/* * Copyright (C) 2004-2013 L2J Server * * This file is part of L2J Server. * * L2J Server is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * L2J Server is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ package com.l2jserver.gameserver.model; import com.l2jserver.gameserver.model.actor.L2Character; public final class Location { private final int _x; private final int _y; private final int _z; private int _heading; private int _instanceId; public Location(int x, int y, int z) { _x = x; _y = y; _z = z; _instanceId = -1; } public Location(int x, int y, int z, int heading) { _x = x; _y = y; _z = z; _heading = heading; _instanceId = -1; } public Location(int x, int y, int z, int heading, int instanceId) { _x = x; _y = y; _z = z; _heading = heading; _instanceId = instanceId; } public Location(L2Object obj) { _x = obj.getX(); _y = obj.getY(); _z = obj.getZ(); _instanceId = obj.getInstanceId(); } public Location(L2Character obj) { _x = obj.getX(); _y = obj.getY(); _z = obj.getZ(); _heading = obj.getHeading(); _instanceId = obj.getInstanceId(); } public int getX() { return _x; } public int getY() { return _y; } public int getZ() { return _z; } public int getHeading() { return _heading; } public int getInstanceId() { return _instanceId; } @Override public String toString() { return "[" + getClass().getSimpleName() + "] X: " + _x + " Y: " + _y + " Z: " + _z + " Heading: " + _heading + " InstanceId: " + _instanceId; } /** * @param instanceId the instance Id to set */ public void setInstanceId(int instanceId) { _instanceId = instanceId; } }