/* * This program is free software: you can redistribute it and/or modify it under * the terms of the GNU General Public License as published by the Free Software * Foundation, either version 3 of the License, or (at your option) any later * version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more * details. * * You should have received a copy of the GNU General Public License along with * this program. If not, see . */ package net.sf.l2j.gameserver.skills.effects; import net.sf.l2j.gameserver.ai.CtrlIntention; import net.sf.l2j.gameserver.model.L2Effect; import net.sf.l2j.gameserver.model.actor.L2Character; import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance; import net.sf.l2j.gameserver.network.SystemMessageId; import net.sf.l2j.gameserver.network.serverpackets.SystemMessage; import net.sf.l2j.gameserver.skills.Env; import net.sf.l2j.gameserver.templates.effects.EffectTemplate; import net.sf.l2j.gameserver.templates.skills.L2EffectType; import net.sf.l2j.gameserver.templates.skills.L2SkillType; public class EffectChameleonRest extends L2Effect { public EffectChameleonRest(Env env, EffectTemplate template) { super(env, template); } /** * * @see net.sf.l2j.gameserver.model.L2Effect#getEffectType() */ @Override public L2EffectType getEffectType() { return L2EffectType.RELAXING; } /** * * @see net.sf.l2j.gameserver.model.L2Effect#onStart() */ @Override public boolean onStart() { L2Character effected = getEffected(); if (effected instanceof L2PcInstance) { setChameleon(true); ((L2PcInstance) effected).setSilentMoving(true); ((L2PcInstance) effected).sitDown(); } else effected.getAI().setIntention(CtrlIntention.AI_INTENTION_REST); return super.onStart(); } /** * * @see net.sf.l2j.gameserver.model.L2Effect#onExit() */ @Override public void onExit() { setChameleon(false); L2Character effected = getEffected(); if (effected instanceof L2PcInstance) ((L2PcInstance) effected).setSilentMoving(false); super.onExit(); } /** * * @see net.sf.l2j.gameserver.model.L2Effect#onActionTime() */ @Override public boolean onActionTime() { L2Character effected = getEffected(); boolean retval = true; if (effected.isDead()) retval = false; // Only cont skills shouldn't end if (getSkill().getSkillType() != L2SkillType.CONT) return false; if (effected instanceof L2PcInstance) { if (!((L2PcInstance) effected).isSitting()) retval = false; } double manaDam = calc(); if (manaDam > effected.getCurrentMp()) { SystemMessage sm = new SystemMessage(SystemMessageId.SKILL_REMOVED_DUE_LACK_MP); effected.sendPacket(sm); return false; } if (!retval) setChameleon(retval); else effected.reduceCurrentMp(manaDam); return retval; } /** * * @param val */ private void setChameleon(boolean val) { L2Character effected = getEffected(); if (effected instanceof L2PcInstance) ((L2PcInstance) effected).setRelax(val); } }