PreparedStatement statement = con.prepareStatement("REPLACE INTO item_attributes VALUES(?,?,?,?)");
statement.setInt(1, getObjectId());
if (_augmentation == null)
{
statement.setInt(2, -1);
statement.setInt(3, -1);
statement.setInt(4, -1);
}
else
{
statement.setInt(2, _augmentation.getAttributes());
if (_augmentation.getSkill() == null)
{
statement.setInt(3, 0);
statement.setInt(4, 0);
}
else
{
statement.setInt(3, _augmentation.getSkill().getId());
statement.setInt(4, _augmentation.getSkill().getLevel());
}
}
statement.executeUpdate();
statement.close();
}
catch (SQLException e)
{
_log.log(Level.SEVERE, "Could not update atributes for item: " + this + " from DB:", e);
}
finally
{
if (pooledCon == null)
L2DatabaseFactory.close(con);
}
}
private void updateItemElements(Connection pooledCon)
{
Connection con = null;
try
{
con = pooledCon == null ? L2DatabaseFactory.getInstance().getConnection() : pooledCon;
PreparedStatement statement = con.prepareStatement("DELETE FROM item_elementals WHERE itemId = ?");
statement.setInt(1, getObjectId());
statement.executeUpdate();
statement.close();
if (_elementals == null)
return;
statement = con.prepareStatement("INSERT INTO item_elementals VALUES(?,?,?)");
for (Elementals elm : _elementals)
{
statement.setInt(1, getObjectId());
statement.setByte(2, elm.getElement());
statement.setInt(3, elm.getValue());
statement.executeUpdate();
statement.clearParameters();
}
statement.close();
}
catch (SQLException e)
{
_log.log(Level.SEVERE, "Could not update elementals for item: " + this + " from DB:", e);
}
finally
{
if (pooledCon == null)
L2DatabaseFactory.close(con);
}
}
public Elementals[] getElementals()
{
return _elementals;
}
public Elementals getElemental(byte attribute)
{
if (_elementals == null)
return null;
for (Elementals elm : _elementals)
{
if (elm.getElement() == attribute)
return elm;
}
return null;
}
public byte getAttackElementType()
{
if (!isWeapon())
return -2;
else if (getItem().getElementals() != null)
return getItem().getElementals()[0].getElement();
else if (_elementals != null)
return _elementals[0].getElement();
return -2;
}
public int getAttackElementPower()
{
if (!isWeapon())
return 0;
else if (getItem().getElementals() != null)
return getItem().getElementals()[0].getValue();
else if (_elementals != null)
return _elementals[0].getValue();
return 0;
}
public int getElementDefAttr(byte element)
{
if (!isArmor())
return 0;
else if (getItem().getElementals() != null)
{
Elementals elm = getItem().getElemental(element);
if (elm != null)
return elm.getValue();
}
else if (_elementals != null)
{
Elementals elm = getElemental(element);
if (elm != null)
return elm.getValue();
}
return 0;
}
private void applyAttribute(byte element, int value)
{
if (_elementals == null)
{
_elementals = new Elementals[1];
_elementals[0] = new Elementals(element, value);
}
else
{
Elementals elm = getElemental(element);
if (elm != null)
{
elm.setValue(value);
}
else
{
elm = new Elementals(element, value);
Elementals[] array = new Elementals[_elementals.length + 1];
System.arraycopy(_elementals, 0, array, 0, _elementals.length);
array[_elementals.length] = elm;
_elementals = array;
}
}
}
/**
* Add elemental attribute to item and save to db
* @param element
* @param value
*/
public void setElementAttr(byte element, int value)
{
applyAttribute(element, value);
updateItemElements(null);
}
/**
* Remove elemental from item
* @param element byte element to remove, -1 for all elementals remove
*/
public void clearElementAttr(byte element)
{
if (getElemental(element) == null && element != -1)
{
return;
}
Elementals[] array = null;
if (element != -1 && _elementals != null && _elementals.length > 1)
{
array = new Elementals[_elementals.length - 1];
int i = 0;
for (Elementals elm : _elementals)
{
if (elm.getElement() != element)
{
array[i++] = elm;
}
}
}
_elementals = array;
Connection con = null;
try
{
con = L2DatabaseFactory.getInstance().getConnection();
PreparedStatement statement = null;
if (element != -1)
{
// Item can have still others
statement = con.prepareStatement("DELETE FROM item_elementals WHERE itemId = ? AND elemType = ?");
statement.setInt(2, element);
}
else
{
