/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later
* version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* this program. If not, see .
*/
package com.l2jserver.gameserver.model;
import java.util.List;
import com.l2jserver.Config;
import com.l2jserver.gameserver.model.items.L2Item;
import com.l2jserver.gameserver.model.items.instance.L2ItemInstance;
/**
* @author UnAfraid
*/
public class EnchantScroll extends EnchantItem
{
private final boolean _isBlessed;
private final boolean _isSafe;
/**
* @param set
* @param items
*/
public EnchantScroll(StatsSet set, List items)
{
super(set, items);
_isBlessed = set.getBool("isBlessed", false);
_isSafe = set.getBool("isSafe", false);
}
/**
* @return true for blessed scrolls
*/
public final boolean isBlessed()
{
return _isBlessed;
}
/**
* @return true for safe-enchant scrolls (enchant level will remain on failure)
*/
public final boolean isSafe()
{
return _isSafe;
}
/**
* @param enchantItem
* @param supportItem
* @return
*/
public final boolean isValid(L2ItemInstance enchantItem, EnchantItem supportItem)
{
// blessed scrolls can't use support items
if (supportItem != null && (!supportItem.isValid(enchantItem) || isBlessed()))
return false;
return super.isValid(enchantItem);
}
/**
* @param enchantItem
* @param supportItem
* @return
*/
public final double getChance(L2ItemInstance enchantItem, EnchantItem supportItem)
{
if (!isValid(enchantItem, supportItem))
return -1;
boolean fullBody = enchantItem.getItem().getBodyPart() == L2Item.SLOT_FULL_ARMOR;
if (enchantItem.getEnchantLevel() < Config.ENCHANT_SAFE_MAX || (fullBody && enchantItem.getEnchantLevel() < Config.ENCHANT_SAFE_MAX_FULL))
return 100;
double chance = _chanceAdd;
if (supportItem != null && !_isBlessed)
chance *= supportItem.getChanceAdd();
return chance;
}
}