/* * This program is free software: you can redistribute it and/or modify it under * the terms of the GNU General Public License as published by the Free Software * Foundation, either version 3 of the License, or (at your option) any later * version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more * details. * * You should have received a copy of the GNU General Public License along with * this program. If not, see . */ package com.l2jserver.gameserver.network; import java.net.InetAddress; import java.nio.ByteBuffer; import java.sql.Connection; import java.sql.PreparedStatement; import java.sql.ResultSet; import java.util.List; import java.util.concurrent.RejectedExecutionException; import java.util.concurrent.ScheduledFuture; import java.util.concurrent.locks.ReentrantLock; import java.util.logging.Level; import java.util.logging.LogRecord; import java.util.logging.Logger; import javolution.util.FastList; import org.mmocore.network.MMOClient; import org.mmocore.network.MMOConnection; import com.l2jserver.Config; import com.l2jserver.L2DatabaseFactory; import com.l2jserver.gameserver.LoginServerThread; import com.l2jserver.gameserver.ThreadPoolManager; import com.l2jserver.gameserver.LoginServerThread.SessionKey; import com.l2jserver.gameserver.datatables.CharNameTable; import com.l2jserver.gameserver.datatables.ClanTable; import com.l2jserver.gameserver.model.CharSelectInfoPackage; import com.l2jserver.gameserver.model.L2Clan; import com.l2jserver.gameserver.model.L2World; import com.l2jserver.gameserver.model.actor.instance.L2PcInstance; import com.l2jserver.gameserver.model.entity.L2Event; import com.l2jserver.gameserver.model.entity.TvTEvent; import com.l2jserver.gameserver.network.serverpackets.L2GameServerPacket; import com.l2jserver.gameserver.network.serverpackets.ServerClose; import com.l2jserver.gameserver.util.FloodProtectors; import com.l2jserver.gameserver.util.Util; import com.l2jserver.util.EventData; /** * Represents a client connected on Game Server * @author KenM */ public final class L2GameClient extends MMOClient> { protected static final Logger _log = Logger.getLogger(L2GameClient.class.getName()); protected static final Logger _logAccounting = Logger.getLogger("accounting"); /** * CONNECTED - client has just connected * AUTHED - client has authed but doesnt has character attached to it yet * IN_GAME - client has selected a char and is in game * @author KenM */ public static enum GameClientState { CONNECTED, AUTHED, IN_GAME } public GameClientState state; // Info private String _accountName; private SessionKey _sessionId; private L2PcInstance _activeChar; private ReentrantLock _activeCharLock = new ReentrantLock(); private boolean _isAuthedGG; private long _connectionStartTime; private List _charSlotMapping = new FastList(); // floodprotectors private final FloodProtectors _floodProtectors = new FloodProtectors(this); // Task protected final ScheduledFuture _autoSaveInDB; protected ScheduledFuture _cleanupTask = null; // Crypt private GameCrypt _crypt; // Flood protection public byte packetsSentInSec = 0; public int packetsSentStartTick = 0; public byte underflowReadsInMin = 0; public int underflowReadStartTick = 0; private boolean _isDetached = false; private boolean _protocol; private int[][] trace; public L2GameClient(MMOConnection con) { super(con); state = GameClientState.CONNECTED; _connectionStartTime = System.currentTimeMillis(); _crypt = new GameCrypt(); if (Config.CHAR_STORE_INTERVAL > 0) { _autoSaveInDB = ThreadPoolManager.getInstance().scheduleGeneralAtFixedRate( new AutoSaveTask(), 300000L, (Config.CHAR_STORE_INTERVAL*60000L) ); } else { _autoSaveInDB = null; } } public byte[] enableCrypt() { byte[] key = BlowFishKeygen.getRandomKey(); _crypt.setKey(key); return key; } public GameClientState getState() { return state; } public void setState(GameClientState pState) { state = pState; } public long getConnectionStartTime() { return _connectionStartTime; } @Override public boolean decrypt(ByteBuffer buf, int size) { _crypt.decrypt(buf.array(), buf.position(), size); return true; } @Override public boolean encrypt(final ByteBuffer buf, final int size) { _crypt.encrypt(buf.array(), buf.position(), size); buf.position(buf.position() + size); return true; } public L2PcInstance getActiveChar() { return _activeChar; } public void setActiveChar(L2PcInstance pActiveChar) { _activeChar = pActiveChar; if (_activeChar != null) { L2World.getInstance().storeObject(getActiveChar()); } } public ReentrantLock getActiveCharLock() { return _activeCharLock; } public FloodProtectors getFloodProtectors() { return _floodProtectors; } public void setGameGuardOk(boolean val) { _isAuthedGG = val; } public boolean isAuthedGG() { return _isAuthedGG; } public void setAccountName(String pAccountName) { _accountName = pAccountName; } public String getAccountName() { return _accountName; } public void setSessionId(SessionKey sk) { _sessionId = sk; } public SessionKey getSessionId() { return _sessionId; } public void sendPacket(L2GameServerPacket gsp) { if (_isDetached) return; // Packets from invisible chars sends only to GMs if (gsp.isInvisible() && getActiveChar() != null && !getActiveChar().isGM()) return; getConnection().sendPacket(gsp); gsp.runImpl(); } public boolean isDetached() { return _isDetached; } public void setDetached(boolean b) { _isDetached = b; } /** * Method to handle character deletion * * @return a byte: *
  • -1: Error: No char was found for such charslot, caught exception, etc... *
  • 0: character is not member of any clan, proceed with deletion *
  • 1: character is member of a clan, but not clan leader *
  • 2: character is clan leader */ public byte markToDeleteChar(int charslot) { int objid = getObjectIdForSlot(charslot); if (objid < 0) return -1; Connection con = null; try { con = L2DatabaseFactory.getInstance().getConnection(); PreparedStatement statement = con.prepareStatement("SELECT clanId FROM characters WHERE charId=?"); statement.setInt(1, objid); ResultSet rs = statement.executeQuery(); rs.next(); int clanId = rs.getInt(1); byte answer = 0; if (clanId != 0) { L2Clan clan = ClanTable.getInstance().getClan(clanId); if (clan == null) answer = 0; // jeezes! else if (clan.getLeaderId() == objid) answer = 2; else answer = 1; } rs.close(); statement.close(); // Setting delete time if (answer == 0) { if (Config.DELETE_DAYS == 0) deleteCharByObjId(objid); else { statement = con.prepareStatement("UPDATE characters SET deletetime=? WHERE charId=?"); statement.setLong(1, System.currentTimeMillis() + Config.DELETE_DAYS*86400000L); // 24*60*60*1000 = 86400000 statement.setInt(2, objid); statement.execute(); statement.close(); } LogRecord record = new LogRecord(Level.WARNING, "Delete"); record.setParameters(new Object[]{objid, L2GameClient.this}); _logAccounting.log(record); } return answer; } catch (Exception e) { _log.log(Level.SEVERE, "Error updating delete time of character.", e); return -1; } finally { L2DatabaseFactory.close(con); } } /** * Save the L2PcInstance to the database. */ public static void saveCharToDisk(L2PcInstance cha, boolean storeItems) { try { cha.store(); if (Config.UPDATE_ITEMS_ON_CHAR_STORE && storeItems) { cha.getInventory().updateDatabase(); cha.getWarehouse().updateDatabase(); } } catch (Exception e) { _log.log(Level.SEVERE, "Error saving character..", e); } } public void markRestoredChar(int charslot) throws Exception { //have to make sure active character must be nulled /*if (getActiveChar() != null) { saveCharToDisk (getActiveChar()); if (Config.DEBUG) _log.fine("active Char saved"); this.setActiveChar(null); }*/ int objid = getObjectIdForSlot(charslot); if (objid < 0) return; Connection con = null; try { con = L2DatabaseFactory.getInstance().getConnection(); PreparedStatement statement = con.prepareStatement("UPDATE characters SET deletetime=0 WHERE charId=?"); statement.setInt(1, objid); statement.execute(); statement.close(); } catch (Exception e) { _log.log(Level.SEVERE, "Error restoring character.", e); } finally { L2DatabaseFactory.close(con); } LogRecord record = new LogRecord(Level.WARNING, "Restore"); record.setParameters(new Object[]{objid, L2GameClient.this}); _logAccounting.log(record); } public static void deleteCharByObjId(int objid) { if (objid < 0) return; CharNameTable.getInstance().removeName(objid); Connection con = null; try { con = L2DatabaseFactory.getInstance().getConnection(); PreparedStatement statement ; statement = con.prepareStatement("DELETE FROM character_friends WHERE charId=? OR friendId=?"); statement.setInt(1, objid); statement.setInt(2, objid); statement.execute(); statement.close(); statement = con.prepareStatement("DELETE FROM character_hennas WHERE charId=?"); statement.setInt(1, objid); statement.execute(); statement.close(); statement = con.prepareStatement("DELETE FROM character_macroses WHERE charId=?"); statement.setInt(1, objid); statement.execute(); statement.close(); statement = con.prepareStatement("DELETE FROM character_quests WHERE charId=?"); statement.setInt(1, objid); statement.execute(); statement.close(); statement = con.prepareStatement("DELETE FROM character_quest_global_data WHERE