// Remove the entries
statement = con.prepareStatement("DELETE FROM item_elementals WHERE itemId = ?");
}
statement.setInt(1, getObjectId());
statement.executeUpdate();
statement.close();
}
catch (Exception e)
{
_log.log(Level.SEVERE, "Could not remove elemental enchant for item: " + this + " from DB:", e);
}
finally
{
L2DatabaseFactory.close(con);
}
}
/**
* Used to decrease mana (mana means life time for shadow items)
*/
public static class ScheduleConsumeManaTask implements Runnable
{
private final L2ItemInstance _shadowItem;
public ScheduleConsumeManaTask(L2ItemInstance item)
{
_shadowItem = item;
}
@Override
public void run()
{
try
{
// decrease mana
if (_shadowItem != null)
_shadowItem.decreaseMana(true);
}
catch (Exception e)
{
_log.log(Level.SEVERE, "", e);
}
}
}
/**
* Returns true if this item is a shadow item Shadow items have a limited life-time
* @return
*/
public boolean isShadowItem()
{
return (_mana >= 0);
}
/**
* Returns the remaining mana of this shadow item
* @return lifeTime
*/
public int getMana()
{
return _mana;
}
/**
* Decreases the mana of this shadow item, sends a inventory update schedules a new consumption task if non is running optionally one could force a new task
* @param resetConsumingMana if true forces a new consumption task if item is equipped
*/
public void decreaseMana(boolean resetConsumingMana)
{
decreaseMana(resetConsumingMana, 1);
}
/**
* Decreases the mana of this shadow item, sends a inventory update schedules a new consumption task if non is running optionally one could force a new task
* @param resetConsumingMana if forces a new consumption task if item is equipped
* @param count how much mana decrease
*/
public void decreaseMana(boolean resetConsumingMana, int count)
{
if (!isShadowItem())
return;
if (_mana - count >= 0)
_mana -= count;
else
_mana = 0;
if (_storedInDb)
_storedInDb = false;
if (resetConsumingMana)
_consumingMana = false;
final L2PcInstance player = L2World.getInstance().getPlayer(getOwnerId());
if (player != null)
{
SystemMessage sm;
switch (_mana)
{
case 10:
sm = SystemMessage.getSystemMessage(SystemMessageId.S1S_REMAINING_MANA_IS_NOW_10);
sm.addItemName(_item);
player.sendPacket(sm);
break;
case 5:
sm = SystemMessage.getSystemMessage(SystemMessageId.S1S_REMAINING_MANA_IS_NOW_5);
sm.addItemName(_item);
player.sendPacket(sm);
break;
case 1:
sm = SystemMessage.getSystemMessage(SystemMessageId.S1S_REMAINING_MANA_IS_NOW_1);
sm.addItemName(_item);
player.sendPacket(sm);
break;
}
if (_mana == 0) // The life time has expired
{
sm = SystemMessage.getSystemMessage(SystemMessageId.S1S_REMAINING_MANA_IS_NOW_0);
sm.addItemName(_item);
player.sendPacket(sm);
// unequip
if (isEquipped())
{
L2ItemInstance[] unequiped = player.getInventory().unEquipItemInSlotAndRecord(getLocationSlot());
InventoryUpdate iu = new InventoryUpdate();
for (L2ItemInstance item : unequiped)
{
player.checkSShotsMatch(null, item);
iu.addModifiedItem(item);
}
player.sendPacket(iu);
player.broadcastUserInfo();
}
if (getLocation() != ItemLocation.WAREHOUSE)
{
// destroy
player.getInventory().destroyItem("L2ItemInstance", this, player, null);
// send update
InventoryUpdate iu = new InventoryUpdate();
iu.addRemovedItem(this);
player.sendPacket(iu);
StatusUpdate su = new StatusUpdate(player);
su.addAttribute(StatusUpdate.CUR_LOAD, player.getCurrentLoad());
player.sendPacket(su);
}
else
{
player.getWarehouse().destroyItem("L2ItemInstance", this, player, null);
}
// delete from world
L2World.getInstance().removeObject(this);
}
else
{
// Reschedule if still equipped
if (!_consumingMana && isEquipped())
{
scheduleConsumeManaTask();
}
if (getLocation() != ItemLocation.WAREHOUSE)
{
InventoryUpdate iu = new InventoryUpdate();
iu.addModifiedItem(this);
player.sendPacket(iu);
}
}
}
}
public void scheduleConsumeManaTask()
{
if (_consumingMana)
return;
_consumingMana = true;
ThreadPoolManager.getInstance().scheduleGeneral(new ScheduleConsumeManaTask(this), MANA_CONSUMPTION_RATE);
}
/**
* Returns false cause item can't be attacked
* @return boolean false
*/
@Override
public boolean isAutoAttackable(L2Character attacker)
{
return false;
}
/**
* Returns the type of charge with SoulShot of the item.
