/* * This program is free software: you can redistribute it and/or modify it under * the terms of the GNU General Public License as published by the Free Software * Foundation, either version 3 of the License, or (at your option) any later * version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more * details. * * You should have received a copy of the GNU General Public License along with * this program. If not, see . */ package com.l2jserver.gameserver; import java.util.logging.Logger; import com.l2jserver.Config; import com.l2jserver.gameserver.model.L2Object; import com.l2jserver.gameserver.model.L2Spawn; import com.l2jserver.gameserver.model.Location; import com.l2jserver.gameserver.model.actor.instance.L2PcInstance; import com.l2jserver.gameserver.util.Point3D; /** * @author -Nemesiss- */ public class GeoData { private static final Logger _log = Logger.getLogger(GeoData.class.getName()); protected GeoData() { } protected GeoData(final boolean disabled) { if (disabled) { _log.info("Geodata Engine: Disabled."); } } public static GeoData getInstance() { return SingletonHolder._instance; } // Public Methods /** * @param x * @param y * @return Geo Block Type */ public short getType(int x, int y) { return 0; } /** * @param x * @param y * @param z * @return Nearles Z */ public short getHeight(int x, int y, int z) { return (short) z; } /** * @param x * @param y * @param zmin * @param zmax * @param spawn * @return */ public short getSpawnHeight(int x, int y, int zmin, int zmax, L2Spawn spawn) { return (short) zmin; } /** * @param x * @param y * @return */ public String geoPosition(int x, int y) { return ""; } /** * @param cha * @param target * @return True if cha can see target (LOS) */ public boolean canSeeTarget(L2Object cha, L2Object target) { //If geo is off do simple check :] //Don't allow casting on players on different dungeon lvls etc return (Math.abs(target.getZ() - cha.getZ()) < 1000); } public boolean canSeeTarget(L2Object cha, Point3D worldPosition) { //If geo is off do simple check :] //Don't allow casting on players on different dungeon lvls etc return Math.abs(worldPosition.getZ() - cha.getZ()) < 1000; } public boolean canSeeTarget(int x, int y, int z, int tx, int ty, int tz) { // If geo is off do simple check :] // Don't allow casting on players on different dungeon lvls etc return (Math.abs(z - tz) < 1000); } /** * @param gm * @param target * @return True if cha can see target (LOS) and send useful info to PC */ public boolean canSeeTargetDebug(L2PcInstance gm, L2Object target) { return true; } /** * @param x * @param y * @param z * @return Geo NSWE (0-15) */ public short getNSWE(int x, int y, int z) { return 15; } public short getHeightAndNSWE(int x, int y, int z) { return (short)((z << 1) | 15); } /** * @param x * @param y * @param z * @param tx * @param ty * @param tz * @param instanceId * @return Last Location (x,y,z) where player can walk - just before wall */ public Location moveCheck(int x, int y, int z, int tx, int ty, int tz, int instanceId) { return new Location(tx, ty, tz); } public boolean canMoveFromToTarget(int x, int y, int z, int tx, int ty, int tz, int instanceId) { return true; } /** * @param gm * @param comment */ public void addGeoDataBug(L2PcInstance gm, String comment) { //Do Nothing } public static void unloadGeodata(byte rx, byte ry) { } public static boolean loadGeodataFile(byte rx, byte ry) { return false; } public boolean hasGeo(int x, int y) { return false; } private static class SingletonHolder { protected static final GeoData _instance = Config.GEODATA > 0 ? GeoEngine.getInstance() : new GeoData(true); } }