/* * Copyright (C) 2004-2014 L2J Server * * This file is part of L2J Server. * * L2J Server is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * L2J Server is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ package com.l2jserver.gameserver.script; /** * @author Zoey76 */ public class EventDrop { private final int[] _itemIdList; private final long _minCount; private final long _maxCount; private final int _dropChance; public EventDrop(int[] itemIdList, long min, long max, int dropChance) { _itemIdList = itemIdList; _minCount = min; _maxCount = max; _dropChance = dropChance; } public EventDrop(int itemId, long minCount, long maxCount, int dropChance) { _itemIdList = new int[] { itemId }; _minCount = minCount; _maxCount = maxCount; _dropChance = dropChance; } /** * @return the _itemId */ public int[] getItemIdList() { return _itemIdList; } /** * @return the _minCount */ public long getMinCount() { return _minCount; } /** * @return the _maxCount */ public long getMaxCount() { return _maxCount; } /** * @return the _dropChance */ public int getDropChance() { return _dropChance; } }