* @return int (CHARGED_NONE, CHARGED_SOULSHOT)
*/
public int getChargedSoulshot()
{
return _chargedSoulshot;
}
/**
* Returns the type of charge with SpiritShot of the item
* @return int (CHARGED_NONE, CHARGED_SPIRITSHOT, CHARGED_BLESSED_SPIRITSHOT)
*/
public int getChargedSpiritshot()
{
return _chargedSpiritshot;
}
public boolean getChargedFishshot()
{
return _chargedFishtshot;
}
/**
* Sets the type of charge with SoulShot of the item
* @param type : int (CHARGED_NONE, CHARGED_SOULSHOT)
*/
public void setChargedSoulshot(int type)
{
_chargedSoulshot = type;
}
/**
* Sets the type of charge with SpiritShot of the item
* @param type : int (CHARGED_NONE, CHARGED_SPIRITSHOT, CHARGED_BLESSED_SPIRITSHOT)
*/
public void setChargedSpiritshot(int type)
{
_chargedSpiritshot = type;
}
public void setChargedFishshot(boolean type)
{
_chargedFishtshot = type;
}
/**
* This function basically returns a set of functions from L2Item/L2Armor/L2Weapon, but may add additional functions, if this particular item instance is enhanched for a particular player.
* @param player : L2Character designating the player
* @return Func[]
*/
public Func[] getStatFuncs(L2Character player)
{
return getItem().getStatFuncs(this, player);
}
/**
* Updates the database.
*/
public void updateDatabase()
{
this.updateDatabase(false);
}
/**
* Updates the database.
* @param force if the update should necessarilly be done.
*/
public void updateDatabase(boolean force)
{
_dbLock.lock();
try
{
if (_existsInDb)
{
if (_ownerId == 0 || _loc == ItemLocation.VOID || _loc == ItemLocation.REFUND || (getCount() == 0 && _loc != ItemLocation.LEASE))
{
removeFromDb();
}
else if (!Config.LAZY_ITEMS_UPDATE || force)
{
updateInDb();
}
}
else
{
if (_ownerId == 0 || _loc == ItemLocation.VOID || _loc == ItemLocation.REFUND || (getCount() == 0 && _loc != ItemLocation.LEASE))
{
return;
}
insertIntoDb();
}
}
finally
{
_dbLock.unlock();
}
}
/**
* Returns a L2ItemInstance stored in database from its objectID
* @param ownerId
* @param rs
* @return L2ItemInstance
*/
public static L2ItemInstance restoreFromDb(int ownerId, ResultSet rs)
{
L2ItemInstance inst = null;
int objectId, item_id, loc_data, enchant_level, custom_type1, custom_type2, manaLeft;
long time, count;
ItemLocation loc;
try
{
objectId = rs.getInt(1);
item_id = rs.getInt("item_id");
count = rs.getLong("count");
loc = ItemLocation.valueOf(rs.getString("loc"));
loc_data = rs.getInt("loc_data");
enchant_level = rs.getInt("enchant_level");
custom_type1 = rs.getInt("custom_type1");
custom_type2 = rs.getInt("custom_type2");
manaLeft = rs.getInt("mana_left");
time = rs.getLong("time");
}
catch (Exception e)
{
_log.log(Level.SEVERE, "Could not restore an item owned by " + ownerId + " from DB:", e);
return null;
}
L2Item item = ItemTable.getInstance().getTemplate(item_id);
if (item == null)
{
_log.severe("Item item_id=" + item_id + " not known, object_id=" + objectId);
return null;
}
inst = new L2ItemInstance(objectId, item);
inst._ownerId = ownerId;
inst.setCount(count);
inst._enchantLevel = enchant_level;
inst._type1 = custom_type1;
inst._type2 = custom_type2;
inst._loc = loc;
inst._locData = loc_data;
inst._existsInDb = true;
inst._storedInDb = true;
// Setup life time for shadow weapons
inst._mana = manaLeft;
inst._time = time;
// load augmentation and elemental enchant
if (inst.isEquipable())
inst.restoreAttributes();
return inst;
}
/**
* Init a dropped L2ItemInstance and add it in the world as a visible object.
