/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later
* version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* this program. If not, see .
*/
package com.l2jserver.gameserver.datatables;
import java.io.File;
import java.util.HashMap;
import java.util.Map;
import org.w3c.dom.Document;
import org.w3c.dom.NamedNodeMap;
import org.w3c.dom.Node;
import com.l2jserver.Config;
import com.l2jserver.gameserver.engines.DocumentParser;
import com.l2jserver.gameserver.model.L2ArmorSet;
import com.l2jserver.gameserver.model.holders.SkillHolder;
/**
* @author godson, Luno, UnAfraid
*/
public final class ArmorSetsData extends DocumentParser
{
private static final Map _armorSets = new HashMap<>();
protected ArmorSetsData()
{
_armorSets.clear();
parseDirectory(new File(Config.DATAPACK_ROOT, "data/stats/armorsets"));
_log.info(getClass().getSimpleName() + ": Loaded " + _armorSets.size() + " Armor sets.");
}
@Override
protected void parseDocument(Document doc)
{
NamedNodeMap attrs;
L2ArmorSet set;
for (Node n = doc.getFirstChild(); n != null; n = n.getNextSibling())
{
if ("list".equalsIgnoreCase(n.getNodeName()))
{
for (Node d = n.getFirstChild(); d != null; d = d.getNextSibling())
{
if ("set".equalsIgnoreCase(d.getNodeName()))
{
set = new L2ArmorSet();
for (Node a = d.getFirstChild(); a != null; a = a.getNextSibling())
{
attrs = a.getAttributes();
switch (a.getNodeName())
{
case "chest":
{
set.addChest(parseInt(attrs, "id"));
break;
}
case "feet":
{
set.addFeet(parseInt(attrs, "id"));
break;
}
case "gloves":
{
set.addGloves(parseInt(attrs, "id"));
break;
}
case "head":
{
set.addHead(parseInt(attrs, "id"));
break;
}
case "legs":
{
set.addLegs(parseInt(attrs, "id"));
break;
}
case "shield":
{
set.addShield(parseInt(attrs, "id"));
break;
}
case "skill":
{
int skillId = parseInt(attrs, "id");
int skillLevel = parseInt(attrs, "level");
set.addSkill(new SkillHolder(skillId, skillLevel));
break;
}
case "shield_skill":
{
int skillId = parseInt(attrs, "id");
int skillLevel = parseInt(attrs, "level");
set.addShieldSkill(new SkillHolder(skillId, skillLevel));
break;
}
case "enchant6skill":
{
int skillId = parseInt(attrs, "id");
int skillLevel = parseInt(attrs, "level");
set.addEnchant6Skill(new SkillHolder(skillId, skillLevel));
break;
}
case "con":
{
set.addCon(parseInt(attrs, "val"));
break;
}
case "dex":
{
set.addDex(parseInt(attrs, "val"));
break;
}
case "str":
{
set.addStr(parseInt(attrs, "val"));
break;
}
case "men":
{
set.addMen(parseInt(attrs, "val"));
break;
}
case "wit":
{
set.addWit(parseInt(attrs, "val"));
break;
}
case "int":
{
set.addInt(parseInt(attrs, "val"));
break;
}
}
}
_armorSets.put(set.getChestId(), set);
}
}
}
}
}
/**
* @param chestId the chest Id to verify.
* @return {@code true} if the chest Id belongs to a registered armor set, {@code false} otherwise.
*/
public boolean isArmorSet(int chestId)
{
return _armorSets.containsKey(chestId);
}
/**
* @param chestId the chest Id identifying the armor set.
* @return the armor set associated to the give chest Id.
*/
public L2ArmorSet getSet(int chestId)
{
return _armorSets.get(chestId);
}
public static ArmorSetsData getInstance()
{
return SingletonHolder._instance;
}
private static class SingletonHolder
{
protected static final ArmorSetsData _instance = new ArmorSetsData();
}
}