/*
* Copyright (C) 2004-2015 L2J Server
*
* This file is part of L2J Server.
*
* L2J Server is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* L2J Server is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*/
package com.l2jserver.gameserver.network.serverpackets;
import java.util.ArrayList;
import java.util.List;
import com.l2jserver.gameserver.model.actor.templates.L2PcTemplate;
public final class NewCharacterSuccess extends L2GameServerPacket
{
private final List _chars = new ArrayList<>();
public void addChar(L2PcTemplate template)
{
_chars.add(template);
}
@Override
protected final void writeImpl()
{
writeC(0x0D);
writeD(_chars.size());
for (L2PcTemplate chr : _chars)
{
if (chr == null)
{
continue;
}
// TODO: Unhardcode these
writeD(chr.getRace().ordinal());
writeD(chr.getClassId().getId());
writeD(0x46);
writeD(chr.getBaseSTR());
writeD(0x0A);
writeD(0x46);
writeD(chr.getBaseDEX());
writeD(0x0A);
writeD(0x46);
writeD(chr.getBaseCON());
writeD(0x0A);
writeD(0x46);
writeD(chr.getBaseINT());
writeD(0x0A);
writeD(0x46);
writeD(chr.getBaseWIT());
writeD(0x0A);
writeD(0x46);
writeD(chr.getBaseMEN());
writeD(0x0A);
}
}
}