*
* Actions :
*
* Set the x,y,z position of the L2ItemInstance dropped and update its _worldregion Add the L2ItemInstance dropped to _visibleObjects of its L2WorldRegion Add the L2ItemInstance dropped in the world as a visible object
*
* Caution : This method DOESN'T ADD the object to _allObjects of L2World
*
* Assert :
*
* _worldRegion == null (L2Object is invisible at the beginning)
*
* Example of use :
*
* Drop item Call Pet
*/
public class ItemDropTask implements Runnable
{
private int _x, _y, _z;
private final L2Character _dropper;
private final L2ItemInstance _itm;
public ItemDropTask(L2ItemInstance item, L2Character dropper, int x, int y, int z)
{
_x = x;
_y = y;
_z = z;
_dropper = dropper;
_itm = item;
}
@Override
public final void run()
{
assert _itm.getPosition().getWorldRegion() == null;
if (Config.GEODATA > 0 && _dropper != null)
{
Location dropDest = GeoData.getInstance().moveCheck(_dropper.getX(), _dropper.getY(), _dropper.getZ(), _x, _y, _z, _dropper.getInstanceId());
_x = dropDest.getX();
_y = dropDest.getY();
_z = dropDest.getZ();
}
if (_dropper != null)
setInstanceId(_dropper.getInstanceId()); // Inherit instancezone when dropped in visible world
else
setInstanceId(0); // No dropper? Make it a global item...
synchronized (_itm)
{
// Set the x,y,z position of the L2ItemInstance dropped and update its _worldregion
_itm.setIsVisible(true);
_itm.getPosition().setWorldPosition(_x, _y, _z);
_itm.getPosition().setWorldRegion(L2World.getInstance().getRegion(getPosition().getWorldPosition()));
// Add the L2ItemInstance dropped to _visibleObjects of its L2WorldRegion
}
_itm.getPosition().getWorldRegion().addVisibleObject(_itm);
_itm.setDropTime(System.currentTimeMillis());
_itm.setDropperObjectId(_dropper != null ? _dropper.getObjectId() : 0); // Set the dropper Id for the knownlist packets in sendInfo
// this can synchronize on others instancies, so it's out of
// synchronized, to avoid deadlocks
// Add the L2ItemInstance dropped in the world as a visible object
L2World.getInstance().addVisibleObject(_itm, _itm.getPosition().getWorldRegion());
if (Config.SAVE_DROPPED_ITEM)
ItemsOnGroundManager.getInstance().save(_itm);
_itm.setDropperObjectId(0); // Set the dropper Id back to 0 so it no longer shows the drop packet
}
}
public final void dropMe(L2Character dropper, int x, int y, int z)
{
ThreadPoolManager.getInstance().executeTask(new ItemDropTask(this, dropper, x, y, z));
}
/**
* Update the database with values of the item
*/
private void updateInDb()
{
assert _existsInDb;
if (_wear)
return;
if (_storedInDb)
return;
Connection con = null;
PreparedStatement statement = null;
try
{
con = L2DatabaseFactory.getInstance().getConnection();
statement = con.prepareStatement("UPDATE items SET owner_id=?,count=?,loc=?,loc_data=?,enchant_level=?,custom_type1=?,custom_type2=?,mana_left=?,time=? " + "WHERE object_id = ?");
statement.setInt(1, _ownerId);
statement.setLong(2, getCount());
statement.setString(3, _loc.name());
statement.setInt(4, _locData);
statement.setInt(5, getEnchantLevel());
statement.setInt(6, getCustomType1());
statement.setInt(7, getCustomType2());
statement.setInt(8, getMana());
statement.setLong(9, getTime());
statement.setInt(10, getObjectId());
statement.executeUpdate();
_existsInDb = true;
_storedInDb = true;
statement.close();
}
catch (Exception e)
