/* * This program is free software: you can redistribute it and/or modify it under * the terms of the GNU General Public License as published by the Free Software * Foundation, either version 3 of the License, or (at your option) any later * version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more * details. * * You should have received a copy of the GNU General Public License along with * this program. If not, see . */ package net.sf.l2j.gameserver.skills.effects; import net.sf.l2j.gameserver.model.ChanceCondition; import net.sf.l2j.gameserver.model.IChanceSkillTrigger; import net.sf.l2j.gameserver.model.L2Effect; import net.sf.l2j.gameserver.skills.Env; import net.sf.l2j.gameserver.templates.effects.EffectTemplate; import net.sf.l2j.gameserver.templates.skills.L2EffectType; public class EffectChanceSkillTrigger extends L2Effect implements IChanceSkillTrigger { private final int _triggeredId; private final int _triggeredLevel; private final ChanceCondition _chanceCondition; public EffectChanceSkillTrigger(Env env, EffectTemplate template) { super(env, template); _triggeredId = template.triggeredId; _triggeredLevel = template.triggeredLevel; _chanceCondition = template.chanceCondition; } @Override public L2EffectType getEffectType() { return L2EffectType.CHANCE_SKILL_TRIGGER; } public boolean onStart() { getEffected().addChanceEffect(this); return true; } @Override public boolean onActionTime() { return false; } public void onExit() { getEffected().removeChanceEffect(this); } @Override public int getTriggeredChanceId() { return _triggeredId; } @Override public int getTriggeredChanceLevel() { return _triggeredLevel; } @Override public boolean triggersChanceSkill() { return _triggeredId > 1; } @Override public ChanceCondition getTriggeredChanceCondition() { return _chanceCondition; } }