charId=?"); statement.setInt(1, objid); statement.executeUpdate(); statement.close(); statement = con.prepareStatement("DELETE FROM character_recipebook WHERE charId=?"); statement.setInt(1, objid); statement.execute(); statement.close(); statement = con.prepareStatement("DELETE FROM character_shortcuts WHERE charId=?"); statement.setInt(1, objid); statement.execute(); statement.close(); statement = con.prepareStatement("DELETE FROM character_skills WHERE charId=?"); statement.setInt(1, objid); statement.execute(); statement.close(); statement = con.prepareStatement("DELETE FROM character_skills_save WHERE charId=?"); statement.setInt(1, objid); statement.execute(); statement.close(); statement = con.prepareStatement("DELETE FROM character_subclasses WHERE charId=?"); statement.setInt(1, objid); statement.execute(); statement.close(); statement = con.prepareStatement("DELETE FROM heroes WHERE charId=?"); statement.setInt(1, objid); statement.execute(); statement.close(); statement = con.prepareStatement("DELETE FROM olympiad_nobles WHERE charId=?"); statement.setInt(1, objid); statement.execute(); statement.close(); statement = con.prepareStatement("DELETE FROM seven_signs WHERE charId=?"); statement.setInt(1, objid); statement.execute(); statement.close(); statement = con.prepareStatement("DELETE FROM pets WHERE item_obj_id IN (SELECT object_id FROM items WHERE items.owner_id=?)"); statement.setInt(1, objid); statement.execute(); statement.close(); statement = con.prepareStatement("DELETE FROM item_attributes WHERE itemId IN (SELECT object_id FROM items WHERE items.owner_id=?)"); statement.setInt(1, objid); statement.execute(); statement.close(); statement = con.prepareStatement("DELETE FROM items WHERE owner_id=?"); statement.setInt(1, objid); statement.execute(); statement.close(); statement = con.prepareStatement("DELETE FROM merchant_lease WHERE player_id=?"); statement.setInt(1, objid); statement.execute(); statement.close(); statement = con.prepareStatement("DELETE FROM character_raid_points WHERE charId=?"); statement.setInt(1, objid); statement.execute(); statement.close(); statement = con.prepareStatement("DELETE FROM character_recommends WHERE charId=? OR target_id=?"); statement.setInt(1, objid); statement.setInt(2, objid); statement.execute(); statement.close(); statement = con.prepareStatement("DELETE FROM character_instance_time WHERE charId=?"); statement.setInt(1, objid); statement.execute(); statement.close(); statement = con.prepareStatement("DELETE FROM characters WHERE charId=?"); statement.setInt(1, objid); statement.execute(); statement.close(); } catch (Exception e) { _log.log(Level.SEVERE, "Error deleting character.", e); } finally { L2DatabaseFactory.close(con); } } public L2PcInstance loadCharFromDisk(int charslot) { final int objId = getObjectIdForSlot(charslot); L2PcInstance character = L2World.getInstance().getPlayer(objId); if (character != null) { // exploit prevention, should not happens in normal way _log.severe("Attempt of double login: " + character.getName()+"("+objId+") "+getAccountName()); character.logout(true); return null; } character = L2PcInstance.load(objId); if (character != null) { // preinit some values for each login character.setRunning(); // running is default character.standUp(); // standing is default character.refreshOverloaded(); character.refreshExpertisePenalty(); character.setOnlineStatus(true); } else { _log.severe("could not restore in slot: "+ charslot); } //setCharacter(character); return character; } /** * @param chars */ public void setCharSelection(CharSelectInfoPackage[] chars) { _charSlotMapping.clear(); for (int i = 0; i < chars.length; i++) { int objectId = chars[i].getObjectId(); _charSlotMapping.add(Integer.valueOf(objectId)); } } public void close(L2GameServerPacket gsp) { getConnection().close(gsp); } /** * @param charslot * @return */ private int getObjectIdForSlot(int charslot) { if (charslot < 0 || charslot >= _charSlotMapping.size()) { _log.warning(toString()+" tried to delete Character in slot "+charslot+" but no characters exits at that slot."); return -1; } Integer objectId = _charSlotMapping.get(charslot); return objectId.intValue(); } @Override protected void onForcedDisconnection() { LogRecord record = new LogRecord(Level.WARNING, "Disconnected abnormally"); record.setParameters(new Object[]{L2GameClient.this}); _logAccounting.log(record); } @Override protected void onDisconnection() { // no long running tasks here, do it async try { ThreadPoolManager.getInstance().executeTask(new DisconnectTask()); } catch (RejectedExecutionException e) { // server is closing } } public void