/* * This program is free software: you can redistribute it and/or modify it under * the terms of the GNU General Public License as published by the Free Software * Foundation, either version 3 of the License, or (at your option) any later * version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more * details. * * You should have received a copy of the GNU General Public License along with * this program. If not, see . */ package com.l2jserver.gameserver.model; import com.l2jserver.gameserver.datatables.AccessLevels; /** * @author FBIagent
*/ public class L2AdminCommandAccessRight { /** The admin command
*/ private String _adminCommand = null; /** The access levels which can use the admin command
*/ private L2AccessLevel[] _accessLevels = null; /** * Initialized members * * @param adminCommand as String * @param accessLevels as String */ public L2AdminCommandAccessRight(String adminCommand, String accessLevels) { _adminCommand = adminCommand; String[] accessLevelsSplit = accessLevels.split(","); int numLevels = accessLevelsSplit.length; _accessLevels = new L2AccessLevel[numLevels]; for (int i = 0; i < numLevels; ++i) { try { _accessLevels[i] = AccessLevels.getInstance().getAccessLevel(Integer.parseInt(accessLevelsSplit[i])); } catch (NumberFormatException nfe) { _accessLevels[i] = null; } } } /** * Returns the admin command the access right belongs to

* * @return String: the admin command the access right belongs to
*/ public String getAdminCommand() { return _adminCommand; } /** * Checks if the given characterAccessLevel is allowed to use the admin command which belongs to this access right

* * @param characterAccessLevel

* * @return boolean: true if characterAccessLevel is allowed to use the admin command which belongs to this access right, otherwise false
*/ public boolean hasAccess(L2AccessLevel characterAccessLevel) { for (int i = 0; i < _accessLevels.length; ++i) { L2AccessLevel accessLevel = _accessLevels[i]; if (accessLevel != null && (accessLevel.getLevel() == characterAccessLevel.getLevel() || characterAccessLevel.hasChildAccess(accessLevel))) return true; } return false; } }