/* * Copyright (C) 2004-2015 L2J Server * * This file is part of L2J Server. * * L2J Server is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * L2J Server is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ package com.l2jserver.gameserver.network.serverpackets; import java.util.ArrayList; import java.util.List; import com.l2jserver.gameserver.model.actor.templates.L2PcTemplate; public final class NewCharacterSuccess extends L2GameServerPacket { private final List _chars = new ArrayList<>(); public void addChar(L2PcTemplate template) { _chars.add(template); } @Override protected final void writeImpl() { writeC(0x0D); writeD(_chars.size()); for (L2PcTemplate chr : _chars) { if (chr == null) { continue; } // TODO: Unhardcode these writeD(chr.getRace().ordinal()); writeD(chr.getClassId().getId()); writeD(0x46); writeD(chr.getBaseSTR()); writeD(0x0A); writeD(0x46); writeD(chr.getBaseDEX()); writeD(0x0A); writeD(0x46); writeD(chr.getBaseCON()); writeD(0x0A); writeD(0x46); writeD(chr.getBaseINT()); writeD(0x0A); writeD(0x46); writeD(chr.getBaseWIT()); writeD(0x0A); writeD(0x46); writeD(chr.getBaseMEN()); writeD(0x0A); } } }