{
_log.log(Level.SEVERE, "Could not update item " + this + " in DB: Reason: " + e.getMessage(), e);
}
finally
{
L2DatabaseFactory.close(con);
}
}
/**
* Insert the item in database
*/
private void insertIntoDb()
{
assert !_existsInDb && getObjectId() != 0;
if (_wear)
return;
Connection con = null;
PreparedStatement statement = null;
try
{
con = L2DatabaseFactory.getInstance().getConnection();
statement = con.prepareStatement("INSERT INTO items (owner_id,item_id,count,loc,loc_data,enchant_level,object_id,custom_type1,custom_type2,mana_left,time) " + "VALUES (?,?,?,?,?,?,?,?,?,?,?)");
statement.setInt(1, _ownerId);
statement.setInt(2, _itemId);
statement.setLong(3, getCount());
statement.setString(4, _loc.name());
statement.setInt(5, _locData);
statement.setInt(6, getEnchantLevel());
statement.setInt(7, getObjectId());
statement.setInt(8, _type1);
statement.setInt(9, _type2);
statement.setInt(10, getMana());
statement.setLong(11, getTime());
statement.executeUpdate();
_existsInDb = true;
_storedInDb = true;
statement.close();
if (_augmentation != null)
updateItemAttributes(con);
if (_elementals != null)
updateItemElements(con);
}
catch (Exception e)
{
_log.log(Level.SEVERE, "Could not insert item " + this + " into DB: Reason: " + e.getMessage(), e);
}
finally
{
L2DatabaseFactory.close(con);
}
}
/**
* Delete item from database
*/
private void removeFromDb()
{
assert _existsInDb;
if (_wear)
return;
Connection con = null;
PreparedStatement statement = null;
try
{
con = L2DatabaseFactory.getInstance().getConnection();
statement = con.prepareStatement("DELETE FROM items WHERE object_id=?");
statement.setInt(1, getObjectId());
statement.executeUpdate();
_existsInDb = false;
_storedInDb = false;
statement.close();
statement = con.prepareStatement("DELETE FROM item_attributes WHERE itemId = ?");
statement.setInt(1, getObjectId());
statement.executeUpdate();
statement.close();
}
catch (Exception e)
{
_log.log(Level.SEVERE, "Could not delete item " + this + " in DB: " + e.getMessage(), e);
}
finally
{
L2DatabaseFactory.close(con);
}
}
/**
* Returns the item in String format
* @return String
*/
@Override
public String toString()
{
return _item + "[" + getObjectId() + "]";
}
public void resetOwnerTimer()
{
if (itemLootShedule != null)
itemLootShedule.cancel(true);
itemLootShedule = null;
}
public void setItemLootShedule(ScheduledFuture> sf)
{
itemLootShedule = sf;
}
public ScheduledFuture> getItemLootShedule()
{
return itemLootShedule;
}
public void setProtected(boolean is_protected)
{
_protected = is_protected;
}
public boolean isProtected()
{
return _protected;
}
public boolean isNightLure()
{
return ((_itemId >= 8505 && _itemId <= 8513) || _itemId == 8485);
}
public void setCountDecrease(boolean decrease)
{
_decrease = decrease;
}
public boolean getCountDecrease()
{
return _decrease;
}
public void setInitCount(int InitCount)
{
_initCount = InitCount;
}
public long getInitCount()
{
return _initCount;
}
public void restoreInitCount()
{
if (_decrease)
setCount(_initCount);
}
public boolean isTimeLimitedItem()
{
return (_time > 0);
}
/**
* Returns (current system time + time) of this time limited item
* @return Time
*/
public long getTime()
{
return _time;
}
public long getRemainingTime()
{
return _time - System.currentTimeMillis();
}
public void endOfLife()
{