closeNow() { super.getConnection().close(ServerClose.STATIC_PACKET); cleanMe(true); } /** * Produces the best possible string representation of this client. */ @Override public String toString() { try { InetAddress address = getConnection().getInetAddress(); switch (getState()) { case CONNECTED: return "[IP: "+(address == null ? "disconnected" : address.getHostAddress())+"]"; case AUTHED: return "[Account: "+getAccountName()+" - IP: "+(address == null ? "disconnected" : address.getHostAddress())+"]"; case IN_GAME: return "[Character: "+(getActiveChar() == null ? "disconnected" : getActiveChar().getName()+"["+getActiveChar().getObjectId()+"]")+" - Account: "+getAccountName()+" - IP: "+(address == null ? "disconnected" : address.getHostAddress())+"]"; default: throw new IllegalStateException("Missing state on switch"); } } catch (NullPointerException e) { return "[Character read failed due to disconnect]"; } } class DisconnectTask implements Runnable { /** * @see java.lang.Runnable#run() */ public void run() { boolean fast = true; try { final L2PcInstance player = L2GameClient.this.getActiveChar(); if (player != null && !isDetached()) { setDetached(true); if (!player.isInOlympiadMode() && !player.isFestivalParticipant() && !TvTEvent.isPlayerParticipant(player.getObjectId()) && !player.isInJail() && player.getVehicle() == null) { if ((player.isInStoreMode() && Config.OFFLINE_TRADE_ENABLE) || (player.isInCraftMode() && Config.OFFLINE_CRAFT_ENABLE)) { player.leaveParty(); if (Config.OFFLINE_SET_NAME_COLOR) { player.getAppearance().setNameColor(Config.OFFLINE_NAME_COLOR); player.broadcastUserInfo(); } if (player.getOfflineStartTime() == 0) player.setOfflineStartTime(System.currentTimeMillis()); LogRecord record = new LogRecord(Level.INFO, "Entering offline mode"); record.setParameters(new Object[]{L2GameClient.this}); _logAccounting.log(record); return; } } if (player.isInCombat() || player.isLocked()) { fast = false; } } cleanMe(fast); } catch (Exception e1) { _log.log(Level.WARNING, "Error while disconnecting client.", e1); } } } public void cleanMe(boolean fast) { try { synchronized(this) { if (_cleanupTask == null) { _cleanupTask = ThreadPoolManager.getInstance().scheduleGeneral(new CleanupTask(), fast ? 5 : 15000L); } } } catch (Exception e1) { _log.log(Level.WARNING, "Error during cleanup.", e1); } } class CleanupTask implements Runnable { /** * @see java.lang.Runnable#run() */ public void run() { try { // we are going to manually save the char bellow thus we can force the cancel if (_autoSaveInDB != null) { _autoSaveInDB.cancel(true); ThreadPoolManager.getInstance().removeGeneral((Runnable) _autoSaveInDB); } L2PcInstance player = L2GameClient.this.getActiveChar(); if (player != null) // this should only happen on connection loss { if (player.isLocked()) { _log.log(Level.WARNING, "Player "+player.getName()+" still performing subclass actions during disconnect."); } // we store all data from players who are disconnected while in an event in order to restore it in the next login if (player.atEvent) { EventData data = new EventData(player.eventX, player.eventY, player.eventZ, player.eventkarma, player.eventpvpkills, player.eventpkkills, player.eventTitle, player.kills, player.eventSitForced); L2Event.connectionLossData.put(player.getName(), data); } // to prevent call cleanMe() again setDetached(false); // prevent closing again player.setClient(null); if (player.isOnline() > 0) player.logout(); } L2GameClient.this.setActiveChar(null); } catch (Exception e1) { _log.log(Level.WARNING, "Error while cleanup client.", e1); } finally { LoginServerThread.getInstance().sendLogout(L2GameClient.this.getAccountName()); } } } class AutoSaveTask implements Runnable { public void run() { try { L2PcInstance player = L2GameClient.this.getActiveChar(); if (player != null && player.isOnline() > 0) // safety precaution { saveCharToDisk(player, true); if (player.getPet() != null) player.getPet().store(); } } catch (Exception e) { _log.log(Level.SEVERE, "Error on AutoSaveTask.", e); } } } public boolean isProtocolOk() { return _protocol; } public void setProtocolOk(boolean b) { _protocol = b; } public boolean handleCheat(String punishment) { if (_activeChar != null) { Util.handleIllegalPlayerAction(_activeChar, toString()+": "+punishment, Config.DEFAULT_PUNISH); return true; } Logger _logAudit = Logger.getLogger("audit"); _logAudit.log(Level.INFO, "AUDIT: Client "+toString()+" kicked for reason: "+punishment); closeNow(); return false; } public void setClientTracert(int[][] tracert) { trace = tracert; } public int[][] getTrace() { return trace; } }