/*
* Copyright (C) 2004-2015 L2J Server
*
* This file is part of L2J Server.
*
* L2J Server is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* L2J Server is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*/
package com.l2jserver.gameserver.network.serverpackets;
import java.util.Arrays;
import java.util.List;
import com.l2jserver.gameserver.model.L2Object;
import com.l2jserver.gameserver.model.actor.L2Character;
/**
* MagicSkillLaunched server packet implementation.
* @author UnAfraid
*/
public class MagicSkillLaunched extends L2GameServerPacket
{
private final int _charObjId;
private final int _skillId;
private final int _skillLevel;
private final List _targets;
public MagicSkillLaunched(L2Character cha, int skillId, int skillLevel, L2Object... targets)
{
_charObjId = cha.getObjectId();
_skillId = skillId;
_skillLevel = skillLevel;
//@formatter:off
if (targets == null)
{
targets = new L2Object[] { cha };
}
//@formatter:on
_targets = Arrays.asList(targets);
}
public MagicSkillLaunched(L2Character cha, int skillId, int skillLevel)
{
this(cha, skillId, skillId, cha);
}
@Override
protected final void writeImpl()
{
writeC(0x54);
writeD(_charObjId);
writeD(_skillId);
writeD(_skillLevel);
writeD(_targets.size());
for (L2Object target : _targets)
{
writeD(target.getObjectId());
}
}
}