L2PcInstance player = L2World.getInstance().getPlayer(getOwnerId());
if (player != null)
{
if (isEquipped())
{
L2ItemInstance[] unequiped = player.getInventory().unEquipItemInSlotAndRecord(getLocationSlot());
InventoryUpdate iu = new InventoryUpdate();
for (L2ItemInstance item : unequiped)
{
player.checkSShotsMatch(null, item);
iu.addModifiedItem(item);
}
player.sendPacket(iu);
player.broadcastUserInfo();
}
if (getLocation() != ItemLocation.WAREHOUSE)
{
// destroy
player.getInventory().destroyItem("L2ItemInstance", this, player, null);
// send update
InventoryUpdate iu = new InventoryUpdate();
iu.addRemovedItem(this);
player.sendPacket(iu);
StatusUpdate su = new StatusUpdate(player);
su.addAttribute(StatusUpdate.CUR_LOAD, player.getCurrentLoad());
player.sendPacket(su);
}
else
{
player.getWarehouse().destroyItem("L2ItemInstance", this, player, null);
}
player.sendPacket(SystemMessage.getSystemMessage(SystemMessageId.TIME_LIMITED_ITEM_DELETED));
// delete from world
L2World.getInstance().removeObject(this);
}
}
public void scheduleLifeTimeTask()
{
if (!isTimeLimitedItem())
return;
if (getRemainingTime() <= 0)
endOfLife();
else
{
if (_lifeTimeTask != null)
_lifeTimeTask.cancel(false);
_lifeTimeTask = ThreadPoolManager.getInstance().scheduleGeneral(new ScheduleLifeTimeTask(this), getRemainingTime());
}
}
public static class ScheduleLifeTimeTask implements Runnable
{
private final L2ItemInstance _limitedItem;
public ScheduleLifeTimeTask(L2ItemInstance item)
{
_limitedItem = item;
}
@Override
public void run()
{
try
{
if (_limitedItem != null)
_limitedItem.endOfLife();
}
catch (Exception e)
{
_log.log(Level.SEVERE, "", e);
}
}
}
public void updateElementAttrBonus(L2PcInstance player)
{
if (_elementals == null)
return;
for (Elementals elm : _elementals)
elm.updateBonus(player, isArmor());
}
public void removeElementAttrBonus(L2PcInstance player)
{
if (_elementals == null)
return;
for (Elementals elm : _elementals)
elm.removeBonus(player);
}
public void setDropperObjectId(int id)
{
_dropperObjectId = id;
}
@Override
public void sendInfo(L2PcInstance activeChar)
{
if (_dropperObjectId != 0)
activeChar.sendPacket(new DropItem(this, _dropperObjectId));
else
activeChar.sendPacket(new SpawnItem(this));
}
public final DropProtection getDropProtection()
{
return _dropProtection;
}
public boolean isPublished()
{
return _published;
}
public void publish()
{
_published = true;
}
/*
* (non-Javadoc)
* @see com.l2jserver.gameserver.model.L2Object#decayMe()
*/
@Override
public void decayMe()
{
if (Config.SAVE_DROPPED_ITEM)
ItemsOnGroundManager.getInstance().removeObject(this);
super.decayMe();
}
public boolean isQuestItem()
{
return getItem().isQuestItem();
}
public boolean isElementable()
{
if (getLocation() == ItemLocation.INVENTORY || getLocation() == ItemLocation.PAPERDOLL)
return getItem().isElementable();
return false;
}
public boolean isFreightable()
{
return getItem().isFreightable();
}
public int useSkillDisTime()
{
return getItem().useSkillDisTime();
}
public int getOlyEnchantLevel()
{
L2PcInstance player = L2World.getInstance().getPlayer(getOwnerId());
int enchant = getEnchantLevel();
if (player == null)
return enchant;
if (player.isInOlympiadMode() && Config.ALT_OLY_ENCHANT_LIMIT >= 0 && enchant > Config.ALT_OLY_ENCHANT_LIMIT)
enchant = Config.ALT_OLY_ENCHANT_LIMIT;
return enchant;
}
}