/* * Copyright (C) 2004-2015 L2J Server * * This file is part of L2J Server. * * L2J Server is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * L2J Server is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ package com.l2jserver.gameserver.network.serverpackets; import java.util.ArrayList; import java.util.List; import java.util.Map; import com.l2jserver.gameserver.model.TimeStamp; import com.l2jserver.gameserver.model.actor.instance.L2PcInstance; /** * Skill Cool Time server packet implementation. * @author KenM, Zoey76 */ public class SkillCoolTime extends L2GameServerPacket { private final List _skillReuseTimeStamps = new ArrayList<>(); public SkillCoolTime(L2PcInstance player) { final Map skillReuseTimeStamps = player.getSkillReuseTimeStamps(); if (skillReuseTimeStamps != null) { for (TimeStamp ts : skillReuseTimeStamps.values()) { if (ts.hasNotPassed()) { _skillReuseTimeStamps.add(ts); } } } } @Override protected void writeImpl() { writeC(0xC7); writeD(_skillReuseTimeStamps.size()); for (TimeStamp ts : _skillReuseTimeStamps) { writeD(ts.getSkillId()); writeD(ts.getSkillLvl()); writeD((int) ts.getReuse() / 1000); writeD((int) ts.getRemaining() / 1000); } } }