/* * This program is free software: you can redistribute it and/or modify it under the terms of the * GNU General Public License as published by the Free Software Foundation, either version 3 of the * License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without * even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License along with this program. If * not, see . */ package com.l2jserver.gameserver.network.serverpackets; import com.l2jserver.gameserver.datatables.CharNameTable; import com.l2jserver.gameserver.model.L2World; /** * Support for "Chat with Friends" dialog. *
* Inform player about friend online status change *
* Format: cdSd
* d: Online/Offline
* S: Friend Name
* d: Player Object ID
* * @author JIV * */ public class FriendStatusPacket extends L2GameServerPacket { private static final String _S__FA_FRIENDLIST = "[S] 77 FriendStatusPacket"; private boolean _online; private int _objid; private String _name; public FriendStatusPacket(int objId) { _objid = objId; _name = CharNameTable.getInstance().getNameById(objId); _online = L2World.getInstance().getPlayer(objId) != null; } @Override protected final void writeImpl() { writeC(0x77); writeD(_online ? 1 : 0); writeS(_name); writeD(_objid); } /* * (non-Javadoc) * * @see com.l2jserver.gameserver.serverpackets.ServerBasePacket#getType() */ @Override public String getType() { return _S__FA_FRIENDLIST; } }