/* * This program is free software: you can redistribute it and/or modify it under * the terms of the GNU General Public License as published by the Free Software * Foundation, either version 3 of the License, or (at your option) any later * version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more * details. * * You should have received a copy of the GNU General Public License along with * this program. If not, see . */ package net.sf.l2j.gameserver.serverpackets; import net.sf.l2j.gameserver.model.L2Effect; import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance; import net.sf.l2j.gameserver.skills.effects.EffectCharge; /* Packet format: F3 XX000000 YY000000 ZZ000000 */ /** * * @author Luca Baldi */ public class EtcStatusUpdate extends L2GameServerPacket { private static final String _S__F3_ETCSTATUSUPDATE = "[S] f9 EtcStatusUpdate"; private L2PcInstance _activeChar; private EffectCharge _effect; public EtcStatusUpdate(L2PcInstance activeChar) { _activeChar = activeChar; _effect = (EffectCharge)_activeChar.getFirstEffect(L2Effect.EffectType.CHARGE); } /** * @see net.sf.l2j.gameserver.serverpackets.L2GameServerPacket#writeImpl() */ @Override protected void writeImpl() { writeC(0xf9); // several icons to a separate line (0 = disabled) if (_effect != null) writeD(_effect.getLevel()); // 1-7 increase force, lvl else writeD(0x00); // 1-7 increase force, lvl writeD(_activeChar.getWeightPenalty()); // 1-4 weight penalty, lvl (1=50%, 2=66.6%, 3=80%, 4=100%) writeD((_activeChar.getMessageRefusal() || _activeChar.isChatBanned()) ? 1 : 0); // 1 = block all chat writeD(0x00); // 1 = danger area writeD(Math.min(_activeChar.getExpertisePenalty(),1)); // 1 = grade penalty writeD(_activeChar.getCharmOfCourage() ? 1 : 0); // 1 = charm of courage (no xp loss in siege..) writeD(_activeChar.getDeathPenaltyBuffLevel()); // 1-15 death penalty, lvl (combat ability decreased due to death) writeD(_activeChar.getSouls()); } /** * @see net.sf.l2j.gameserver.serverpackets.L2GameServerPacket#getType() */ @Override public String getType() { return _S__F3_ETCSTATUSUPDATE; } }